Re: [Modding] Wanna learn how to mod games?
the offsets start at 0x0000b74 and end at 0x0000b7f each are 2 bytes sorry about earlier post i was still half asleep :)
Re: [Modding] Wanna learn how to mod games?
Quote:
Originally Posted by
reapermech
the offsets start at 0x0000b74 and end at 0x0000b7f each are 2 bytes sorry about earlier post i was still half asleep :)
The first offset is correct and it ends at 0x0000B75
P.attack: 6666
Value: 1AOA
Length: 2 (Int16)
Offset: 0x0000B74
-
-
1 byte = Int8
2 bytes = Int16
4 bytes = Int32 and Int.
8 bytes = Int64
-
-
00
00 00
00 00 00 00
00 00 00 00 00 00 00 00
Re: [Modding] Wanna learn how to mod games?
ok gotcha , i think the rest of that line is the remaining values that is why i posted the range ....back to HxD
Re: [Modding] Wanna learn how to mod games?
Quote:
Originally Posted by
Sephiroth
The offset (h) start at 0, but yours start at 82.
What hex editor are you using?
its just how i learned to use the hex editor mate the results are in 0x00000280 but you put 82 at the front as its 32int i used 32int to search mate i use hex workshop
Re: [Modding] Wanna learn how to mod games?
Quote:
Originally Posted by
trainee
its just how i learned to use the hex editor mate the results are in 0x00000280 but you put 82 at the front as its 32int i used 32int to search mate i use hex workshop
that maybe true for trainers... depending on the engine or if you're just writing it in to memory...
when hex editing files don't add anything to it as that would result in a completely different region/address/offset (that is only if the file is that big...) or you won't be able to find the offset (if you create a save editor you will get an out of bounds error )
note: it doesn't really matter which hex editor you use this applies for all of them (that is if they are correctly programmed ^_^)
and sephi... nice thread... why didn't we think of this before ? ^_^
Re: [Modding] Wanna learn how to mod games?
Quote:
Originally Posted by
cybersam
that maybe true for trainers... depending on the engine or if you're just writing it in to memory...
when hex editing files don't add anything to it as that would result in a completely different region/address/offset (that is only if the file is that big...) or you won't be able to find the offset (if you create a save editor you will get an out of bounds error )
note: it doesn't really matter which hex editor you use this applies for all of them (that is if they are correctly programmed ^_^)
and sephi... nice thread... why didn't we think of this before ? ^_^
thanks mate this is new to me but interesting and im pretty sure im going to learn a good bit fom this thanks for clearing up the hex editor ill remember that
Re: [Modding] Wanna learn how to mod games?
Re: [Modding] Wanna learn how to mod games?
P.attack: 0x00000B74
P.Def: 0x00000B76
A.Attack: 0x00000B78
A.Def: 0x00000B7A
Dex: 0x00000B7C
Luck: 0x00000B7E