Re: MGS V: The Phantom Pain - Save Editor v1.1.0.0
First unknown set:
- Nuclear Weapon
- Nuclear Waste
Second unknown set:
- Mist Parasites
- Camouflage Parasites
- Armor Parasites
- Unknown
Tested using different values for each. All values seem to work correctly, now I can finally fully upgrade my Mother Base and FOB - with no side effects at that - cheers Phily ^_^
Venomor, you get Heroism boosts for different accomplishments, at-least one of them being related to GMP gained. The two weapon unlocks may be due to your Heroism going up, but without the specific weapons, we can't be sure.
1 Attachment(s)
Re: MGS V: The Phantom Pain - Save Editor v1.1.0.0
Quote:
Originally Posted by
Philymaster
Yeah your standard save you didn't modded + all values (GMP, Heroism and all Resources), so I can check if my editor is working fine or not.
To answer your question: It's not possible to mod saves on XBox One or PS4 at the moment due to their security system.
Ok, here it is the save :067: I've checked with the editor if the values corresponded. It seems that only materials have inconsistencies.
Here GMP and Heroism:
GMP - 399,430
Heroism - 123,305
Here the materials:
My Materials:
Fuel Resources - 64,405
Biological Material - 96,738
Common Metal - 41,250
Minor Metal - 59,695
Precious Metal - 10,677
Editor Materials:
Fuel Resources - 65,162
Biological Material - 97,915
Common Metal - 42,233
Minor Metal - 60,205
Precious Metal - 10,766
The other resources, at least according to the numbers, seems to correspond :049:
Edit: @V3X So Heroism also depends on GMP? You sure? :033:
Re: MGS V: The Phantom Pain - Save Editor v1.0.0.0
It stopped working... It was fine a few days ago.
I even tried replacing both TPP_GAME_DATA0 AND TPP_GAME_DATA1
Re: MGS V: The Phantom Pain - Save Editor v1.0.0.0
Quote:
Originally Posted by
firmfiasco
It stopped working... It was fine a few days ago.
I even tried replacing both TPP_GAME_DATA0 AND TPP_GAME_DATA1
Can you explain that in full details, please? Walk us through everything you did and maybe include how far into the game you are. Any information helps us to figure out what's up.
Also, upload your save for us. The one you modded and the back-up save.
Re: MGS V: The Phantom Pain - Save Editor v1.1.0.0
Thank You. This will help me out alot
Re: MGS V: The Phantom Pain - Save Editor v1.0.0.0
I usually used the max resources function and gave myself 4,5 mil GMP. It stopped working around the rescue Huey mission. I just finished the second mission in Africa.
unmodded save [URL="http://www.mediafire.com/download/afutwmx9c3xfm2f/TPP_SAVE_DATA[/URL]
modded save [URL="http://www.mediafire.com/download/ozq76ab2n22imvc/TPP_GAME_DATA0[/URL]
Re: MGS V: The Phantom Pain - Save Editor v1.0.0.0
Quote:
Originally Posted by
kenzero54
When i tested it, the resources with 2 on the page were nuke, and nuke disposal. The page with 3 were the different suit parasites.
Quote:
Originally Posted by
V3X
First unknown set:
- Nuclear Weapon
- Nuclear Waste
Second unknown set:
- Mist Parasites
- Camouflage Parasites
- Armor Parasites
- Unknown
Tested using different values for each. All values seem to work correctly, now I can finally fully upgrade my Mother Base and FOB - with no side effects at that - cheers Phily ^_^
Venomor, you get Heroism boosts for different accomplishments, at-least one of them being related to GMP gained. The two weapon unlocks may be due to your Heroism going up, but without the specific weapons, we can't be sure.
Thank you both, will add the resource names in the next update. :)
Quote:
Originally Posted by
venomor
Ok, here it is the save :067: I've checked with the editor if the values corresponded. It seems that only materials have inconsistencies.
Here GMP and Heroism:
GMP - 399,430
Heroism - 123,305
Here the materials:
My Materials:
Fuel Resources - 64,405
Biological Material - 96,738
Common Metal - 41,250
Minor Metal - 59,695
Precious Metal - 10,677
Editor Materials:
Fuel Resources - 65,162
Biological Material - 97,915
Common Metal - 42,233
Minor Metal - 60,205
Precious Metal - 10,766
The other resources, at least according to the numbers, seems to correspond :049:
Edit: @V3X So Heroism also depends on GMP? You sure? :033:
I checked your save file and the editor doesn't change anything wrong, means that the 2 weapons are unlocked "randomly" or because of the new modded stuff. Also the resources amount, my editor displayed were correct, checked them manually in a hex editor. Please note that your mother base could processed them in last second, before you saved or the online mode (FOB) did something. Often it changes resources and GMP after you load a save.
The heroism was a bug, that should be fixed in the next version. Seems the game saves it 3 times and not 2 times like we thought.
Quote:
Originally Posted by
firmfiasco
I usually used the max resources function and gave myself 4,5 mil GMP. It stopped working around the rescue Huey mission. I just finished the second mission in Africa.
unmodded save [URL="http://www.mediafire.com/download/afutwmx9c3xfm2f/TPP_SAVE_DATA[/URL]
modded save [URL="http://www.mediafire.com/download/ozq76ab2n22imvc/TPP_GAME_DATA0[/URL]
Thanks for the saves, but what doesn't work exactly? The save is corrupt then or the values won't show up in game?
Re: MGS V: The Phantom Pain - Save Editor v1.0.0.0
Quote:
Originally Posted by
Philymaster
I checked your save file and the editor doesn't change anything wrong, means that the 2 weapons are unlocked "randomly" or because of the new modded stuff. Also the resources amount, my editor displayed were correct, checked them manually in a hex editor. Please note that your mother base could processed them in last second, before you saved or the online mode (FOB) did something. Often it changes resources and GMP after you load a save.
The heroism was a bug, that should be fixed in the next version. Seems the game saves it 3 times and not 2 times like we thought.
So the only effective bug was heroism? Glad to hear then ^^