Re: Resident Evil 4 Resigner
Here is my gamesave (its untouched)
http://www.mediafire.com/?ahc8zozmzmqlody
I have data on amateur/normal/separate ways.
I have:
Amateur 271930 pts
Normal 13400 pts
Separate Ways 105150 pts
Of course i converted numbers to hex numbers and i can find these numbers at save file with modio
What i tried to do and failed:
1)hex&save with modio(no resign)+resign with program= save can't be loaded-fully corrupted
2)hex&save with modio(no resign)+resign with program+resigned with modio=save loaded but save slots with modified data are corrupted, untouched slots are not corrupted
3)hex&save with modio(no resign)+resigned with modio+resign with program=save can't be loaded-fully corrupted.
What was my mistake?
Re: Resident Evil 4 Resigner
Quote:
Originally Posted by
blackskillz
Here is my gamesave (its untouched)
http://www.mediafire.com/?ahc8zozmzmqlody
I have data on amateur/normal/separate ways.
I have:
Amateur 271930 pts
Normal 13400 pts
Separate Ways 105150 pts
Of course i converted numbers to hex numbers and i can find these numbers at save file with modio
What i tried to do and failed:
1)hex&save with modio(no resign)+resign with program= save can't be loaded-fully corrupted
2)hex&save with modio(no resign)+resign with program+resigned with modio=save loaded but save slots with modified data are corrupted, untouched slots are not corrupted
3)hex&save with modio(no resign)+resigned with modio+resign with program=save can't be loaded-fully corrupted.
What was my mistake?
The Resigner Posted here is only for the SaveData.bin ...
meaning... you have to extract the savedata.bin from your save (Game00_eng).
then open the savedata.bin with hex editor, and edit the thing you want.
after done editing, you should use the resigner posted in the first page to resign the savedata.bin.
inject the savedata.bin back to your save (Game00_eng) and hit rehash/Resign.
that should be all.
Re: Resident Evil 4 Resigner
Quote:
Originally Posted by
Jappi88
The Resigner Posted here is only for the SaveData.bin ...
meaning... you have to extract the savedata.bin from your save (Game00_eng).
then open the savedata.bin with hex editor, and edit the thing you want.
after done editing, you should use the resigner posted in the first page to resign the savedata.bin.
inject the savedata.bin back to your save (Game00_eng) and hit rehash/Resign.
that should be all.
If thats the case please tell me (Renegade this is aimed for you) that i would not have to extract the savedata.bin from my save in order to use the editor? :( Im no good at using save editors like that >.<
Re: Resident Evil 4 Resigner
Quote:
Originally Posted by
Supremesis
If thats the case please tell me (Renegade this is aimed for you) that i would not have to extract the savedata.bin from my save in order to use the editor? :( Im no good at using save editors like that >.<
thats all in Renegade hands, hes making the tool for this game while i'm working at code veronica.
I made a tool for this game ( not completed...) but without the need to extract the save before editing.
Renegade knows about it, and he can get the source if he plans to do it, but like i said its all up to him on how is going to handel it.
Re: Resident Evil 4 Resigner
Quote:
Originally Posted by
Jappi88
thats all in Renegade hands, hes making the tool for this game while i'm working at code veronica.
I made a tool for this game ( not completed...) but without the need to extract the save before editing.
Renegade knows about it, and he can get the source if he plans to do it, but like i said its all up to him on how is going to handel it.
Fingers crossed he makes it without the need of extracting the save >< also i did say was for Renegade to answer but ah well lol.
Re: Resident Evil 4 Resigner
Quote:
Originally Posted by
Supremesis
Fingers crossed he makes it without the need of extracting the save >< also i did say was for Renegade to answer but ah well lol.
Lol, i know :P , just feeled like answering... But Renegade will let you know, if he gets back.
Re: Resident Evil 4 Resigner
Quote:
Originally Posted by
Supremesis
If thats the case please tell me (Renegade this is aimed for you) that i would not have to extract the savedata.bin from my save in order to use the editor? :( Im no good at using save editors like that >.<
Well it's more stable to edit the savedata itself, I'm not a big fan of directly editing the STFS file, I could make a function for it. But it would mean i have to re-arrange all of the offsets i have positioned.
Quote:
Originally Posted by
Jappi88
thats all in Renegade hands, hes making the tool for this game while i'm working at code veronica.
I made a tool for this game ( not completed...) but without the need to extract the save before editing.
Renegade knows about it, and he can get the source if he plans to do it, but like i said its all up to him on how is going to handel it.
If you want to send me the source in PM and i will look at it when i get back, and see what i can use and what not to.
Re: Resident Evil 4 Resigner
Code:
The Resigner Posted here is only for the SaveData.bin ...
meaning... you have to extract the savedata.bin from your save (Game00_eng).
then open the savedata.bin with hex editor, and edit the thing you want.
after done editing, you should use the resigner posted in the first page to resign the savedata.bin.
inject the savedata.bin back to your save (Game00_eng) and hit rehash/Resign.
that should be all.
Game correctly load gamesave on title screen menu but slots which were edited(changed money) are corrupted.
Of course savedata.bin should be edited through hexworkshop - modio can't read it.