Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Anyone figured out how to edit/add abilities correctly? For example:
Be able to add "Ability lv 5", "Ability lv 3" etc.
Be able to edit the modifiers
Be able to edit the ATB cost
Be able to edit the passive ability
Is it possible to do that? If so, can someone kindly post some steps with an example?
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Quote:
Originally Posted by
Eternal
Anyone figured out how to edit/add abilities correctly? For example:
Be able to add "Ability lv 5", "Ability lv 3" etc.
Be able to edit the modifiers
Be able to edit the ATB cost
Is it possible to do that? If so, can someone kindly post some steps with an example?
Yeah, it's possible. But Echelo's editor can already do this for you. So I suggest you use that instead, as it's a lot simpler doing it that way.
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Quote:
Originally Posted by
Ryudo
Yeah, it's possible. But Echelo's editor can already do this for you. So I suggest you use that instead, as it's a lot simpler doing it that way.
I've been using Echelo's editor and the the button to add the abilities is greyed out. I have a PAL PS3 save. Am I missing something?
EDIT - I re-read the first post from Echelo's thread and it says "(Ability tab is READ ONLY for now)".
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Ah right. Well I guess I can add that portion later (probably this weekend, because I'll be busy today and tomorrow).
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Thank you. Also I forgot to add "Passive ability" to that list above. If you could include how to add that as well please?
I tried to mess around with the hex editor yesterday. Since I was using a PS3 save, I did not need to use Horizon. Opened the app.dat file straight into Jappi and decrypted, and then opened it in HxD editor. I could see the abilities like mc910_00 (Elementa), but I did not know what the numbers after meant. Like where is the cost, where is the modifier etc. Also, what would Elementa level 2 or level 3 look like? mc910_00_01 and mc910_00_02?
I tried to change a few things, then encrypted it again with Jappi. The save corrupted however -.-
Anyway, I'm sure you'll explain it all this weekend. Looking forward to your post.
EDIT - I've figured out how to edit abilities. What I'm not sure on is how to ADD new abilities to the list. Will just typing in the empty area after your last ability work? Or are there more areas to worry about?
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
There's more to worry about, just typing at the end of it won't work unless you already had 400 Abilities as far as I know.
I'm not exactly sure HOW it works. It's messy to say the least. And it's probably easier to just edit existing ones.
Anyways, here'swhat I found so far:
Active Abilities: (Missing a few here, most likely some Buffs and Debuffs)
Passive (Auto) Abilities:
There's obviously a lot more Passive Abilities, but I haven't had the time lately to test the values.
So how does one edit a skill? First of all, go to Offset 3632C
Let's take Beat Down (LVL 1) for an example.
61 74 31 33 30 5F 30 30 5F 30 30 00 00 00 61 74 31 33 30 5F 30 30 00 00 00 00 00 00 [00 00 00 00 00 00 00 00] 00 00 00 00 00 00 00 01 00 00 FF FF FF DD
The part in [ ] is where your Passive Ability will be placed.
So if you want Beat Down LVL 1 with... Status Ailment Damage +25%, you'd put:
61 74 31 33 30 5F 30 30 5F 30 30 00 00 00 61 74 31 33 30 5F 30 30 00 00 00 00 00 00 [73 70 61 5F 34 30 30 31] 00 00 00 00 00 00 00 01 00 00 FF FF FF DD
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Okay cool. Guess I'll just stick with editing the ones I have. I now have all the abilities worked out and only need to figure out some auto-passives. Esp, "Critical: Faith + Haste 60 secs" and of those sort. They should be in the range spa_61xx.
Is there a better way to check for them other than just edit save, test in game, repeat?
Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns
Quote:
Originally Posted by
Eternal
Okay cool. Guess I'll just stick with editing the ones I have. I now have all the abilities worked out and only need to figure out some auto-passives. Esp, "Critical: Faith + Haste 60 secs" and of those sort. They should be in the range spa_61xx.
Is there a better way to check for them other than just edit save, test in game, repeat?
Nope, it's the only way sadly.
It'd go faster if you have a JTagged console so that you can edit saves remotely over FTP, cutting out the process of transferring saves back and forth on USB drive to PC and back.