1 Attachment(s)
Android/iOS Final Fantasy Dimensions Editor
Please let me know if I posted this in the wrong spot. I saw some non XBOX360 (pc game) editors here, but just found another section for Other Consoles/Devices which has some Android stuff in it.
I released this over on the XDA forums awhile ago. Just got around to finishing up version 2 (although I forgot to change my splash, so it reads as 1.0.7. Saw this section for other programs, so figured I would release it here to see if anyone wants to use it.
This is my first time coding my own program. It is written with Visual Basic 2010, I might switch over to C# once I learn more about it.
This requires a rooted device to work. I have an idea on how to make it work on non-rooted devices, but I do not have any that are non-rooted to test on. If you do not have root and want to test, send me a pm so I can see if we can work it out.
Let me know if you would be interested to test newer versions. I have 3 testers now, and am looking for up to 3 more.
This save editor is for Final Fantasy Dimensions for the Android OS. It may also work on the iOS version as well. I have not tested it, so I am not totally sure.
This program is in beta, and may contain some bugs. Please make sure to backup your save file before using. I am planning on implementing an auto backup when you save the file, however I have not gotten to that yet. Hopefully it will be ready for the next release.
I revamped the whole thing. Added a bunch of stuff. Still have not done the save backup, but it is still planned for in a future update.
http://i64.photobucket.com/albums/h1...ps5a61b1e1.png
http://i64.photobucket.com/albums/h1...psddb993b7.png
http://i64.photobucket.com/albums/h1...ps6454400d.png
http://i64.photobucket.com/albums/h1...ps5d76e989.png
Note: This version has a lot of improvements, but the code is very sloppy. It should work, but on my computer there is a noticeable load time. After it is loaded though, it runs fine, even switching between save slots. I am looking into learning C#, and I have a friend who is willing to help me find ways to speed it up. Hopefully the next release will run much smoother.
Current Version:
2.00 (beta) (initial release on 360Haven) - 09/14/2013
Things that can currently be edited
Names of main characters(up to 6 characters(English or regular characters only. Chinese/Japanese do not write correctly, and if you use the editor there is a chance it will mess it up))
EXP
Job
Job Level
Max Job Level
AP
JP
Gil
Max Spells (This gives you all White Magic, Black Magic, and Summon spells. Must have ability to use higher level spells)
All Abilities/All F-Abilities button (Includes debug abilities)
Equipment
Edit any save slot
Still need to implement:
Backup of original save
Inventory
Changing party members (mixing Light and Darkness, or adding temporary characters back in)
Instructions included in the Readme File
If anyone wants to Donate at all, paypal email is [email protected]
Attachment 13075
Re: Android/iOS Final Fantasy Dimensions Editor
Re: Android/iOS Final Fantasy Dimensions Editor
Great job on the editor Keylan :)
Re: Android/iOS Final Fantasy Dimensions Editor
the editor looks pretty impressive Keylan, i don't have an android/iOS device so i can't try this but if i ever do i will definitely use this :026:
Re: Android/iOS Final Fantasy Dimensions Editor
nice editor :)
btw you can try to load savegame via ADB :D
Re: Android/iOS Final Fantasy Dimensions Editor
Quote:
Originally Posted by
lucatariks
nice editor :)
btw you can try to load savegame via ADB :D
That's not a bad idea. I've never thought about that before. I will have to look into adb and see how I could add it into the editor. Thanks for the idea.
Re: Android/iOS Final Fantasy Dimensions Editor
Awesome job bro
Sent from my Nexus 4 using Tapatalk 4
Re: Android/iOS Final Fantasy Dimensions Editor
Quote:
Originally Posted by
Keylan
That's not a bad idea. I've never thought about that before. I will have to look into adb and see how I could add it into the editor. Thanks for the idea.
your welcome :)
it's very simple you have to incorporate adb in the editor folder and have debug enabled on phone, then use command
adb pull /system/data/file-to-edit %tmp%/file-to-edit
(if you use .NET)
System.Diagnostics.ProcessStartInfo procStartInfo =
new System.Diagnostics.ProcessStartInfo("adb", "pull /system/data/file-to-edit %tmp%/file-to-edit");
procStartInfo.Start()
then open the temp file retrived from adb :)