Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.3
Quote:
Originally Posted by
Jappi88
ChangeLog 1.0.0.4
*Fixed Slot Detection.
*Fixed Values out of range
*Improved Equipment UI
*Changed Slot Menu to somthing nicer IMO
*Added Tools to Replace or Extract Stats,Inventory,Build or Game progress
*Added Tools to Copy
stats,Inventory,Build or Game progress to another character
*Improved Code for slot replacement/extracting
*Improved DSII Data management
*Fixed Torch Time Editor
*Fixed Gestures dissapearing
*Allowed for souls memory editing
*Added new Database section for all ignored items, ignored items are items not used by game, or may already be ingame by default, those items are ignored by the inventory editor, but can be removed from that section anytime in the database section.
*Fixed and improved some of the equipments.
*Allowd for mutiple spell adding, also spell uses will be default like ingame unless other specified.
*Allot more bugfixes!
Enjoy!
Quote:
Originally Posted by
FurryFoxfire
I keep getting the "Failed to Save" pop up everytime I start playing on my modded save and I know I removed everything I had equipped before modding so I'm wondering if there's a fix for it
After the second bonfire i wanna try to edit my game save for the second time. And what's happend after editing for the second time i put it in my xbox, select the USB drive in my xbox. it gives this error
'' The save data is corrupt/ Attempt to restore it? Corrupt characte data will be deleted. ''
So if i wanna try to load the save in the editor. it see my save and when i pres on '' Load save''
'' Cannot move position past FileEntry size ''
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.3
Quote:
Originally Posted by
aygul
After the second bonfire i wanna try to edit my game save for the second time. And what's happend after editing for the second time i put it in my xbox, select the USB drive in my xbox. it gives this error
'' The save data is corrupt/ Attempt to restore it? Corrupt characte data will be deleted. ''
So if i wanna try to load the save in the editor. it see my save and when i pres on '' Load save''
'' Cannot move position past FileEntry size ''
I asume you used the build in usb manager? And did not use any other programs?if so then my usb lib might have some flaws regarding the block management.
Try using party bufalo explorer or any other good usb managers to extract\replace your save.
If the usb is indeed the problem then i can fix it no prob...but i have to be sure first.
If its not related to the usb manager then upload your backup so i can take a look at what went wrong.
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.3
Quote:
Originally Posted by
Jappi88
I asume you used the build in usb manager? And did not use any other programs?if so then my usb lib might have some flaws regarding the block management.
Try using party bufalo explorer or any other good usb managers to extract\replace your save.
If the usb is indeed the problem then i can fix it no prob...but i have to be sure first.
If its not related to the usb manager then upload your backup so i can take a look at what went wrong.
Yes i use all the time at the point you point to me to use the include usb manager of the tool.
Ofcourse, i will make a new game and i will use this time the '' party bufalo explorer '' for extract and replace the save.
Gonna test it right now. i'll let you know.
Edit:
The party buffalo doesnt rehash/resign? is that a problem?
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.3
Quote:
Originally Posted by
aygul
Yes i use all the time at the point you point to me to use the include usb manager of the tool.
Ofcourse, i will make a new game and i will use this time the '' party bufalo explorer '' for extract and replace the save.
Gonna test it right now. i'll let you know.
Edit:
The party buffalo doesnt rehash/resign? is that a problem?
No its not a prob.
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.3
Ok, I've tried the new update. There is something wrong :048: No problem in loading the save, but after that start some issues... :003: Untile now I've tried to mod only inventory items and shards (or rather consumable souls and titanite pieces). The first thing I noticed is that some values are busted (like estus flask 1 insted of 4). However when I mod an item (in this case are the consumable souls like "large soul of a proud knight" but I think it's the same for all other items), if I select that item and try to increase its number in the bar below, all seems to go well. But if I select another item, the bar below continues to keep the information of the previous item. Then I have to double click on the item I want to mod and change the value in the new tab opened. Always speaking of the bar below, it opens even without clicking (it opens simply by hovering over with the mouse pointer), which causes issues such as the involuntary "Move to ItemBox" of the selected item :006: Anyway, modified what I want, I save the changes (seems without problems) and try to load the save, but here comes the biggest strangeness :033: Compared to the previous update, now the save is loaded fine but when I start the game and open the equipment, it's completely empty :033: Or rather, remain equipped only 2 swords (and they're not the ones I had equipped :033:) and, despite the rest of the equipment has been removed, my character still wearing it :075: Something really weird, isn't it? :041: However Jappi, I don't seem to have found other problems besides these at the moment, but could be more of them :006: I tried to explain these problems the best I can :003: I hope it will be useful :049:
EDIT: When I speak of equipment removed, I mean items (like estus flask, lifegems, etc.), rings, arrows and magics too.
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.3
Quote:
Originally Posted by
venomor
Ok, I've tried the new update. There is something wrong :048: No problem in loading the save, but after that start some issues... :003: Untile now I've tried to mod only inventory items and shards (or rather consumable souls and titanite pieces). The first thing I noticed is that some values are busted (like estus flask 1 insted of 4). However when I mod an item (in this case are the consumable souls like "large soul of a proud knight" but I think it's the same for all other items), if I select that item and try to increase its number in the bar below, all seems to go well. But if I select another item, the bar below continues to keep the information of the previous item. Then I have to double click on the item I want to mod and change the value in the new tab opened. Always speaking of the bar below, it opens even without clicking (it opens simply by hovering over with the mouse pointer), which causes issues such as the involuntary "Move to ItemBox" of the selected item :006: Anyway, modified what I want, I save the changes (seems without problems) and try to load the save, but here comes the biggest strangeness :033: Compared to the previous update, now the save is loaded fine but when I start the game and open the equipment, it's completely empty :033: Or rather, remain equipped only 2 swords (and they're not the ones I had equipped :033:) and, despite the rest of the equipment has been removed, my character still wearing it :075: Something really weird, isn't it? :041: However Jappi, I don't seem to have found other problems besides these at the moment, but could be more of them :006: I tried to explain these problems the best I can :003: I hope it will be useful :049:
EDIT: When I speak of equipment removed, I mean items (like estus flask, lifegems, etc.), rings, arrows and magics too.
If the editor is having problems running right then delete it and re-download it. Before you do anything to your save make sure you have everything removed from your character. Spells, weapons, armor and anything hot keyed on the belt so nothing can get removed or moved improperly. Try making sure you have all three of the center options unchecked in the inventory tab before adding or changing any values. Also if you can, add items through the database instead of changing values in the inventory tab. So if you have 2 souls of whatever but want a total of 99 then add 97 from it. I originally had a couple problems like this including a few you have said. This is what I've been doing and no problems since the original release. :)
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.3
jappi you are the best thanks for the awesome editor and all the updates:thanks:
Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.3
Quote:
Originally Posted by
venomor
Ok, I've tried the new update. There is something wrong :048: No problem in loading the save, but after that start some issues... :003: Untile now I've tried to mod only inventory items and shards (or rather consumable souls and titanite pieces). The first thing I noticed is that some values are busted (like estus flask 1 insted of 4). However when I mod an item (in this case are the consumable souls like "large soul of a proud knight" but I think it's the same for all other items), if I select that item and try to increase its number in the bar below, all seems to go well. But if I select another item, the bar below continues to keep the information of the previous item. Then I have to double click on the item I want to mod and change the value in the new tab opened. Always speaking of the bar below, it opens even without clicking (it opens simply by hovering over with the mouse pointer), which causes issues such as the involuntary "Move to ItemBox" of the selected item :006: Anyway, modified what I want, I save the changes (seems without problems) and try to load the save, but here comes the biggest strangeness :033: Compared to the previous update, now the save is loaded fine but when I start the game and open the equipment, it's completely empty :033: Or rather, remain equipped only 2 swords (and they're not the ones I had equipped :033:) and, despite the rest of the equipment has been removed, my character still wearing it :075: Something really weird, isn't it? :041: However Jappi, I don't seem to have found other problems besides these at the moment, but could be more of them :006: I tried to explain these problems the best I can :003: I hope it will be useful :049:
EDIT: When I speak of equipment removed, I mean items (like estus flask, lifegems, etc.), rings, arrows and magics too.
Yes im aware of the equipment isseu...
The game uses item index for the equiped items, the indexes are being calculated in a weard way...i though i had it but there is something else going on.
The problem is not really big though, its a matter of getting the proper item indexes by using their count method.
There are bigger isseus to intend to first, but all will be solved in due time.
Thanks for the helpfull report!