Re: Resident Evil Revelations -Help Hex Editing some values
Quote:
Originally Posted by
T H U G L U V
I tried to do what you and AdaWongLover talked about but no luck.. when I booted my game back up after modding the offset and the xp with idlehands editor i started a game retired but my level was still 50.
After you modded the correct offset and made sure to check it again, you made sure the editor saved the changes and then you added the modded save back to xbox? If so please show a screen of what changes you made.
Re: Resident Evil Revelations -Help Hex Editing some values
Quote:
Originally Posted by
AdaWongLover
This is what I do. Except with hexworkshop. I find the offset with the offset finder at the top and change it, And then I save/exit out of hex workshop and go into idlehands editor to give myself the amount of xp needed to gain 50 with 100 xp. Save and put it into horizon and rehash.
Re: Resident Evil Revelations -Help Hex Editing some values
Quote:
Originally Posted by
T H U G L U V
This is what I do. Except with hexworkshop. I find the offset with the offset finder at the top and change it, And then I save/exit out of hex workshop and go into idlehands editor to give myself the amount of xp needed to gain 50 with 100 xp. Save and put it into horizon and rehash.
Well if your certain you changed the correct value, as you've not shown a screen so I can't be sure, then the problem would be that you must double check how much xp you set in the save editor. If you want this over quickly please provide a screenshot of your changes so we can better help you. Or at the very least, try using the save editor the we used to make certain you are changing the right value. I have 2 hex editors and the lines are not the same, technically they are but it's easy to how different they are, visually anyway.
Re: Resident Evil Revelations -Help Hex Editing some values
Quote:
Originally Posted by
rpggamemaster
Well if your certain you changed the correct value, as you've not shown a screen so I can't be sure, then the problem would be that you must double check how much xp you set in the save editor. If you want this over quickly please provide a screenshot of your changes so we can better help you. Or at the very least, try using the save editor the we used to make certain you are changing the right value. I have 2 hex editors and the lines are not the same, technically they are but it's easy to how different they are, visually anyway.
thanks for the tip im downloading HxD now and will test it out ill take screens this time. What should I do though first idle hands editor or HxD and do the offset first?
edit: scratch that. It seems hex workshop was the problem because HxD it worked. Thank you and Ada for the help! You da man!
Re: Resident Evil Revelations -Help Hex Editing some values
Glad to see it worked.:053:
Re: Resident Evil Revelations -Help Hex Editing some values
How I can get all bonuses in raid mode (all trinities)? Does exist a code for this?
Re: Resident Evil Revelations -Help Hex Editing some values
When I use the Hex Editor in Bruteforce Save Data to change the values of firerate, capacity and firepower the game freezes. If I change a custom part to a ultra rare custom part (ex: change Auto Shot to Gluttony 5) the game freezes to. What´s wrong?
Re: Resident Evil Revelations -Help Hex Editing some values
Quote:
Originally Posted by
AndreBarros
How I can get all bonuses in raid mode (all trinities)? Does exist a code for this?
No such code, unless you pay for it from that KG guy.
Quote:
Originally Posted by
AndreBarros
When I use the Hex Editor in Bruteforce Save Data to change the values of firerate, capacity and firepower the game freezes. If I change a custom part to a ultra rare custom part (ex: change Auto Shot to Gluttony 5) the game freezes to. What´s wrong?
...As always, post a picture of your hex values when you want help.