Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0
Jappi you're awesome!! :023:
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.1
Quote:
Originally Posted by
iRukario
U cant Edit char stats.. Need use souls in game for it
Jappi, i think estus flask have a problem.. HP Donte recover.. An spells have only 1 use forever.,.
Just burn Sublime Bone Dust in the bonfire the flask will work fine.
1 Attachment(s)
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.1
Attachment 14828
Jappi I tried injecting the save file into my usb using Horizon, because the save is still corrupting even when I try to take off all gear, spells, etc. It came up with this message "FATX: corrupt FAT chain found while freeing clusters" Not sure if this is means much to you as I am not a programmer. :001:
Attached is the save that this happened with.
Thanks for your work, we appreciate it.
Edit: This also shows up if I try to load the save to rehash and resign it without injecting.
"FATX: file byte offset to physical byte offset failed during non-cached synchronous I/O [0xC0000102]"
If I try to load it in 360 Revolutions or any other file manager they crash...
Second Edit: Just saw you updated the tool I will try it now to see if it fixes my problem.
Third Edit: Jappi you brilliant creature It works after the last update! As soon as my layoff is over I am donating to you!
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0
ChangeLog 1.0.0.2
*Fixed Inventory Reading
*Added option to switch to ItemBox
*Changed Slot data management, will bring us some nice new feutures in the next updates!
*Updated Database structure, new version must be downloaded inorder to use it.
*Added Item Corruption warning when a item is flaged as "may corrupt", the item corruption flag can be changed in the database section.
*Allot of other Bug fixes!
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.1
Quote:
Originally Posted by
A9ent
Attachment 14828
Jappi I tried injecting the save file into my usb using Horizon, because the save is still corrupting even when I try to take off all gear, spells, etc. It came up with this message "FATX: corrupt FAT chain found while freeing clusters" Not sure if this is means much to you as I am not a programmer. :001:
Attached is the save that this happened with.
Thanks for your work, we appreciate it.
Edit: This also shows up if I try to load the save to rehash and resign it without injecting.
"FATX: file byte offset to physical byte offset failed during non-cached synchronous I/O [0xC0000102]"
If I try to load it in 360 Revolutions or any other file manager they crash...
Second Edit: Just saw you updated the tool I will try it now to see if it fixes my problem.
Try to use the build in usb manager to mod your save, try to avoid horizon at any cost.
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0
Quote:
Originally Posted by
Jappi88
ChangeLog 1.0.0.2
*Fixed Inventory Reading
*Added option to switch to ItemBox
*Changed Slot data management, will bring us some nice new feutures in the next updates!
*Updated Database structure, new version must be downloaded inorder to use it.
*Added Item Corruption warning when a item is flaged as "may corrupt", the item corruption flag can be changed in the database section.
*Allot of other Bug fixes!
*Added option to switch to ItemBox
Now your talkin! Thanks Jappi88
This is one of the features I've been hoping you would implement, perfect man!
Cheers!
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0
Shit, i remember i mistake i made :/ quickfix coming in a few minutes...sorry for the inconvienience
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0
Quote:
Originally Posted by
Jappi88
ChangeLog 1.0.0.2
*Fixed Inventory Reading
*Added option to switch to ItemBox
*Changed Slot data management, will bring us some nice new feutures in the next updates!
*Updated Database structure, new version must be downloaded inorder to use it.
*Added Item Corruption warning when a item is flaged as "may corrupt", the item corruption flag can be changed in the database section.
*Allot of other Bug fixes!
Nice. I only have 1 question will we be able to add multiple copies of the same spell or just change spell uses?
Edit: with this version that is.