Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2
Quote:
Originally Posted by
Jappi88
the "CanHaveMoreThenOne" propertie is ment only for items that u can multiply the ammount without adding the same item over again.
Unchecking that propertie will take out the effect, and adds the item as new instance without increasing the ammount value.
i can do one thing though, i can make it ask for overwrite over whatever when the item already exist, then you can choose wether you want it added or not.
It is mainly for the stuff like white soap stone and other items that game only let's you have one of. The editor just adds a stack of one of the onlyhaveoneof items each time you click add all items. I mean it's not a big issue but for some reason the editor starts to lag out when I start deleting the duplicates.
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2
So I used the save editor today & now I'm getting the message Failed to save game Returning to title menu. I added some tseldora pieces.
I even tried adding the pieces using hxd then using Idles checksum fixer. Also is there a better program for rehash/resigning than Horizon because after this update I am getting an error.
I made backups so it's not a big issue.
[PS3/XB360]Dark Souls II Save Editor V1.0.1.2
Quote:
Originally Posted by
deathcraft
So I used the save editor today & now I'm getting the message Failed to save game Returning to title menu. I added some tseldora pieces.
I even tried adding the pieces using hxd then using Idles checksum fixer. Also is there a better program for rehash/resigning than Horizon because after this update I am getting an error.
I made backups so it's not a big issue.
The editor does it for you but I use modio to rehash and save other peoples saves.
Also try using the STFS fixer to fix the save issue
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2
Quote:
Originally Posted by
ReDeMpTiOn213
The editor does it for you but I use modio to rehash and save other peoples saves.
Also try using the STFS fixer to fix the save issue
STFS fixer does not work after dlc
[PS3/XB360]Dark Souls II Save Editor V1.0.1.2
Quote:
Originally Posted by
dkzz
STFS fixer does not work after dlc
It does if you had previously set everything up and kept the BaseFile.bf updated properly. Because mine works like a charm.
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2
I've been having issues with the STFS fixer as well. I added DLC items, after which my save was corrupted & would not load. STFS Fixer resolved the problem & I could load successfully, items were there, however I would get 'Failed to Save Game' & get booted to the main menu. I tried STFS fixing again & now I get an error in the editor. I'm going to try from square one with a brand new character & see if it was just the way I did things.
In the event that I can't sort this out, would anyone be kind enough to create a save from the beginning with just the DLC weapons & armor in the inventory? If it's not too much trouble it would be greatly appreciated. Either that or I'll patiently wait for the editor to be updated & hope that bypasses all of my problems.
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2
Wait, so people can actually edit post-patch saves?
I tried to edit a save but I got a parameter buffer error, pretty sure someone else in the thread listed what it exactly was.
Guessing STFS post patch is the real problem then?
@exerted, You can fix your Failed2Save with this for now http://pastebin.com/Gu64Fk3e
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.2
I tried swapping characters to a fresh file & now I'm stuck at failed to 'The save data was not loaded correctly'. Trying to determine whether it's due to the patch or if I'm just screwing it up.