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Dark Souls 2 Modding Discussion
So I figured it would be useful for us to discuss how to mod Dark Souls II and to make an Item ID List. For this post I will be using Offsets for the extracted USER_DATA01 file (save slot 1). The Offsets will not work on the overall save file, you must extract the USER_DATA0# file.
NOTE: THERE IS A CHECKSUM (MD5) IN THE SAVE, YOU CAN MANUALLY FIX IT OR USE MY FIXER
ATTRIBUTES/SOULS
GENDER
0x17A (BOOLEAN)
CLASS
0x403 (Int8)
CURRENT PLAYTHROUGH (Also increases your Bonfire Intensity)
0x407 (INT8) [MAX = 99]
REDUCE THE REQUIRED INTELLIGENCE AND FAITH OF SPELLS TO EQUIP
0x40A
TORCH TIME
0x11E94 (Float)
ITEMS
Start - 0x1E2C
WEAPON ELEMENTS
ITEM ID'S (Converted to Decimal)
DROP NON-DROPPABLE ITEMS
0x11F0C
Post your Item ID's or other things to mod below :)
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Re: Dark Souls 2 Modding Discussion
Great work as always Idlehands, very appreciative of all you do! going to make offline save a lot more fun to mess around
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Re: Dark Souls 2 Modding Discussion
How do you find IDs? I need help with an ID. I killed a certain dragon that was supposed to give you Ashe Mist Heart. It's a Key. I need to mod it into my save to continue.
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
CK0
How do you find IDs? I need help with an ID. I killed a certain dragon that was supposed to give you Ashe Mist Heart. It's a Key. I need to mod it into my save to continue.
Just try random values lol. I am working on the Weapon ID's atm, so I might find it. If I do I will let you know the ID for it.
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Re: Dark Souls 2 Modding Discussion
Man that would take a lot time. I can see why it's a community effort.
Anyway, I just had a look into the game save container. It looks like there are a lot of USER_DATA files. Hopefully these are the autosaves; maybe I can go back far enough before I did what I did. This game seems to not let you have your way with the saves, with it autosaving at various times.
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
CK0
Man that would take a lot time. I can see why it's a community effort.
Anyway, I just had a look into the game save container. It looks like there are a lot of USER_DATA files. Hopefully these are the autosaves; maybe I can go back far enough before I did what I did. This game seems to not let you have your way with the saves, with it autosaving at various times.
The USER_DATA## files are save slots. So if you only have 1 character, then you only need to worry about USER_DATA01.
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Re: Dark Souls 2 Modding Discussion
Want my save Idle? It has llike 90% of spells/miracles/pyro and all hexs. Along with most weapons and armor.
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
Katsuz
Want my save Idle? It has llike 90% of spells/miracles/pyro and all hexs. Along with most weapons and armor.
Nah, I'm going through the ID's. Your save would have too many items for me to find out what each one is.
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
Idlehands88
Nah, I'm going through the ID's. Your save would have too many items for me to find out what each one is.
Figured Id ask! Also you seen any type of check for cheaters yet? Rumor going around they will ban you from multiplayer this time around if they catch you cheating.
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
Katsuz
Figured Id ask! Also you seen any type of check for cheaters yet? Rumor going around they will ban you from multiplayer this time around if they catch you cheating.
Ya I've heard that they have checks in place to detect if you modded your save. But I don't know if it's true or not, I only have the game for my RGH (don't have a Flashed xbox)
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
Idlehands88
Ya I've heard that they have checks in place to detect if you modded your save. But I don't know if it's true or not, I only have the game for my RGH (don't have a Flashed xbox)
Think they would have any way of stopping it if the souls were gained through like a trainer since it would be getting them in real time?
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
Katsuz
Think they would have any way of stopping it if the souls were gained through like a trainer since it would be getting them in real time?
No idea, you'll have to test it lol.
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Re: Dark Souls 2 Modding Discussion
i have extracted all the id's from game.
Save editor will include all items ingame!
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
Jappi88
i have extracted all the id's from game.
Save editor will include all items ingame!
Did not know that. Good to know though.
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
Jappi88
i have extracted all the id's from game.
Save editor will include all items ingame!
You saved us all a lot of work!
I want to test it out on my NG+ save.
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
Idlehands88
Did not know that. Good to know though.
Yeh, because i wanted to have description and images too.
i still have to find allot of other thing in save...like class,gift and stuff like that.
you are welcome to do some more research, and update this thread.
that will speed up the proccess allot.
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
Jappi88
i have extracted all the id's from game.
Save editor will include all items ingame!
Great great new...I can't wait for the editor.
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
Jappi88
Yeh, because i wanted to have description and images too.
i still have to find allot of other thing in save...like class,gift and stuff like that.
you are welcome to do some more research, and update this thread.
that will speed up the proccess allot.
Class is at 0x403 (Int8). Seems the highest value is 09, writing down the Class ID's now and will update the main post with them then.
EDIT: Added Class Location and Class ID's to first post.
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Re: Dark Souls 2 Modding Discussion
you killed the game lol nice work
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Re: Dark Souls 2 Modding Discussion
I'm getting "Failed to load character data"
I only edited the souls and then after replacing the userdata I used your crc fixer on the save file and transferred it back.
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
ishyfishy
I'm getting "Failed to load character data"
I only edited the souls and then after replacing the userdata I used your crc fixer on the save file and transferred it back.
Use the checksum fixer on the USER_DATA0X. Not the actual save.
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Re: Dark Souls 2 Modding Discussion
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Re: Dark Souls 2 Modding Discussion
Great job Thank Idlehands88
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Re: Dark Souls 2 Modding Discussion
Im having trouble getting the element code to stick on the weapons any one have good luck with it?
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Re: Dark Souls 2 Modding Discussion
Awesome work Idle will be watching this thread for future things to come.
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
Jappi88
i have extracted all the id's from game.
Save editor will include all items ingame!
Any chance you could send me the list for spells/faith/pyro?
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Re: Dark Souls 2 Modding Discussion
I Had to edit this cause I tried to save for the hell of it and have tried out after the calberation I saved and quit and tried to load again and it was corrupted. I then since I backed up the save befor I went to bed last night re loaded the save and after the callibration and playing for a min and saving it too corupted. I then loaded again a fresh backup and took the ethernet cord out and wham no problem so watch out if your playing online it will not save correctly if you take the calibration.
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Re: Dark Souls 2 Modding Discussion
dude you are like a mod god you really need that title XD but i wont be using this mod unless i beat the game first and then during my 2nd playthrough i will use it >:)
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Re: Dark Souls 2 Modding Discussion
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Re: Dark Souls 2 Modding Discussion
Thanks a lot for the item IDs and weapon IDs and stuff. Time to try modding a little more than souls. Great work you guys do here.
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Re: Dark Souls 2 Modding Discussion
Can anyone explain those to me ?:P
I havent played the game yet lol, bussy making the awesome program.
Please inlight me what those mean.
BONFIRE INTENSITY
0x404 (INT32) [MAX = 99]
TORCH TIME
0x11E94 (Float)
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
Jappi88
Can anyone explain those to me ?:P
I havent played the game yet lol, bussy making the awesome program.
Please inlight me what those mean.
BONFIRE INTENSITY
0x404 (INT32) [MAX = 99]
TORCH TIME
0x11E94 (Float)
Bonfires can be strengthened like from dark souls, haven't actually figured out the trick this time around but you basically burn something at them and they go up a level.
Torch time is literally how long your torch has left, you can light it at pretty much any fire source and it continually burns down the clock while alight, it's used for lightning fire sources and providing light.
I frankly can't be bothered to play because I'm lost as fuck, only missing 2 warp areas yet I've only killed 1 primal, ran into 2 king doors. Also seeing a lot of petrified people and only had 1 of those roots to undo it.
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
Jappi88
Can anyone explain those to me ?:P
I havent played the game yet lol, bussy making the awesome program.
Please inlight me what those mean.
BONFIRE INTENSITY
0x404 (INT32) [MAX = 99]
TORCH TIME
0x11E94 (Float)
Bonfire intensity is some static value which I don't know the effect. I've never played a DS game. This is what I do know:
Bonfires are used in the game as a checkpoint and warp point. You find different bonfires, and are able to travel to other bonfires you've already found. You also return to the last bonfire you visit, after you die.
To increase the bonfire intensity, you will need to play through the game on NG+, and visit the same bonfire as you found in the previously completed playthrough. This will increase the value by 1. So if I found a bonfire in the previous, and found and activated it (light it) again on the next playthrough, the intensity value will be 2. Again, I don't know what exactly this affects.
Torch Time like 8Ball said is the time left for your torch. It's useful for dark areas, and lightning other areas that hold torches. They don't have any significant effect on the game, but it helps going through some areas.
Anyway, I hope you finish the Editor soon. There are a lot of things that are insignificant compared to what is really important, which is the item editor. Images, and such are not much of value, and can be improved in a later version of the editor.
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
Jappi88
Can anyone explain those to me ?:P
I havent played the game yet lol, bussy making the awesome program.
Please inlight me what those mean.
BONFIRE INTENSITY
0x404 (INT32) [MAX = 99]
TORCH TIME
0x11E94 (Float)
Bonfire Intensity increases the difficulty of enemies. So putting it to 99 makes it so it takes 10-20 hits to kill one enemy, instead of the default 1-2 hits. There are also a lot more Invader looking enemies that take even more hits to kill. You also die in 2-3 hits with 3k HP. Can make your game even more fun because it makes it more real. I could only kill 3 enemies with my Intensity at 99 before dying, and I have 99 in all my Stats LOL.
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
Idlehands88
Bonfire Intensity increases the difficulty of enemies. So putting it to 99 makes it so it takes 10-20 hits to kill one enemy, instead of the default 1-2 hits. There are also a lot more Invader looking enemies that take even more hits to kill. You also die in 2-3 hits with 3k HP. Can make your game even more fun because it makes it more real. I could only kill 3 enemies with my Intensity at 99 before dying, and I have 99 in all my Stats LOL.
Sounds good!
Im making the program as we speak...but it will take every bit of free time to get it done...
Can you see if you can find some more stuff ? mainly the "Gift" and "Gender".
im unable to find those atm because i dont have time to play :/
the Rest has all been figured out.
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
Jappi88
Sounds good!
Im making the program as we speak...but it will take every bit of free time to get it done...
Can you see if you can find some more stuff ? mainly the "Gift" and "Gender".
im unable to find those atm because i dont have time to play :/
the Rest has all been figured out.
I have no way of knowing if I modded my Gift because it doesn't tell me what my Gift is. So even if I did find out how to mod it, I won't be able to tell if I did or not :/
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Re: Dark Souls 2 Modding Discussion
I've successfully modded more Pharros' Lockstone's (the item you need to unlock some walls, treasures and other stuff) and Fragrant Branch of Yore (the item you need to return stone people back to living).
Always useful to have more of those. And I found one more ID by checking how many I had in my save, 60975000 (03A26798 in hex) - Large Titanite Shard.
Managed to replace weapons by replacing the weapon IDs too. Thanks again, really great thread.
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Re: Dark Souls 2 Modding Discussion
Quote:
Originally Posted by
Idlehands88
I have no way of knowing if I modded my Gift because it doesn't tell me what my Gift is. So even if I did find out how to mod it, I won't be able to tell if I did or not :/
The gifts are pretty usless this time around anyways, all most of them do is add items to your inventory which im guessing we will be able to do in Jappi88's editor when its out. Gender i have no idea, ill take a look now since i just beat the game so to speak :038:
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Re: Dark Souls 2 Modding Discussion
Dam neptunium that quick hey how did you take care of that dam king keeps kicking my but 23 deaths from him alone lol.
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Re: Dark Souls 2 Modding Discussion
Idles save helped ALOT. Plus i have the Smelter Demon Armor +10 so that helps