Do some of the 360 game save editors work as well on their PC?
Hey devs,
Just a curious question do some of the 360 games save editors out there would work as well on their PC version of the same title?
Thanks for taking the time to answer my question :)
Re: Do some of the 360 game save editors work as well on their PC?
Only the ones that are stated that they work with PC
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Re: Do some of the 360 game save editors work as well on their PC?
Re: Do some of the 360 game save editors work as well on their PC?
Quote:
Originally Posted by
BoomShadow
Thanks for replying!
np mate :)
Re: Do some of the 360 game save editors work as well on their PC?
Quote:
Originally Posted by
matthewjohn
Only the ones that are stated that they work with PC
Basically this. The 360 tends to prefer the big endian byte order, while the PC has almost always used the little endian byte order. So basically it depends on if the 360 version of a game uses big endian or little endian. The 360 versions of Oblivion and Assassin's Creed, for instance, both use little endian, so any editor that will work on the 360 versions will also work on the PC versions and vice versa. The 360 version of Sonic Adventure, however, uses big endian, so an editor won't be compatible between 360 and PC versions of the game.
I know there's no real way for the average user to tell which byte order a game uses at a glance. So as Matt said, as far as editors go, the developer will usually say so. I'm just explaining WHY some editors work for PC versions and some don't.
Re: Do some of the 360 game save editors work as well on their PC?
Quote:
Originally Posted by
Emerald Lance
Basically this. The 360 tends to prefer the big endian byte order, while the PC has almost always used the little endian byte order. So basically it depends on if the 360 version of a game uses big endian or little endian. The 360 versions of Oblivion and Assassin's Creed, for instance, both use little endian, so any editor that will work on the 360 versions will also work on the PC versions and vice versa. The 360 version of Sonic Adventure, however, uses big endian, so an editor won't be compatible between 360 and PC versions of the game.
I know there's no real way for the average user to tell which byte order a game uses at a glance. So as Matt said, as far as editors go, the developer will usually say so. I'm just explaining WHY some editors work for PC versions and some don't.
and have u knoticed with little endien on the 360 u have to reverse your bytes to find them in hex
Re: Do some of the 360 game save editors work as well on their PC?
Quote:
Originally Posted by
matthewjohn
and have u knoticed with little endien on the 360 u have to reverse your bytes to find them in hex
That's right. In fact, that's actually what little endian means. When using big endian a number might be 12 34 56 78, but with little endian it would be 78 56 34 12. It's the exact same number, just represented by a different byte order.
Re: Do some of the 360 game save editors work as well on their PC?
Lol yay me lol I'm just codeing a save editor where one offset is big edien and to bytes down my other offset is little endien and when it write it writes in reverse
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