Re: Resident Evil Revelations Hex Values for all weapons & all parts
So i managed to mod an AR just fine yet any magnum i mod crashes my game as soon as i try equipped it, i cant even sell them because they crash when i do that too ;-;
I just want Gluttony/autoloader lightweight L.Hawk Lv.50 with 6 slots, how do i delete weapons withing hex itself? just null everything back to 00?
Re: Resident Evil Revelations Hex Values for all weapons & all parts
Hey thanks for the find but I am also having trouble with game not recognizing my save after editing.
Very new to hex editing and know nothing about checksum.
Also, should i be editing the BHR or DATA0 file?
Re: Resident Evil Revelations Hex Values for all weapons & all parts
After some digging and playin around i managed to get it to work by opening and saving with an editor then saving back to the card. By the way, i've found it easiest to edit the 3 carried weapons seeing as they're always at the same offset.
Re: Resident Evil Revelations Hex Values for all weapons & all parts
Re: Resident Evil Revelations Hex Values for all weapons & all parts
Hope it works. I'm trying so hard to get it...
Re: Resident Evil Revelations Hex Values for all weapons & all parts
Oh, my! This is too cool.
Re: Resident Evil Revelations Hex Values for all weapons & all parts