Re: Dead Island, Can you change weapon level req
When you have JTAG you can try change the skills here a sample from Logen try change from -0.1 to +0.1 or to 0:
<skill id="FirearmsApprenticeLogan" cat="Tree2" max_level="1" tier="6">
<tier_req tier="5" cat="Tree2" value="3"/>
<effect id="FireWeaponsSkill" change="1"/>
<effect id="BulletReloadSpeed" change="-0.1"/>
<effect id="BulletCriticalDmgMul" change="0.05"/>
<effect id="BulletCriticalChance" change="0.05"/>
<effect id="BulletAccuracyFactor" change="0.1"/>
<effect id="BulletRecoilFactor" change="0.05"/>
<effect id="FirearmsMoveAccuracyReduce" change="-0.1"/>
<effect id="StomperSkillLevel" change="1"/>
</skill>
Re: Dead Island, Can you change weapon level req
It is possible but trying to find the right number for it is difficult. I made a weapon lvl 180 to use lol.
Picture:
http://i48.photobucket.com/albums/f2...ponModding.png
Weapon level I think it's encrypted... Change the second byte to increase it a bit (changes dramatically tho).
Amount of Ammo/Item is self explanatory, change the value to whatever you want.
Weapon Condition is the Durability of a weapon (BF800000 = Infinite) Just change the Float value to BF800000 and your Melee weapon will never break :P
If anyone can figure out how the Level thing is calculated that would be great :P
1 Attachment(s)
Re: Dead Island, Can you change weapon level req
Yes but this mod only this Weapon when you change the skills from the Chara then this have effect to all Guns ;)
Maybe this help you: found inside file Inventory_Gen.scr
Item("Melee_BrassKnucklesLightGen", CategoryType_Melee)
{
UpgradeLevel(0);
Condition(0);
Damage(20.0);
CriticalProb(0.0);
CriticalDamage(0.0);
Force(25.0);
PhysicsDamage(10.0);
HeadSmashProb(0.0);
HeadCutProb(0.0);
ArmsCutProb(0.0);
LegsCutProb(0.0);
DamageType(DamageType_Blunt);
Here my GOD MOD: No Space for more lol
Attachment 2514
Re: Dead Island, Can you change weapon level req
Maybe the hex amount of the level offset is subtracted from an overall number and whats left is the level required
Re: Dead Island, Can you change weapon level req
Quote:
Originally Posted by
Laminax
Maybe the hex amount of the level offset is subtracted from an overall number and whats left is the level required
Not sure, because if you have 2 weapons that are the same levels and the same weapons the Level is different on both of them...
Re: Dead Island, Can you change weapon level req
Quote:
Originally Posted by
Idlehands88
It is possible but trying to find the right number for it is difficult. I made a weapon lvl 180 to use lol.
Picture:
http://i48.photobucket.com/albums/f2...ponModding.png
Weapon level I think it's encrypted... Change the second byte to increase it a bit (changes dramatically tho).
Amount of Ammo/Item is self explanatory, change the value to whatever you want.
Weapon Condition is the Durability of a weapon (BF800000 = Infinite) Just change the Float value to BF800000 and your Melee weapon will never break :P
If anyone can figure out how the
Level thing is calculated that would be great :P
Every time I try this my weapons just show up as broken. Any ideas? I know I'm doing something wrong.
Re: Dead Island, Can you change weapon level req
Quote:
Originally Posted by
Crazy07
Every time I try this my weapons just show up as broken. Any ideas? I know I'm doing something wrong.
It shows up as broken but it's actually not, because the game is designed to have a HP bar on the melee weapons then since you change it to BF800000 (-1) the weapons HP bar shows that it's broken. Equip it to your hotkey and you'll see that the HP bar is gone.
Re: Dead Island, Can you change weapon level req
Oh ok I wasn't sure if It was supposed to do that or not thanks.