Amazing work bro!!!
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Amazing work bro!!!
works sweet for me thanks bro :)
Great editor, the collectables don't pop achies if you make them all but 1 to pick up tho, I just tried. Any future updates to add the building weapon items?
Can it work for the ps3 ver too
Thanx for this tool!
Hmm i dont know if im doing something wrong but i jus want to mod cash but when i do it gives me -8 skill points when i load my save and gives me doubles of some of my mods
Thank you for this, looks rather tasty!
wow nice job man thanks a lot
Good tool
work for can mod the weapons life??
thanks dude =]
That was quick thanks!
Do you guys think this design is better then the current one?
http://myxboxsaves.com/ellipse/image...ndriptide2.png
I like it better as the items are spread out a bit and not just in a list and you can see what you have better. I have noticed also that when you mod the amount of an item and pick a new one up it starts a new list of said item instead of having say wire 9999 you will have an additional wire 1 once you pick an item up again.
Great editor but here are some issues:
Every time you use the editor and save you get -4 skill points. Currently I'm at -7 because I was only level 69 so when I hit level 70 I earned a skill point (technically LOSING it) I can't seem to figure out the unlock skill section. All I see are skill trees 1 and 2 and the locked skills can't be unlocked for some reason. Like indicate which skills are which instead of just using 3 digit numbers. I wanted to unlock the ability that allows you to not be knocked down while in fury for my final skill point but I can't unlock it now.
Also I picked up a knuckle mod and lost it because the editor only registers what is clicked in the boxes on the mods / collectables pages. I can see this editor was designed with Dead Islands base game in mind. Well unfortunately there are new knuckle mods in this game and other new mods that I have yet to discover so *WARNING* IF YOU FIND A NEW MOD YOU WILL LOSE ANYTHING NEW TO THIS GAME IF YOU USE THE EDITOR IN IT'S CURRENT STATE *END WARNING*
I'm sure this will be remedied in a future update once all mods are known but I just lost out on a new mod and it doesn't make me want to use the editor at this point in time.
Also it seems you can't add new items from scratch, you can only modify existing ones in your inventory. You also can't zero out item quantities so once you start plugging in numbers make sure it's what you want because you can't go back unless you use the down arrow...and clicking back down to like 50 items from 9999 isn't going to be fun. Just little minor gripes here and there. Use at your own risk and be cautious. It's best used early on, like during the prolog, max your money and level and don't touch it until it's in a better state.
The skill points are saved as a short in the game save. I was able to get some of the names, but not all of them. I wasn't going to have half names and half numbers. As for the blueprints, I only know of 4 other ones I didn't include in the editor and that's because I couldn't find them in the game. I will be updating this all the time, like I said, it will have bugs.
Thanks seth, trying it out right now.
Hey seth i am having a problem I used the program twice only to up gold and up stocked items for more of them. Now when I check my blueprints and collectitables I had befor i modded now I have 6 of them not sure if it effects the achivements for them but ill let you know in like an hour when I get to the last audio.
great editor man thank you so much!
Anybody know that max level your weapons can be?
for those new that are using this be warned. I had my fist got relocated in a different slot so many times. good thing for back up. the only thing i edit is money and the materials lol. Yes i would like to know what's the max for weapon skill. I'm trying to work on John's hand to hand.
I see what you mean XrizerX. I just reach level 35 and i got -2 skil points. I think i'm gonna hold off from editing my save. I'm sure things will be solved in a weeks time. have fun everyone.
Alright, I got the weapon levels reading correctly. Next I will be working on the skills. If you're modded your skills, of course you're going to get negative points because the game calculates the amount by the level you are. So if you're level 3 and have all the skills unlocked it will be negative.
i don't know if it's been mentioned but the editor for the gun level doesn't work
Do you guys mean that when you don't edit the skills, you end up with negative skill points?
Awesome job!
For me i don't edit skills. Just the money and materials. since the weapon level isn't working correctly yet. But the weird thing is. It happened the first time but when i used my back up and try editing again it didn't happen. I'm sure it's just a coincidence. And thank you for all the work you have done. despite the minor set backs. This editor is great.
Disregard if mentioned but when I tried to edit my weapons I had equipped they went to 0 on all ends so I had to sell them.
Im going to redact some of my post I got the achivments the only thing it doesnt show the progress and the fact I have 6 of every collectiable and 6 of every blue print I am good lol. And as far as skills I had not touched mine with the editor but every time I edit for money or more meds it keeps getting lower right now its at -136 and I am level 70.
amazing editor. works well and have not had any problems yet. would be good if we could add items to our inv though.
thanks alot
Wow nice1 thanks :)
How do I edit the skill points just for the person I'm using? I maxed all and had everyone's it was fun until it crashed tho.
ok so after i beat the game and mod the save in chapter 1-- adding more ammo-- i get this error as soon as i open my save to mod in ellipse. now this happened to a different save i had hmmmm
here are the saves
save1
save3
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Ellipse.DeadIslandRiptide.OpenFile()
at Ellipse.DeadIslandRiptide.DeadIslandRiptide_Load(O bject sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at DevExpress.XtraEditors.XtraForm.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.SetVisibleCore(Boolea n value)
at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
at System.Windows.Forms.Control.Show()
at Ellipse.STFSExplorer.BarButtonItem3_ItemClick(Obje ct sender, ItemClickEventArgs e)
at DevExpress.XtraBars.BarItem.OnClick(BarItemLink link)
at DevExpress.XtraBars.BarBaseButtonItem.OnClick(BarI temLink link)
at DevExpress.XtraBars.BarItemLink.OnLinkClick()
at DevExpress.XtraBars.BarItemLink.OnLinkAction(BarLi nkAction action, Object actionArgs)
at DevExpress.XtraBars.BarButtonItemLink.OnLinkAction (BarLinkAction action, Object actionArgs)
at DevExpress.XtraBars.BarItemLink.OnLinkActionCore(B arLinkAction action, Object actionArgs)
at DevExpress.XtraBars.ViewInfo.BarSelectionInfo.Clic kLink(BarItemLink link)
at DevExpress.XtraBars.ViewInfo.BarSelectionInfo.UnPr essLink(BarItemLink link)
at DevExpress.XtraBars.Controls.CustomLinksControl.On MouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at DevExpress.XtraBars.Controls.CustomControl.WndProc (Message& msg)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ellipse
Assembly Version: 1.0.1.5
Win32 Version: 1.0.1.5
CodeBase: file:///C:/Program%20Files%20(x86)/MxS%20Elite/Ellipse/Ellipse.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
DevExpress.XtraBars.v12.1
Assembly Version: 12.1.4.0
Win32 Version: 12.1.4.0
CodeBase: file:///C:/Program%20Files%20(x86)/MxS%20Elite/Ellipse/DevExpress.XtraBars.v12.1.DLL
----------------------------------------
DevExpress.Utils.v12.1
Assembly Version: 12.1.4.0
Win32 Version: 12.1.4.0
CodeBase: file:///C:/Program%20Files%20(x86)/MxS%20Elite/Ellipse/DevExpress.Utils.v12.1.DLL
----------------------------------------
DevExpress.XtraEditors.v12.1
Assembly Version: 12.1.4.0
Win32 Version: 12.1.4.0
CodeBase: file:///C:/Program%20Files%20(x86)/MxS%20Elite/Ellipse/DevExpress.XtraEditors.v12.1.DLL
----------------------------------------
DevExpress.Data.v12.1
Assembly Version: 12.1.4.0
Win32 Version: 12.1.4.0
CodeBase: file:///C:/Program%20Files%20(x86)/MxS%20Elite/Ellipse/DevExpress.Data.v12.1.DLL
----------------------------------------
DevExpress.XtraNavBar.v12.1
Assembly Version: 12.1.4.0
Win32 Version: 12.1.4.0
CodeBase: file:///C:/Program%20Files%20(x86)/MxS%20Elite/Ellipse/DevExpress.XtraNavBar.v12.1.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
ISOLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/MxS%20Elite/Ellipse/ISOLib.DLL
----------------------------------------
Ionic.Zip
Assembly Version: 1.9.1.8
Win32 Version: 1.9.1.8
CodeBase: file:///C:/Program%20Files%20(x86)/MxS%20Elite/Ellipse/Ionic.Zip.DLL
----------------------------------------
X360Lib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/MxS%20Elite/Ellipse/X360Lib.DLL
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.5420 built by: Win7SP1
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
any idea how to fix this??
Nice Job. Thanks!