Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Quote:
Originally Posted by
starlite
I'm trying to do the hex editing and it always shows up as corrupted. I'm not sure why. Could anyone help me with this?
When I try out Hex Editing (or any type of editing), I always Sign and Rehash my saves twice to make sure they take.
Sometimes, it can also be what you've edited recently that can cause the corruption. Use the untouched backup save you (should) have, make your changes, save it as a separate save file (so you don't overwrite your backup copy), and use that new file and see if you still get the corruption message. Hexing, of course, is a simple-but-delicate trial and error.
I hope this helps. I'd help more, but I haven't Hex-edited FFXIII-3: LR yet.
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Quote:
Originally Posted by
GiselleBean
When I try out Hex Editing (or any type of editing), I always Sign and Rehash my saves twice to make sure they take.
Sometimes, it can also be what you've edited recently that can cause the corruption. Use the untouched backup save you (should) have, make your changes, save it as a separate save file (so you don't overwrite your backup copy), and use that new file and see if you still get the corruption message. Hexing, of course, is a simple-but-delicate trial and error.
I hope this helps. I'd help more, but I haven't Hex-edited FFXIII-3: LR yet.
Thanks. I realized that for some reason it was actually Modio which is what I normally use. When I went to horizon it was fine. Strange but true. Thanks for your help!
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Quote:
Originally Posted by
Transient
Does anyone know how to reset the game back to day 0? I see on the PS3 Game Genie website, they list "Set To Day 0, 00:00" as one of the options so it must be possible? I'm playing on PS3 BTW.
I haven't found how to do that but is there a specific reason why? There is the crystal in the ark that you can use after a first play through. So it must be in the code but if you can't find it in the code, depending on why you want to do that you could come up with a work around.
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Quote:
Originally Posted by
Transient
Does anyone know how to reset the game back to day 0? I see on the PS3 Game Genie website, they list "Set To Day 0, 00:00" as one of the options so it must be possible? I'm playing on PS3 BTW.
Quote:
Originally Posted by
starlite
I haven't found how to do that but is there a specific reason why? There is the crystal in the ark that you can use after a first play through. So it must be in the code but if you can't find it in the code, depending on why you want to do that you could come up with a work around.
Also you can hold near 65535 (HEX FFFF) Elixir / any other useful recovery item.
You have a possibility to hold a Maximum of 65535 of each Item. If you have already 65535 Elixir and you found another one (+1), that # will be reset to 0.
I suggest to add 65280 (HEX FF00) so it's more than necessary. ;)
Why bother do that ???
Because it can give you infinite Chronostasis that way!
So you're able to control time with that trick & the Crystal in the Ark :)
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Quote:
Originally Posted by
N305quall
Also you can hold near 65535 (HEX FFFF) Elixir / any other useful recovery item.
You have a possibility to hold a Maximum of 65535 of each Item. If you have already 65535 Elixir and you found another one (+1), that # will be reset to 0.
I suggest to add 65280 (HEX FF00) so it's more than necessary. ;)
Why bother do that ???
Because it can give you infinite Chronostasis that way!
So you're able to control time with that trick & the Crystal in the Ark :)
Yes, I carry a ton of Elixir and Turbo Ether just to use chronostasis and teleport everywhere. Elixir is great in battles using overclock. But with just these two potions I can control time pretty darn well. Usually I end up sleeping for a bunch of days because of it. Now I'm trying to pace myself a little slower actually because I have too much time and running around extincting species isn't all that exciting to me at this point unless it's final dungeon.
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Can I change an ability to a completely different one? I've only been upgrading them. I suspect that changing one might mess up the code and stats though I'm not sure.
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Quote:
Originally Posted by
N305quall
...
I'm trying to find the HEX code for unique ability, like Magic Slash, Darkness, Ashura, Siren Strike, etc.
I'm sure there's a way :)
Anyone ?
Anyone?
N305quall
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Quote:
Originally Posted by
starlite
Can I change an ability to a completely different one? I've only been upgrading them. I suspect that changing one might mess up the code and stats though I'm not sure.
I'm pretty sure you can, you'll have to go back in this thread, or the editor thread to find the lists though, I remember seeing lists for abilities, but never tried it out since I haven't played for a while.