Re: Borderlands 2 editor by Gibbed (CONTINUOUSLY UPDATED)
Thank you! It does get awful annoying sometimes trying to find a good, up-to-date Trainer. Nice to know all one has to do is watch a Topic and get the latest there };รพ[)
Re: Borderlands 2 editor by Gibbed (CONTINUOUSLY UPDATED)
thanks, for the update! ;)
Re: Borderlands 2 editor by Gibbed (CONTINUOUSLY UPDATED)
I love this editor!! There is so much stuff you can do with it
Re: Borderlands 2 editor by Gibbed (CONTINUOUSLY UPDATED)
Hi,
I'm using the latest Gibbed's Borderland 2 editor for my Xbox. Latest version (I believe its Revision 224). What I've noticed is that I can no longer edit my Skill Points; any number that I've added will have no effect on my save game. However, I do noticed that I am still able to create legit (other than black) weapon in the bank.
Is there anything wrong? I've installed the latest patch (compulsory in order to play the DLC Captain Scarlett and Her Pirate's Booty). I was informed that this patch will do some cross-check between our character's level and the skill point spent. Not sure whether this is true or not, though.
Any help would be appreciated! :)
Re: Borderlands 2 editor by Gibbed (CONTINUOUSLY UPDATED)
Quote:
Originally Posted by
gunblade
Hi,
I'm using the latest Gibbed's Borderland 2 editor for my Xbox. Latest version (I believe its Revision 224). What I've noticed is that I can no longer edit my Skill Points; any number that I've added will have no effect on my save game. However, I do noticed that I am still able to create legit (other than black) weapon in the bank.
Is there anything wrong? I've installed the latest patch (compulsory in order to play the DLC Captain Scarlett and Her Pirate's Booty). I was informed that this patch will do some cross-check between our character's level and the skill point spent. Not sure whether this is true or not, though.
Any help would be appreciated! :)
You can manually edit your skill levels in the RAW tab. There will be a skill data section than you will have to manually edit. Just change them all to 5 and the game will fix w/e ones go to only 1 when you load it up. There is / was a video on the Seven Sins website (se7ensins) that this editor was originally released on that gives a walk-through on this and ammo editing. Would link but I'm not sure of the rule on cross site linking... But Google search for "borderlands 2 mods" and the second link is them.
Re: Borderlands 2 editor by Gibbed (CONTINUOUSLY UPDATED)
Quote:
Originally Posted by
corrison
You can manually edit your skill levels in the RAW tab. There will be a skill data section than you will have to manually edit. Just change them all to 5 and the game will fix w/e ones go to only 1 when you load it up. There is / was a video on the Seven Sins website (se7ensins) that this editor was originally released on that gives a walk-through on this and ammo editing. Would link but I'm not sure of the rule on cross site linking... But Google search for "borderlands 2 mods" and the second link is them.
Thank you! I'll give it a shot later tonight...
Re: Borderlands 2 editor by Gibbed (CONTINUOUSLY UPDATED)
Quote:
Originally Posted by
corrison
You can manually edit your skill levels in the RAW tab. There will be a skill data section than you will have to manually edit. Just change them all to 5 and the game will fix w/e ones go to only 1 when you load it up. There is / was a video on the Seven Sins website (se7ensins) that this editor was originally released on that gives a walk-through on this and ammo editing. Would link but I'm not sure of the rule on cross site linking... But Google search for "borderlands 2 mods" and the second link is them.
It's not against the rules to link to a tutorial on another site. We would want those from other websites to do the same for our own tutorials, after all.
Re: Borderlands 2 editor by Gibbed (CONTINUOUSLY UPDATED)
Quote:
Originally Posted by
Emerald Lance
It's not against the rules to link to a tutorial on another site. We would want those from other websites to do the same for our own tutorials, after all.
Thanks for the info, I will remember that.