Nice work, i'm happy about the PS3 tools. Thanks a lot.
I've seen there is a way for more gp/ep. Maybe you would like to add it.
Dont know if this helps (it's from here):
[GP99 UP TO]
2000138A 00030570
[GP99 MAX]
2000138E 00030570
I've put gp/ep up to 1,000,000 before. It was the first mod I did before this editor was released. The game will still reset it back.
03-05-2014
Echelo
Re: Lightning Returns Basic Save Editor v0.56
Quote:
Originally Posted by blondie987
is there a way to equip/unequip weapons or schemata in the editor?
No. Its possible to add support like this, but I don't have any plans to do so. You can just do it in the game anyway.
03-05-2014
jansons
Re: Lightning Returns Basic Save Editor v0.56
Great job on the editor. i have been waiting to start the game wanting an editor to allow for an easier playthrough. I will test it out this weekend.
03-05-2014
JoeMcCool
Re: Lightning Returns Basic Save Editor v0.56
Quote:
Originally Posted by Echelo
I've put gp/ep up to 1,000,000 before. It was the first mod I did before this editor was released. The game will still reset it back.
i tried the 99 gp/ep using both codes in bsd and it worked for me. The game did not reset it back and as i returned to ark i got new 99 gp/ep but you can only see them in menu (ep-abilities). i think i can use your editor to remove the 99 gp/ep if i don't want it furthermore. That's nice (and of course all the other features) because it was not possible in bsd.
03-05-2014
Echelo
Re: Lightning Returns Basic Save Editor v0.56
Quote:
Originally Posted by JoeMcCool
i tried the 99 gp/ep using both codes in bsd and it worked for me. The game did not reset it back and as i returned to ark i got new 99 gp/ep but you can only see them in menu (ep-abilities). i think i can use your editor to remove the 99 gp/ep if i don't want it furthermore. That's nice (and of course all the other features) because it was not possible in bsd.
I'll add the option to up the gp/ep in the next few builds. If it sticks it sticks.
03-05-2014
Leongard
Re: Lightning Returns Basic Save Editor v0.56
Great tool echelo! Awesome work getting it together so quickly and updating it. I'm sure I speak for everyone here when I say I appreciate the work that you do. :bigsmile:
I'm also sure it comes to no suprise (and probably posted already) but the open/save to USB option is not working.
Details from Unhandled exception:
************** Exception Text **************
System.Exception: Part of path not found: DataContentE000012345678901
at CLKsFATXLib.Drive.FolderFromPath(String Path)
at ..(Object , EventArgs )
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Not a necessity by any means but I hope it helps you fix it. Anyway, everything else works wonders! Keep up the good work :thumbsup:
03-05-2014
chubee
Re: Lightning Returns Basic Save Editor v0.56
Yesterday, I played for about three hours and was really satisfied with all the upgrade I can get. Back to the question I had, I saw some of the garb as "Unknowned". I supposed these are DLC-garbs. Is there really no way to make them work without having download the DLC itself?
On a sidenote, talking about DLC-garb, I saw mine appeared in the editor as: Unknown garb (cos_XXXX). They didn't seem to have a proper name.
Good work as always and I wish you luck with the ability list.
03-05-2014
hamburgers
Re: Lightning Returns Basic Save Editor v0.56
hey echelo, good work on your editor m8, question, what does the time and the location editor do, cant get them to work
had a break from lightning returns for a bit, was playing Desert Island Riptide, which was way much better XD :109: