That would actually be very helpful. Please do that. :D
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That would actually be very helpful. Please do that. :D
@Kodalades
nice tut you've made here...
i looked through this... and one point i don't really understand
why do you use my editor if you are just opening the save then closing it immediately after... that makes no sense... ^-^'''
and what total still don't understand is... why are you guys always use the base converter...
if you're going to search with the Hex Workshop then use the search functions properly... just change the type from Hex Values to something else...
for example this game uses mostly 32 bit values... so you can select that type and look for what you need just enter the numbers like you see in your game
no need to convert ^-^
anyway... i will be releasing a new version of my editor soon...
with it you will be able to edit items... and their amounts as well... ^-^
but the names of the special items arent added yet.. so i'll probably release the editor with a text file which contains all the item names and people can change them themselves...
oh.. yea... of course you will be able to edit all the characters stats as well ^-^'''
but i'm still testing a few things... but mainly the secondary character switch... but i think i'll leave that out... still not sure though...
with that i think i'll be done with the editor...
but if you guys want more things to be added i need those things researched...
after releasing the new version i'll post how to always find the exact offset for the money and your characters
but i wont go through the stat editing.. it's just to make your lives a bit easier with the research ^-^
1. For some odd reason, the game came back corrupt if I didn't open it with the editor and save it. I dunno why.
2. I'm just comfortable using the base converter since that's what I've always done. Some people have other methods; it's just easier for me to use the base converter.
I'm willing to test and research whatever needs to be done. Also, I needed to ask, how do you figure out the AP, since there's not a set amount apparently.
1. that's totally weird... ^-^'
2. well everyone is different i guess ^-^
let me start with AP first ^-^'''
ok... the AP was quite easy to figure out... and looks like every character has its own AP value
as for how i found it...
well first i searched for the stats... hp, mp and the others...
while i was testing i've seen a value that changes with a value i've not seen on my character...
after changing it a few times i've noticed that the AP value changed...
the AP value goes between 0 and 1000
so i thought i'd just add a slider for that in my editor ^-^
as for testing and research... well... atm there isn't much to test as the new version contains only the character stats and the items
the stats are the same as in the current release... but for all characters...
i've also added a checkbox for unlocking a character
but... when i try that with seraphina i i can't find here in my stats menu (in-game) as like all the others... only after i change her from secondary to primary character... then she shows up... weird though...
but i didn't add that option to the editor (changing from secondary to primary)
because some characters have different values there
and i don't have the time to research every value to make it work correctly for every character
i also still haven#t researched the possibility for changing equipments, skills and the other things...
so if you want to help out with that then it will be great ^-^
EDIT: I'm going to be revamping the first post in a little while, so stay tuned. Discovered some new stuff, with the help of cybersam. :)
Also thinking of posting a hex-edited Infinite Undiscovery save in the Game Saves forum. We'll see.
Hope you two can work something out
He wants to work together, which I think is pretty beast. :3 He taught me a few things and vice versa.
well... it's always best to work together i think ^-^
and besides... i don't really have that much time to work on this editor and do all the research...
need to finish the Spectral Force 3 editor
as i'll probably begin with Dark Souls when it comes out... if the save file isn't heavily encrypted that is ^-^
edit...
oh yea... i read through your first post again...
you mentioned you wanted to add how to unlock items and edit their amount to the tutorial...
be warned there are about 1023 items in this game... but there are saved in a pretty easy to understand structure ^-^
so if you still want to do it...
load an extracted save file with the hex workshop then load one of the bookmark file i've already sent you via PM
select the first entry (if it's the character block bookmark then select "Capell" and if it's the block + stats bookmark then select "Character ID [0]")
don't change the cursors position
write that position in the hex calc and subtract 0x1B6B0
that would be the position for the first item
for those who want to follow but don't have the bookmarks yet... (as i haven't released them... only Kodalades and me have them atm)
search for this hex string "82 03 BF 78"
place your cursor right after the "78"
there you should see this line "00 00 00 00 01 01 00 00" (this could be another item.. not sure though... or should i say... i forgot ^-^''')
this line is i think an empty item slot as it does look like an item structure...
anyway... after the last "00" (same color code)
you will see the first item... that is the "Dented Sword"
here is how it is built... (how it should be built if you want to activate it)
00 01 00 01 01 00 01 00
ID - the ID... this number just goes up by 1 for each item that follows till 1023
Amount - this is the actual item amount the max in-game is 99... but you can go over that amount... but as soon as you get another in-game the game will reset the number to 99
new - if this is set to 1 then the item will be marked as new... and can be seen in the "New Items" list
forgot - to tell you the truth i forgot which of these does what... but they are essential for activating the item
that how the item structure is built... each item is saved in 8bytes always next to each other... meaning the next 8bytes after the first i've shown above is the next item which in this case would mean that the next time is the "Shortsword"
its way simpler then star ocean ^-^
oh yea...while looking through this again in the hex editor
i think i've found where the equipped item is saved as well as where the Bonuses are saved
and i think i have a general idea as to where the "Personal traits are saved" ^-^'''
so think the next version will contain more stuff
like changing equipment, personal skill, bonus and maybe enchantment bonus
but we still need more research... ^-^