Bug with Phosohop CS6: Saturation loss, needs testing.
This is only for users that have Photoshop CS6, anyone else should just ignore this and move on. :P
Basically the story's like this. Every time I finish designing something, and I'm about to save it, the saturation somehow gets reduced.
More simply put, see the example below:
http://lastfencer.net/PSCS6Bug.jpg
Left: The original image while editing in Photoshop.
Middle: The original image without compression/quality loss after Saving. (You can already see a detoriation in the Saturation levels).
Right: Optimized, reduced filesize.
So yeah, it's supposed to be saved as seen on the far left. And this works PERFECT in Photoshop CS3, but in CS6 it keeps losing saturation levels after Saving.
(Note that this is for ALL file formats, and ALL saving methods).
Can anyone else reproduce this in CS6? Or maybe you know what's causing it and possibly fix it? Because this is a real drag and will make me quit using CS6 real fast, I don't need ruined color quality in my images.
Thanks in advance.
Re: Bug with Phosohop CS6: Saturation loss, needs testing.
You're saving it for web use which decreases file size depending on how many pixels you have set before saving it i myself just save as then make sure it's set to PNG
http://s7.postimg.org/cq0kqdxze/Untitled.jpg
Re: Bug with Phosohop CS6: Saturation loss, needs testing.
That's the thing. I've tried every other saving method already. Normal saving, saving as PNG-24, etc. It doesn't seem to make any difference.
And the funny part is that if I do the same method in CS3 it works perfectly fine. It's something inside CS6 that's causing it, but I can't figure out what it is. Most likely some kind of option that somehow got enabled, but eh..