Re: Rage Decompress/Compress Application
There is indeed a hash used on the save data and it is (sort of) custom but isn't used on the compressed data. The problem isn't with your code but the DeflateStream class in .NET; the compression classes in every version of .NET don't work very well.
You're better off using the original (native C++) ZLib library and writing a simple class with DllImport functions (via entry points) of the Inflate and Deflate exports or use a third-party .NET implementation of ZLib like ICSharpZipLib
Re: Rage Decompress/Compress Application
DARN I wish I knew coding,compressions,hashes, and such so I could do these things myself. But I would need mentoring. Plus I have no idea where to begin(can't afford college}. What few things I do know I taught myself
1 Attachment(s)
Re: Rage Decompress/Compress Application
i dont see a file called in either saves with inventory6220.rage. here are my saves.
Re: Rage Decompress/Compress Application
Quote:
Originally Posted by
Sterling Archer
i dont see a file called in either saves with inventory6220.rage. here are my saves.
The numbers will be different and it will be instance****.rage not inventory***.rage.
Re: Rage Decompress/Compress Application
how do i edit the ammo/cash & items?
Re: Rage Decompress/Compress Application
Quote:
Originally Posted by
Sterling Archer
how do i edit the ammo/cash & items?
Have you read the whole thread? There is a checksum that needs to be defeated first. Hexing cannot be done till then.
It corrupts the save.
Re: Rage Decompress/Compress Application
i thought we could edit the file.
Re: Rage Decompress/Compress Application
Everyone, use Oscars checksum fixer!