Did you make sure to remove all adornments from all schemata before editing?
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Not sure if anyone knows this but if your recovery item slots aren't filled before modding the recovery items then you will lose those empty slots. This happened to me after I completed the main quest for the dead dunes. I was awarded an extra recovery item slot which brought it to 7 slots. Only 3 slots were filled. So I loaded my save in the editor to add some turbo ethers in the 4th slot. I saved and booted up the save and in game I looked at my recovery items and noticed I didn't have 7 slots anymore. I now have 4 slots. In other words the empty slots were deleted or removed. I noticed the same thing with the EP. The cap was at 7. Before modding I only had 3 available EP to use(cap still at 7). After modding the cap went from 7 to 3 because I had 3 available. Maybe this could be prevented in the next update? The editor should have been able to keep the same amount of recovery slots and EP before and after modding without it reducing the cap for both.
I only have one save file on USB..
Yes. 1st I delete all Adornments..save..after that..remove all Accessories..than add all..than remove 5..save..go to game..Freeze..
2nd I delete all Adornments..save..afte that..remove all Accessories..than add all..than remove 5..save..add all Adornments..Freeze..
Or did you mean: In Game..remove all Adornments..save..and edit with Editor..so it works?..ok I try.
Pre-order dlc garbs are there except (Spira's Summoner, Sphere Hunter, Cosmocrator, Celetial Body, and Moogle Queen Garbs) I looked through the editor multiple times already and those garbs aren't there.
Are you gonna add ability modification in your next update? Editing the cost of abilities is pretty straightforward (the ATB cost reduction is 2D bytes from the start of each ability; it counts backwards from 00, so FF is one, FE is two and so forth), but editing the strength of each ability seems to be more involved.
The strength is determined by the last four bytes of each ability, but each ability seems to have a different formula or reference value to work out the actual strength. Attack, for example, seems to have 1.00 as a reference value, so FF FF FF E7, for example, is 0.75 (1.00 - 0.25; 100h - E7h is 19h, which is 25 in decimal) , 00 00 00 19 is 1.25. Working out these base values would go a long way towards making full ability editing possible.
Also, how big is the difference in file structure between the 360 and PS3 files? I posted a list of offsets containing the number of defeated monsters a few pages back - is that information even useful for the 360 version?
EDIT: At least for items, components etc., the correct positions seem to be offset by -108h (so 108h earlier in the file) when compared to 360 saves.
Now I removed Accessories & Adornments in Game..than Save..than Edit..it works..Oh man..lol
THX Echelo
I have to say I really like this tool keep up the good work