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Re: Resident Evil Revelations Editor
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Originally Posted by
xBASSxMONSTAx
Ok, just tested this out twice. 1st I did the BP and that was done successfully so I backed it up. Next I tried the XP but it keeps corrupting the gamessave. :(
Here's are the saves:
http://www.sendspace.com/file/zfan88
I also included the backup save
Alright I know what the problem is, I'll fix it when I get home today. If you are going to use the Editor open the "DATA0.DAT" file and that will work when you mod it. The problem is when you mod the Full save file (BHR_DATA), that causes the corrupt...
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Re: Resident Evil Revelations Editor
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Originally Posted by
Idlehands88
Alright I know what the problem is, I'll fix it when I get home today. If you are going to use the Editor open the "DATA0.DAT" file and that will work when you mod it. The problem is when you mod the Full save file (BHR_DATA), that causes the corrupt...
hahahaha i was being lazy and modded that one, which i never do. Bass dont try that save then, lol
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Re: Resident Evil Revelations Editor
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Originally Posted by
Red Hulk
hahahaha i was being lazy and modded that one, which i never do. Bass dont try that save then, lol
No if you manually modded it then it should be fine. When I was making the Editor the full save I was using had 2 spots in it that had the values for BP and XP. So I made the Editor mod both those spots. However with Bass's save it only had 1 spot, so the Editor modded the last 8 bytes of the save to the values he modded in the Editor. It's a quick fix, but your manually modded save for him should work just fine :P
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Re: Resident Evil Revelations Editor
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Originally Posted by
Idlehands88
Maybe, but Items reset after each chapter/mission. So it wouldn't really be worth it...?
Ok, is annoying edit item for every chapters, but campain seems very hard...should be nice, an option to add weapon, add spray and changing bullets value.
Or have a god mode....
Thank you so much for all you work.
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Re: Resident Evil Revelations Editor
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Re: Resident Evil Revelations Editor
Code:
v1.1.1.0
- Fixed an error when modding the "BHR_DATA" file
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Re: Resident Evil Revelations Editor
Quote:
Originally Posted by
Idlehands88
Code:
v1.1.1.0
- Fixed an error when modding the "BHR_DATA" file
There is a way to mod, weapon and modify demage, for example 99999, in this way, you can have one hit on kill. Thanks.
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Re: Resident Evil Revelations Editor
thank u so much
i need it!
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Re: Resident Evil Revelations Editor
Thanks for the editor.
this is very nice.
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Re: Resident Evil Revelations Editor
thanks.... just start the game, gonna try this editor....
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Re: Resident Evil Revelations Editor
Thanks will try to use this later.
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Re: Resident Evil Revelations Editor
Quote:
Originally Posted by
Idlehands88
...
Have you had any luck with unlocking all the raid mode stages yet?
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Re: Resident Evil Revelations Editor
Thanks for this tool is great.
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Re: Resident Evil Revelations Editor
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Re: Resident Evil Revelations Editor
Code:
v1.2.0.0
- Can now unlock all the Weapon Parts in Raid Mode (gives 999 of everything)
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Re: Resident Evil Revelations Editor
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Re: Resident Evil Revelations Editor
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Re: Resident Evil Revelations Editor
I don't know if anyone has been experiencing the same problem as me, I was going for Trinity bonus after modding some points, I always make sure I have the 3 bonuses (no damage, kill everyone and 100% accuracy) but everytime I finish I'm only awarded the first 2 and not the accuracy one even if in the Final Score appears with 100, I tried this in a new save (no modding) and it actually gave me the bonus, dunno if modding points voids getting it
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Re: Resident Evil Revelations Editor
Ive got the same problem ... ive extracted the data0 file and use your modding tool it mods it with no problem but when i try to put it back in the save it gives my a error saying it is not a Xbox content
when i try to mod the file DATA directly i get the same problem saying it is not a CON,PIR or LIV file
help please
Thanx
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Re: Resident Evil Revelations Editor
Wow, works great, thanks for this.
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Re: Resident Evil Revelations Editor
any chance of adding a weapon editor? would really help to have an L. Hawk as a primary earlier in the game
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Re: Resident Evil Revelations Editor
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Originally Posted by
aden34
any chance of adding a weapon editor? would really help to have an L. Hawk as a primary earlier in the game
I have the Weapon ID's, but there are 12 types of each weapon and about 20 weapons (20x12=240ish weapon types). Now each weapon in Hex takes up 66 Bytes (66x240=15840[3DE0]). So that's 15,840 Bytes that it would take to add all weapons to your inventory. But sadly you only have enough space to add around 4,608 bytes (5 types for all 20 weapons). You'd be missing the other 6 weapon types.
There are 3 weapons that are awesome though :P
As far as a weapon Editor goes, there really isn't much you can mod on the weapon. You could make the weapon have 6 slots and change what weapon part is in the weapon. But you can't mod the stats directly on the weapon (at least I haven't see how to yet).
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Re: Resident Evil Revelations Editor
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Originally Posted by
Idlehands88
I have the Weapon ID's, but there are 12 types of each weapon and about 20 weapons (20x12=240ish weapon types). Now each weapon in Hex takes up 66 Bytes (66x240=15840[3DE0]). So that's 15,840 Bytes that it would take to add all weapons to your inventory. But sadly you only have enough space to add around 4,608 bytes (5 types for all 20 weapons). You'd be missing the other 6 weapon types.
There are 3 weapons that are awesome though :P
As far as a weapon Editor goes, there really isn't much you can mod on the weapon. You could make the weapon have 6 slots and change what weapon part is in the weapon. But you can't mod the stats directly on the weapon (at least I haven't see how to yet).
well wouldn't it be possible just to swap 1 weapon out with another or no? you'd need to add all 12 types of that 1 weapon?
and what I ment by weapon editor really was just inventory but strictly weapons lol
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Re: Resident Evil Revelations Editor
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Originally Posted by
aden34
well wouldn't it be possible just to swap 1 weapon out with another or no? you'd need to add all 12 types of that 1 weapon?
and what I ment by weapon editor really was just inventory but strictly weapons lol
Ya it could be done. I was busy most of today and I'm not home atm to edit anything in the Editor. But I could make it so you could edit like the first 10 or so weapons. I don't know how to make the Gridview in Editors, so it'd be limited lol.
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Re: Resident Evil Revelations Editor
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Originally Posted by
Idlehands88
Ya it could be done. I was busy most of today and I'm not home atm to edit anything in the Editor. But I could make it so you could edit like the first 10 or so weapons. I don't know how to make the Gridview in Editors, so it'd be limited lol.
just saying it would be a great addition if possible, and adding the weapon parts would be a nice touch as well lol
would ammo carry over after a level or no? i know you were saying that items reset after each level
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Re: Resident Evil Revelations Editor
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Originally Posted by
aden34
just saying it would be a great addition if possible, and adding the weapon parts would be a nice touch as well lol
would ammo carry over after a level or no? i know you were saying that items reset after each level
In campaign your whole inventory resets. The Weapon Editor would just be for Raid Mode.
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Re: Resident Evil Revelations Editor
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Originally Posted by
Idlehands88
In campaign your whole inventory resets. The Weapon Editor would just be for Raid Mode.
so there would be no way to swap out equipped weapons with better ones in campaign? wouldnt it stay safe if its in an equipped slot since you always have that when you continue on to the next level?
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Re: Resident Evil Revelations Editor
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Originally Posted by
aden34
so there would be no way to swap out equipped weapons with better ones in campaign? wouldnt it stay safe if its in an equipped slot since you always have that when you continue on to the next level?
Not sure, I haven't gotten too far into the campaign (on the fourth level). You'd have to get to a checkpoint in campaign before you'd be able to mod it (unless what you say is true)...?
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Re: Resident Evil Revelations Editor
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Originally Posted by
Idlehands88
Not sure, I haven't gotten too far into the campaign (on the fourth level). You'd have to get to a checkpoint in campaign before you'd be able to mod it (unless what you say is true)...?
well when you get some time let me know and we can test it out. would love an easier way to kill the comms officer haha
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Re: Resident Evil Revelations Editor
Hey Idle, would you not be able to maybe put the weapons in the weapon box where you modify the weapon parts of the weapons? I doubt that would reset each chapter no?
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Re: Resident Evil Revelations Editor
thank u so much for this!
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Re: Resident Evil Revelations Editor
Is there a way to change or add weapons in certain parts of the campaign, for example I'm in Rachel's battle, trying to kill her before she gets to the cafeteria but seems my equipment isn't good enough to put her down before that, dunno if it's possible to check it out, here is the save just in case http://www.mediafire.com/?nsdl318tb5rb9ox
Also another thing that would be good for the campaign is getting upgrade parts, putting em in the inventory box or something, the save I posted has some in it
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Re: Resident Evil Revelations Editor
thank you very very much for making this .... make the game much more enjoyable for me..
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Re: Resident Evil Revelations Editor
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Originally Posted by
AntonyB
Hey Idle, would you not be able to maybe put the weapons in the weapon box where you modify the weapon parts of the weapons? I doubt that would reset each chapter no?
Yeah I think me too... add modded weapons with 99.999 power, in this way can be a sort of "one hit one kill". In this way can save bullets and enemy go down with a hit.
Example Magnum gun with 99.999 fire power in box weapon. Have 99 Magnum guns. In this way, if I use a mugnum from the box and it reset in next chapter, I can go in weapon box and take another mugnum,. Thank you so much for all you work.
We need some help in Campain. :006:
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Re: Resident Evil Revelations Editor
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Re: Resident Evil Revelations Editor
Thank you very much idlehands!
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Re: Resident Evil Revelations Editor
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1 Attachment(s)
Re: Resident Evil Revelations Editor
I ask for help(aid) I have the memory(warehouse) stood, as usual, worked on and when I wanted to pack him back comes error Attachment 12201
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Re: Resident Evil Revelations Editor
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Originally Posted by
RamberZamber23
I ask for help(aid) I have the memory(warehouse) stood, as usual, worked on and when I wanted to pack him back comes error
Attachment 12201
NOTE 2: IF THE EDITOR IS NOT WORKING FOR YOU, PLEASE UPLOAD YOUR SAVE AND YOUR STATS SO I CAN LOOK INTO WHY IT'S NOT WORKING...
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Re: Resident Evil Revelations Editor
Awesome this should be interesting, as always great work and very grateful:)