i this this so ool
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[cant get the editor to load up and I have .NET Framework 4 installed to run dont know if im doing something wrong or not please help]
update: I got it to work thanks for the editor!
I have a big problem to decrypt ps3 backup
So I can not modify my backup of the FF13
Attachment 17090
nice save editor.
However, how to make it work on Steam/PC version?
Seems PC uses a different encrypt algorithm?
[QUOTE=Killermiles;167269]Final Fantasy XIII Complete Save Editor v4.5
To edit PS3 saves first use Jappi's encryption tool available here:
http://www.360haven.com/forums/threa...ncryptor-Final
Version 4.5: Now automatically handles encrypted xbox raw save files as well as unencrypted raw save files and
encrypted save container files for those people who have problems with saves extracted using Horizon etc.
Now also gives a more helpful error message when attempting to open PS3 saves that have not been decrypted.
http://i58.tinypic.com/f23dxu.png
I've finally gotten around to making an editor for FF13 to go with my one for 13-2 since there isn't anything out there
which provides the functionality I wanted. As usual the editor handles decryption, re-signing and re-encryption and
automatically creates backups of any saves you open so you don't lose your game if you change your mind later.
Editing Character Stats on Mass
http://i61.tinypic.com/1z51y0p.png
The Main tab offers some options for changing one or more stats for all main character at once. Simply choose the desired value
and press Set. The character tabs will the update.
Editing Characters and Abilities
http://i60.tinypic.com/k1xpok.png
Once you open a save you will unlock the tabs allowing you to modify various aspects of your game. On the first six tabs
you can modify the character's stats, equipment and abilities. When editing abilities, the character's current abilities are shown
categorised in the list on the right and any remaining abilities that can be added are shown in the list on the left. You can move
abilities around by selecting them and clicking the arrow buttons. You can only select equipment from the current inventory of items.
Gil Editing
http://i59.tinypic.com/sytlhz.png
A simple way of setting how much gil you have.
Inventory Editing
http://i61.tinypic.com/2afa5p5.png
The Inventory tab shows your individual Items, Components, and Key Items. Each item's quantity can be set
individually or on mass. The game's maximum is 99 per item but setting Components, for example, to 9999 can
be useful for mass upgrades. You can enable shops and summons using the Key Item editor.
Weapons
http://i57.tinypic.com/20sx5jb.png
You can add or remove weapons on this tab. To add a weapon, select it from the drop-down list and click add. To
remove a weapon select it from the list and click Remove. You can also use the buttons to add one of each weapon
with either base stats or max stats. To edit a weapon, select it from the list and click Edit or double-click.
New weapons will have the minimum level and stats for that item.
Editing Weapons
http://i61.tinypic.com/vdmpt4.png
This screen allows you to edit the level of a weapon. I'm not sure what the Power value does on weapons, I think nothing.
Accessories
http://i60.tinypic.com/1zz3p6x.png
You can add, remove and edit accessories on this tab. To add an accessory, select it from the drop-down list and click add.
To remove an accessory, select it from the list and click Remove. You can also use the buttons to add one of each
accessory with either base stats or max stats. To edit an accessory, select it from the list and click Edit.
Editing Accessories
http://i57.tinypic.com/bgbki8.png
This screen allows you to edit the level of an accessory. The Effect Power for accessories with passive bonuses like
+HP%, +STR% etc can be modified to increase/decrease the bonus.
Datalog
http://i59.tinypic.com/169lytj.png
This screen provides a single option to unlock all Enemy Intel saving you having to learn it before the AI will do optimal damage.
So there you have it, I hope you enjoy it. If you have any problems please post and/or e-mail me including your save game.
PS The editor requires the .NET Framework 4.0.
Killermiles
Version 4.4:
- Fixed huge bug in 4.3's updated datalog option which caused the crystalarium to be filled out preventing access to stats and abilities.
- Fixed bug where the Gil box was not displayed correctly.
Version 4.3:
- Added option to edit number of unlocked Accessory slots per character.
- Added option to edit TP.
- Weapons with the passive abilities Silk Tiger and Paper Tiger added by the editor now correctly reduce the characters HP by default. This can be edited by changing the value of "EffectPower". Positive values will increase health instead!
- Removed Lebreau and Gadot tabs... common, they were a bit pointless.
Version 4.2: Fixed bug in 4.0/4/1 which caused "Index was outside the bounds of the array." errors when opening saves where the equipment table was not contiguous (as a result of selling random equipment to a shop).
Version 4.1: Fixed bug in 4.0 which caused "Object not set to an instance of an object." errors when opening saves past the scene with Gadot and Lebreu.
Version 4.0: NOW SUPPORTS PS3 AND RAW XBOX SAVES IN ADDITION TO XBOX CONTAINER SAVES!
- Added options to set stats for main characters on mass.
- Added option to max role levels for main characters.
- Added missing duplicate option for weapons.
- Added option to close without saving so you don't have to quit the app.
Version 3.1:
- Fixed a bug where after editing a save only Lightning's Equipped items were marked as equipped.
- Fixed a bug where after editing a save no weapons or accessories could be sold to a shop (thanks to mrgrimm).
Version 3.0:
- Added tabs for Lebreau and Gadot because, well, I already had the offsets.
- Added option to choose whether to save backups or not which persists through sessions.
- Backups are now only created when saving instead of opening saves.
- Ditched the images because it made the file unnecessarily large and on the whole just annoyed me.
Version 2.1:
- Corrected max level and scaling for several accessories.
- Add Duplicate option to accessory editor to allow easy duplication of modified accessories.
- Enabled multi-select for weapon and accessory lists.
Version 2.0:
- Updated the UI to make it easier to use and added extra options when editing lists.
- Accessory Power values now scale correctly when added on mass.
- Now uses my safe NumericUpDown control to prevent errors when opening saves edited with other editors.
- Fixed tab orders.
Version 1.2: Added remaining missing Pre-L'Cie abilities so you can edit saves before the characters become L'Cie without errors.
Version 1.1:
- Fixed a bug with the Enemy Intel option, it now works as intended instead of clearing all intel. Doh.
- Also added a missing ability for Sazh before he becomes a L'Cie. More to come I expect.`[/
It doesn't work now, I keep trying to load my file through the save editor and it keeps crashing I don't why there is nothing wrong with the file. I guess it's just crap now.
I got the edited save game file to load in my PS3, but it won't let save my game.
Thank you for this
- - - Updated - - -
Th de la Rozana
Hi,
thanks for the two programs.
i believe i have done everything as per instructions.
however when i load the file up back to my ps3, the new stat boosts are not showing (gils/cp/etc)
is this software still working for you guys?
thanks for your time
GOing to try this over the next few days. Will update if working or not
I don't know why but when I try to save the data an error occurs(not my native language hehe) "Value was either too large or too small for an Int16"
thanx for the program
im sorry if i ask, but does this still work till today? because i managed to follow everything as per instruction but new stats aint showing once i loaded it up on my xbox?
muito obrigado valeu mesmo!!!!!!!!!!!!!!
sir could you please make this work again ive been trying to mod my game for ages and it just doesnt work
really thanks for you contribution!!!!!!!!!!
Hey guys, was just curious if anyone has used this since playing the back-compat version on the One X? Obviously your save files just get put into the cloud playing this way, but, access to a 360 and then downloading your save from the cloud, to console, and then on to onto USB (then all that in reverse to get back to One X) should in theory work providing the saves themselves haven't changed over the years right? Just asking before I go borrow an old 360 from a friend. I am so so bored Trap farming, and I literally just want Traps and the Gil, nothing else fancy.
Cheers.
For anyone curious - it does work.
Thank you Killermiles for this great and useful editor :D :)