Dragon Ball Z: Raging Blast 1 +2 v0.4[4E4D0803][TU0]
Dragon Ball Z: Raging Blast 1 +2 v0.4 Trainer[NTSC]
Credits: Errorjack, macelosnp, optantic
http://www.techshout.com/images/drag...ging-blast.jpg
Trainer Options:
- MAX Infinite D-Points
- Infinite Health(EVERY PLAYER)[Needs to be fixed for only P1)
Installation Instrutions:
- Make sure to have NO TITLE UPDATES!
- Download the attached files.
- Unzip the files into your Dragon Ball Z: Raging Blast's root location. Root location is where 'default.xex' is located.
- Start 'DBZRB_Trainer_Errorjack.xex'
- Press Start+Back while in the game and follow the on-screen instructions.
Download Link(v0.4):
Simple File Sharing and Storage.
Re: [TRAINER]Dragon Ball Z: Raging Blast 1 +1 v0.1[4E4D0803][TU0]
thank errorjack nice trainer
it's possible for update inf heart for p1 and 1 kill hit p2? thank in advance :):):):)
Re: [TRAINER]Dragon Ball Z: Raging Blast 1 +1 v0.1[4E4D0803][TU0]
Quote:
Originally Posted by
h3nt4i16
thank errorjack nice trainer
it's possible for update inf heart for p1 and 1 kill hit p2? thank in advance :):):):)
I just took a break from finding the offsets. I'll try to get them when I finish something else. Thank you for your interest. :D
Re: [TRAINER]Dragon Ball Z: Raging Blast 1 +1 v0.1[4E4D0803][TU0]
good work on this trainer Errorjack :D
Re: [TRAINER]Dragon Ball Z: Raging Blast 1 +1 v0.1[4E4D0803][TU0]
Quote:
Originally Posted by
CloudStrife7x
good work on this trainer Errorjack :D
Thanks. ;D
I don't think I can create a 1-Hit KO for P2 as it would require for his HP to be 1. I don't know how to change the value of an offset, only know how to NOP it. If anyone knows how to change a value, please PM me or post a how-to
Re: [TRAINER]Dragon Ball Z: Raging Blast 1 +1 v0.1[4E4D0803][TU0]
is the offset static or dynamic?
Re: [TRAINER]Dragon Ball Z: Raging Blast 1 +1 v0.1[4E4D0803][TU0]
Quote:
Originally Posted by
optantic
is the offset static or dynamic?
I'm guessing static because the the value is always the same when breaking. It's D-Points is: 8230AF44 909F0000 stw r4,0(r31) //Never Decreases
909F0000 is the value that never changes. I spent money, so the 0xD value has the correct D-Point value, the breakpoint has the 909F0000 value so static.
Sorry about my blabbering, just wanted to get all the details out.
I got the Infinite Health offset, but it seems the function effects all characters. NOPing it gives EVERY character Infinite Health. I'll just add it in if someone wants to use it for practice on Dragon Universe or something.
Re: [TRAINER]Dragon Ball Z: Raging Blast 1 +1 v0.1[4E4D0803][TU0]
Quote:
Originally Posted by
Errorjack
I'm guessing static because the the value is always the same when breaking. It's D-Points is: 8230AF44 909F0000 stw r4,0(r31) //Never Decreases
909F0000 is the value that never changes. I spent money, so the 0xD value has the correct D-Point value, the breakpoint has the 909F0000 value so static.
Sorry about my blabbering, just wanted to get all the details out.
I got the Infinite Health offset, but it seems the function effects all characters. NOPing it gives EVERY character Infinite Health. I'll just add it in if someone wants to use it for practice on Dragon Universe or something.
Yes, breakpoint give infinite health to both players
you need use the static offsets
And to do one hit kill
0xDE851830 00000001 works only on History mode .... in other modes is other offset