Here's a repost of the old thread, just without the tons of pages to flip through, All credit goes to Idlehands88 for this tutorial. I'm just reposting it to keep the thread fresh with the release of DD: Dark Arisen and so people don't need to flip through about 40+ Pages to get information, could someone post the updated IDs? I'll be moving everything of importance from the old thread to this one.
Here's the old thread - http://www.360haven.com/forums/threa...l-save-editing
Same rules apply that were in the old thread. I'll be bumping this thread a lot to move the post that need to be moved.
Quote:
Hey guys I'm making a new topic so that I can display all known modding knowledge for this game in 1 post and not have it on a random page in the other threads.
Do not post this on any other website without my permission!!!
Level, Vocation and Vocation Rank:
Code:<u8 name="mLevel" value="#"/> - Max value = 200
<u8 name="mJob" value="#"/> - Vocation Selected - Max value = 10
<array name="mJobLevel" type="u8" count="10">
<u8 value="#"/> - Vocation Rank Fighter - Max value = 9
<u8 value="#"/> - Vocation Rank Strider - Max value = 9
<u8 value="#"/> - Vocation Rank Mage - Max value = 9
<u8 value="#"/> - Vocation Rank Mystic Knight - Max value = 9
<u8 value="#"/> - Vocation Rank Assassin - Max value = 9
<u8 value="#"/> - Vocation Rank Magick Archer - Max value = 9
<u8 value="#"/> - Vocation Rank Warrior - Max value = 9
<u8 value="#"/> - Vocation Rank Ranger - Max value = 9
<u8 value="#"/> - Vocation Rank Sorcerer - Max value = 9
<u8 value="#"/> - Vocation Rank UNKNOWN - Max value = 9
</array>
Skill and Augments:
AUGMENT ID LIST:Code:<array name="mSkillLv1" type="u32" count="14"> - Skills for Primary Weapons
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
</array>
<array name="mSkillLv2" type="u32" count="14"> - Skills for Secondary Weapons
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
<u32 value="#"/> - Set to 4294967295 to unlock all skills
</array>
<array name="mAbility" type="s8" count="6"> - Augments
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
<s8 value="#"/> Look at Spoiler below for Augment ID's
</array>
Code:0 - Fitness
1 - Sinew
2 - Egression
3 - Prescience
4 - Exhilaration
5 - Vehemence
6 - Vigilance
10 - Leg-Strength
11 - Arm-Strength
12 - Grit
13 - Damping
14 - Dexterity
15 - Eminence
16 - Endurance
20 - Infection
21 - Equanimity
22 - Beatitude
23 - Perpetuation
24 - Intervention
25 - Attunement
26 - Apotropaism
30 - Adamance
31 - Periphery
32 - Sanctuary
33 - Restoration
34 - Retribution
35 - Reinforcement
36 - Fortitude
40 - Watchfulness
41 - Preemption
42 - Autonomy
43 - Bloodlust
44 - Entrancement
45 - Sanguinity
46 - Toxicity
50 - Resilience
51 - Resistance
52 - Detection
53 - Regeneration
54 - Allure
55 - Potential
56 - Magnitude
60 - Temerity
61 - Audacity
62 - Proficiency
63 - Ferocity
64 - Impact
65 - Bastion
66 - Clout
70 - Trajectory
71 - Morbidity
72 - Precision
73 - Stability
74 - Efficacy
75 - Radiance
76 - Longevity
80 - Gravitas
81 - Articulacy
82 - Conservation
83 - Emphasis
84 - Suasion
85 - Acuity
86 - Awareness
91 - Suasion
92 - Thrift
93 - Weal
94 - Renown
Equipped Items:
TIER ID's:Code:<array name="mEquipItem" type="class" count="11">
<class type="sItemManager::cITEM_PARAM_DATA"> - Primary Weapon
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Secondary Weapon
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Clothing (Shirt)
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Clothing (Pants)
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Helmet
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Chestplate
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Gauntlets
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Greaves
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Cape
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Ring
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - UNKNOWN
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
</array>
<class name="mPresentItem" type="sItemManager::cITEM_PARAM_DATA"> - UNKNOWN
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
Code:3 - No Stars, Tier 0
13 - 1 Star, Tier 1
19 - 2 Stars, Tier 2
35 - 3 Stars, Tier 3
67 - Wyrmfire, Tier 4 (MAX)
Stats: DO NOT MOD THESE ON YOUR PAWN
Code:<f32 name="mHp" value="#.000000"/> - Current Health
<f32 name="mHpMax" value="#.000000"/> - Max Health
<f32 name="mHpMaxWhite" value="#.000000"/> - Max Health you can heal with magick
<f32 name="mStamina" value="#.000000"/> - Current Stamina
<f32 name="mStaminaBase" value="#.000000"/> - UNKNOWN
<f32 name="mStaminaLv" value="#.000000"/> - UNKNOWN
<f32 name="mBasicAttack" value="#.000000"/> - Strength
<f32 name="mBasicDefend" value="#.000000"/> - Defense
<f32 name="mBasicMgcAttack" value="#.000000"/> - Magick Strength
<f32 name="mBasicMgcDefend" value="#.000000"/> - Magick Defense
Experience and Discipline Points:
Code:<u32 name="mExp" value="#"/> - Experience for character's level
<u32 name="mNextExp" value="#"/> - Experience needed til next level
<array name="mJobExp" type="u32" count="10">
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
<u32 value="#"/> - Total Vocation Experience Earned
</array>
<array name="mJobNextExp" type="u32" count="10">
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
<u32 value="#"/> - Experience needed to next Vocation Level/Rank
</array>
<array name="mJobPoint" type="s32" count="10">
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
<s32 value="#"/> - Discipline Points - Max = 999999
</array>
<s32 name="mGold" value="#"/> - Gold - Max = 99999999
<s32 name="OnlinePoint" value="99999999"/> - Rift Crystals - Max = 99999999
PAWN DATA INFO ONLY
Study Flag/Knowledge:
Code:<array name="mStudyFlag" type="u32" count="322"> - Bestiary, Quest and Travel Knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
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<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
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<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
</array>
<array name="mLocalStudyFlag" type="u32" count="322">
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
<u32 value="#"/> - Set to 4294967295 for max knowledge
Pawn Rating:
Code:<u8 name="mTotalValApp" value="#"/> - Appearance Rating - Max= 5
<u8 name="mTotalValBtl" value="#"/> - Battle Rating - Max= 5
<u8 name="mTotalValCont" value="#"/> - Helpfulness Rating - Max= 5
Pawn Leaderboard Ranking: (NEW)
Code:<class name="mNetGameData" type="sSave::networkGameData"> - SEARCH FOR THIS
<s32 name="mTotalValApp" value="#"/> - Total Appearance Rating Stars Obtained
<s32 name="mTotalValBtl" value="#"/> - Total Battle Rating Stars Obtained
<s32 name="mTotalValCont" value="#"/> - Total Helpfulness Rating Stars Obtained
<s32 name="mTotalValNum" value="#"/> - Total number times your Pawn has been rated
<s32 name="mLentPawnTotalNum" value="#"/> - Total number of times your Pawn has been rented
INVENTORY INFO
Inventory (Item ID swapping/Item Adding):
Code:<array name="mItem" type="class" count="4">
<class type="cSAVE_DATA_ITEM">
<u32 name="mItemCount" value="#"/> - Number of Items in Inventory
<array name="mItem" type="class" count="256">
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - BLANK ITEM/NO ITEM
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
...
More Item Area
...
Storage Items:
Code:<u32 name="mStorageItemCount" value="#"/> - Number of Items in Storage
<array name="mStorageItem" type="class" count="4278">
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - BLANK ITEM/NO ITEM
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
CHARACTER AND PAWN APPEARANCE
Character Appearance:
Code:<class name="mEditPl" type="cSAVE_DATA_EDIT"> - SEARCH FOR THIS
<array name="(u8*)mNameStr" type="u8" count="25"> - Character Name
<u8 value="73"/> - Decimal value for Hex Letter Value (Name is currently set to Idlehands88)
<u8 value="100"/>
<u8 value="108"/>
<u8 value="101"/>
<u8 value="104"/>
<u8 value="97"/>
<u8 value="110"/>
<u8 value="100"/>
<u8 value="115"/>
<u8 value="56"/>
<u8 value="56"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
</array>
<u8 name="mGender" value="#"/> - Male=0, Female =1
<u32 name="mNickname" value="#"/>
<u8 name="mVoice" value="#"/>
<u8 name="mPersonality" value="#"/>
<u8 name="mFaceBase" value="#"/>
<u8 name="mFaceEye" value="#"/>
<u8 name="mFaceEyebrow" value="#"/>
<u8 name="mFaceNose" value="#"/>
<u8 name="mFaceMouth" value="#"/>
<u8 name="mFaceEar" value="#"/>
<u8 name="mOfsXFaceEye" value="#"/>
<u8 name="mOfsYFaceEye" value="#"/>
<u8 name="mOfsXFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceNose" value="#"/>
<u8 name="mOfsYFaceMouth" value="#"/>
<u8 name="mOfsYFaceEar" value="#"/>
<u8 name="mOfsZFaceEar" value="#"/>
<u8 name="mSclFaceEye" value="#"/>
<u8 name="mSclFaceNose" value="#"/>
<u8 name="mBodySlender" value="#"/>
<u8 name="mBodyMuscle" value="#"/>
<u8 name="mBustScale" value="#"/> - Booby Size
<u8 name="mHumanBodyAll" value="#"/>
<u8 name="mHumanHead" value="#"/>
<u8 name="mHumanBody" value="#"/>
<u8 name="mHumanArm" value="#"/>
<u8 name="mHumanLeg" value="#"/>
<u8 name="mMovement" value="#"/>
<u8 name="mPosture" value="#"/>
<u8 name="mWrinkleFace" value="#"/>
<u8 name="mMakeupFace" value="#"/>
<u8 name="mScarNo" value="#"/>
<u8 name="mColorHair" value="#"/>
<u8 name="mColorEyeR" value="#"/>
<u8 name="mColorEyeL" value="#"/>
<u8 name="mColorBody" value="#"/>
<u8 name="mColorBeard" value="#"/>
<u8 name="mColorEyebrow" value="#"/>
<u8 name="mColorMakeup" value="#"/>
<u8 name="mHairNo" value="#"/>
<u8 name="mBeardNo" value="#"/>
</class>
Pawn Appearance:
Code:<class name="mEditPawn" type="cSAVE_DATA_EDIT"> - SEARCH FOR THIS
<array name="(u8*)mNameStr" type="u8" count="25">
<u8 value="73"/> - Decimal value for Hex Letter Value (Name is currently set to Idlehands88)
<u8 value="100"/>
<u8 value="108"/>
<u8 value="101"/>
<u8 value="104"/>
<u8 value="97"/>
<u8 value="110"/>
<u8 value="100"/>
<u8 value="115"/>
<u8 value="56"/>
<u8 value="56"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
<u8 value="0"/>
</array>
<u8 name="mGender" value="#"/> - Male=0, Female =1
<u32 name="mNickname" value="#"/>
<u8 name="mVoice" value="#"/>
<u8 name="mPersonality" value="#"/>
<u8 name="mFaceBase" value="#"/>
<u8 name="mFaceEye" value="#"/>
<u8 name="mFaceEyebrow" value="#"/>
<u8 name="mFaceNose" value="#"/>
<u8 name="mFaceMouth" value="#"/>
<u8 name="mFaceEar" value="#"/>
<u8 name="mOfsXFaceEye" value="#"/>
<u8 name="mOfsYFaceEye" value="#"/>
<u8 name="mOfsXFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceEyebrow" value="#"/>
<u8 name="mOfsYFaceNose" value="#"/>
<u8 name="mOfsYFaceMouth" value="#"/>
<u8 name="mOfsYFaceEar" value="#"/>
<u8 name="mOfsZFaceEar" value="#"/>
<u8 name="mSclFaceEye" value="#"/>
<u8 name="mSclFaceNose" value="#"/>
<u8 name="mBodySlender" value="#"/>
<u8 name="mBodyMuscle" value="#"/>
<u8 name="mBustScale" value="#"/> - Booby Size
<u8 name="mHumanBodyAll" value="#"/>
<u8 name="mHumanHead" value="#"/>
<u8 name="mHumanBody" value="#"/>
<u8 name="mHumanArm" value="#"/>
<u8 name="mHumanLeg" value="#"/>
<u8 name="mMovement" value="#"/>
<u8 name="mPosture" value="#"/>
<u8 name="mWrinkleFace" value="#"/>
<u8 name="mMakeupFace" value="#"/>
<u8 name="mScarNo" value="#"/>
<u8 name="mColorHair" value="#"/>
<u8 name="mColorEyeR" value="#"/>
<u8 name="mColorEyeL" value="#"/>
<u8 name="mColorBody" value="#"/>
<u8 name="mColorBeard" value="#"/>
<u8 name="mColorEyebrow" value="#"/>
<u8 name="mColorMakeup" value="#"/>
<u8 name="mHairNo" value="#"/>
<u8 name="mBeardNo" value="#"/>
</class>
Extra Appearance Options:
Code:<s32 name="mSurgeryTicket" value="#"/> - Number of times you can access the "Edit Character" Screen from Main Menu
<array name="mHariColor" type="bool" count="7"> - Extra Hair Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
<array name="mSkinColor" type="bool" count="7"> - Extra Skin Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
<array name="mMakeupColor" type="bool" count="7"> - Extra Makeup Colors Unlocked
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
<bool value="true"/>
</array>
Do not post this on any other website without my permission!!!

