Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Quote:
Originally Posted by
Eternal
For Gorgon, you need to change the value in 25D2D & 25D2E. There are two bytes allocated for the enemy count (00 00). So if you want to kill 100 Gorgans, it needs to look like 00 64. The 00 is the value in 25D2D and 64 is the value in 25D2E.
That makes sense, since Meonekton's kill amount is FF FF in hex. The thing is, in my APP.DAT the offset 25D2D and 25D2E are FF E7, not however many I have actually killed. When I went back into the game and killed a few more off and compared the same location after with one before the amount is the same FF E7.
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
You probably messed with it and changed the numbers. Change it to what you want the kill total to be and then it will start updating properly.
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
25D2D and 25D2E = FF E3 here. So I don't think he messed with it wrong, there might be something else going on there with those values.
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Quote:
Originally Posted by
Ryudo
25D2D and 25D2E = FF E3 here. So I don't think he messed with it wrong, there might be something else going on there with those values.
Yea I just tried to change those values from FF E3 to 00 4F (79 in decimal) and killed one more Gorgon, but the Last One didn't spawn. More Gorgans did though.
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Strange. What did the numbers in the save change to after you defeated a few more? Worth testing would be to reset the count to 00 00 and then fight a few and check the numbers in the save again.
Also, I wonder if it is counting backwards in your cases? Try "FF AF" and see if the next Gorgon is the Last One?
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Hmmm .. probably those monster offset is for PS3 R3.
Anyway, mine look like this
Code:
FF FF FF FF FF FF FF FF F0 00 0D FF FF FF FF FF FF
0D is the value for Gorgonopsid kill
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Here some auto-abilities that i found .. Goodbye soldier of peace
Code:
aa_rat000_00 = Blindside - 61 61 5F 72 61 74 30 30 30 5F 30 30
aa_rat100_00 = Deprotect Chaser - 61 61 5F 72 61 74 31 30 30 5F 30 30
aa_rat200_00 = Brave Thief - 61 61 5F 72 61 74 32 30 30 5F 30 30
aa_rat300_00 = Elemental Chaser - 61 61 5F 72 61 74 33 30 30 5F 30 30
aa_rat400_00 = Jump - 61 61 5F 72 61 74 34 30 30 5F 30 30
aa_rat500_00 = Whirlwind Kick - 61 61 5F 72 61 74 34 30 30 5F 30 30
aa_rat600_00 = Artemis's Arrow - 61 61 5F 72 61 74 36 30 30 5F 30 30
aa_rat800_00 = Slayer - 61 61 5F 72 61 74 38 30 30 5F 30 30
wear80_500 = Standby ATB Recovery - 77 65 61 72 38 30 5F 35 30 30
wear80_510 = Sweet Spot - 77 65 61 72 38 30 5F 35 31 30
wear80_540 = Stagger Booster - 77 65 61 72 38 30 5F 35 34 30
wear80_550 = ATB Recycler - 77 65 61 72 38 30 5F 35 35 30
wear80_560 = Committal - 77 65 61 72 38 30 5F 35 36 30
wear80_570 = Grand Wizard - 77 65 61 72 38 30 5F 35 37 30
wear80_600 = Strong Finale +15% - 77 65 61 72 38 30 5F 36 30 30
wear80_601 = Strong Finale +25% - 77 65 61 72 38 30 5F 36 30 31
wear_asp_d = Vengeance Siphon - 77 65 61 72 5F 61 73 70 5F 64
wear_rgp_e = Victor's Rush - 77 65 61 72 5F 72 67 70 5F 65
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Quote:
Originally Posted by
Eternal
Strange. What did the numbers in the save change to after you defeated a few more? Worth testing would be to reset the count to 00 00 and then fight a few and check the numbers in the save again.
Also, I wonder if it is counting backwards in your cases? Try "FF AF" and see if the next Gorgon is the Last One?
When I did that and compared nothing changed. I also tried backwards and again nothing. The other weird thing is several other monster's offset are completely blank even after defeating several of them.