do all equip IDs end that same way? I'm trying to get a better handle on them.
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do all equip IDs end that same way? I'm trying to get a better handle on them.
The whole weapon in he file is 1c selection. I updated the book mark for u guys. In there u will see shield1/weapon1 ect juut change the id there to the weapon u want and the game will change everything for u. It will delete the shield/weapon u have on. The armor that you have on is some where around there too. Since I am playing with only a head and have no armor I cant really look for the address.
I'll take a look was updating the mark I was using as we found stuff, I'll keep looking for more addresses I didnt stop just had things to do today same tomorrow but ill do what I can inbetween.
Here is a max saved just rehash and resign
http://www.mediafire.com/?o8yvn9gaxvlf1ns
Can you fucks not read? Does this look like a save request thread? NO ! we are discusing how to mod the game we DO NOT NEED MODDed SAVES! you people and your lack of reading is pissing me off "Heres a max save just rehash and resign" WOOOHOOO! thank you jesus you came to the rescue.
although i agree that people should get a firm grasp of what this thread is about, i dont think you should be that harsh on him.
Also simple question. Anyone interested in the idea of me mapping out the player gen info? I know exactly where it is but i dont know if it's worth mapping or not XD.
Does anyone have a little bit more clear version of these instructions? I tried to follow it closely, but it is not really working for me, but I think maybe it's really something, because when i followed the video tutorials, it does come up with a smaller file than usual, just like he said, 5 megs instead of the usual 8.5ish. The other method was working for me, but the saves always end up failing to load eventually, I wonder if maybe it's because there is some stuff missing? I downloaded this bookmark from his post, but the instructions didn't work for me.
Nearly Full List of Arrows/Bolts (Or at least all I have)
1E8868 - Large Arrow
1E8C50 - Feather Arrow
1E9038 - Fire Arrow
1E9420 - Poison Arrow
1E9808 - Moonlight Arrow
1E9FD8 - Dragonslayer Arrow
200F08 - Standard Bolt
200B20 - Heavy Bolt
2012F0 - Sniper Bolt
201AC0 - Lightning Bolt
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I know this has probably been discussed before but in order to not corrupt your save you need to extract the USER_DATA and USER_DATA0a files. Make a back up of these two files, then edit the copy of the USER_DATA file in hex workshop and then swap your HD back on your Xbox. (WITHOUT INJECTING IT)
Delete your save data off the hard drive (because it's going to get corrupted if you try to inject anything back in to it due to the small files size) then make a fresh character from scratch, as soon as the game starts up, just quit out of the game. DO NOT DASH, just hold the middle button and turn the console off after the publisher's names start popping up at the start of the game.
After that go back on your PC and inject the modded USER_DATA and USER_DATA0a files back in to the newly created 8.5 meg file. It will turn to 4.99 megs and it won't corrupt on load up. I've done this several times now and it's the only way to NOT corrupt your file when you mod it...I played the game for 3 hours straight and went to go do this...works like a charm. Also you have a nice back up in case something does happen.
Right now the safest way to mod your file is to just mod currently existing crafting items + souls. Twinkling Titanite is probably the one item you wanna mod to 99 more than once, lots of armors and weapons use it and the quickest legit way to get it is to go to Snuggly and give him Purple Moss then quit and reload (it's annoying as all fuck)
Injecting items in to the file will most like screw your file up from what I've seen. I've tried injecting dragon scales in but it just says I have them but there is no number and I can't drop them at all. What I did was just found 1 of them (not hard to do) and then edited them to 99...best way to go really.
If anyone finds the value for Sunlight Medals, that's a good item because you need 10 of them for the Way of the Warrior Covenant and I only have 3 so far, I missed like 3 or 4 opportunities to get some as well. So yeah, Sunlight Medal I.D. is greatly needed for a couple of Miracle Spells / the Miracle Spell achievement if you wanna get all of them legit.
despite working on labling a lot of weapon, i have yet to even touch armor. XD i think it's time to fill that up a little as well.
0000000000186A00 - Whip
:P there is the whip ID for people who are interested.
Sorry if this has already been answered, but how would I change my level in the Hex editor to 792 if 792=318, and there are only two spaces for characters?
How can you make more of these Ring of Sacrifice.
Yes the item quantity is in there as well. In what i currently have released it details the item id and quantity and the rest are labled as unknown but the second to last unknown is durability.
I've been updating my structure with more info as i go on, mostly item selection. The next version will have many items added to it to make editing a little easier. It also has an easy covenent select and as i map more it might have things like gender, stats, etc.
Two spaces or a 'Byte' can support an integer up to 255, what you want is 2 bytes, a 16 bit (8*2, 1 byte = 8 bits) value which the level is because it actually begins 1 byte before. Simply enter 0318.
In other news i've almost finished my tool but i'm hitting a snag that needs someone very familiar with packageio to poke and prod, usually when it doesn't find anything its caught as an exception, with this it just sets the pointer to the EOF and takes a long time about it.
I've been grabbing all the ids posted and slotting them into a database, once i overcome this problem i can have it modify a bookmark to accomodate your particular save, it'll even work on the con itself if you apply the saves offset.
Hey guys we need ur help making a list of item, weapon ect please post the id and what type of item it is like a spell or wepaon ect. we will update the 2nd post for all the ids. The book mark that I have uploaded will show u the id of the weapons, shield, arrows and bolts. After I get back from work and find out where the items that are equipped is then it will be easyer to find out the ids. Also the helm armor an rings that you have equipped ids are there too I dont have it updated. I will update it once I get back from work.
i've started mapping armor. It will take a while though because there is a crap ton of armor. Any programmer want to help me enter values faster? XD
Do items inside the bottomless box carry a different id number? seeing as how they aren't on character? I was trying hard to hex in twinkling titanite and I had some inside the box and I couldn't find the values through hex workshop went back in game and put the items on char and miraculously they appeared inside hex workshop when i opened the save. Also rings of sacrifice don't seem to stack considering I bough an bunch from that creepy guy in the bell tower and they populated my ring inventory like they were all separate rings. If this has been discussed on a different thread I apologize for reposting
Are you all just ignoring the 6 bytes after the quantity in your Item IDs? These seem to be also unique to each item. If we leave them out, how do we know that is not going to cause a problem?
Example:
The listed Item ID for Titanite Chunk is 4000000000000406. However, the full 1C for this is 400000000000040600000003003EB077010000000000000000000000. RED = Item quantity, Blue = Item location (these change depending on save).
What about the 003EB0 sequence? Every item has a unique 6 byte sequence following the item quantity that seems to be ignored in all the posted Item IDs.
Has anyone confirmed that simply adding 400000000000040600000063000000##010000000000000000 000000 will give 99 useable Titanite Chunks (where ## is the appropriate Item Location for that save?
Editing quantity of an item already in inventory should be easy because this 6 byte sequence will already be there. But trying to add something new could be problem without the proper 6 byte sequence.
Just a thought...
whats interesting about the bottomless box I was doing some testing the item is there but removed from my invent where the item was (same for any item that drops to 0) is ffffffffffff000000. as for armors I still dont grasp them much but can find them in my inventory and post the blank ids if you guys wish.
...........................
400000000000042E-Titanite Slab its missing from the list.
Have we figured out how the "failed to load save" message is caused, and possibly, how to fix? got up to blight town after multiple saving and loading without corruption. Now this message pops up and my game is gone :(
Only hex edited souls when i first started :P
Right, sequence number. Wasn't sure what to call it. My point remains, we don't know what the blue is, but from what I can tell, it's unique to each item and doesn't change. I confirmed this on two separate saves, this sequence was identical for the same item in each save. I'm not sure what happens if we leave it as 000000 if we add an item. Can anyone confirm that leaving this sequence out has no effect? The reason I asked is because we have all of these lists of Item IDs, but none of them include that 6 byte sequence with the Item ID.
The last item in my save is 200000000000008D00000001000110CC010000000000000000 000000. So my next sequence number will be CD. If I want to add 99 Dragon Scales, I can add 400000000000045600000063000000CD010000000000000000 000000 to the next blank sequence. But that won't have the unique 6 byte sequence prior to the sequence # for Dragon Scales because no one has reported what this sequence is for Dragon Scales. Do we need this?
So far I've been ignored the whole blue sections and simply overwriting an item I didn't need. When I was trying to create the various slabs I would drop the hex associated with each (blue, white, red) directly over some souls (souls of proud, souls of nameless, etc). Not exactly the best solution but it works fine until the purpose of the blue is discovered.
I have tried hex editing and gotten failed saves.
I have tried other peoples gameaves and got failed saves.
I do not know which program i need to download to be able to use the dark souls mod tool.
If someone could tell me what program(s) i need or give a link to them or tell me how to prevent failed saves i would be eternally grateful.
-Ever yours some kid that has spent hours failing at dark souls mod
Turk, goodies 4 the list. 3 are a repost but they looked nicer in a group like this.
400000000000002BC - Soul Of Quelaag
400000000000002BD - Soul Of Sif
400000000000002BE - Soul of Gwyn, Lord of Cinder
400000000000002BF - Soul of Iron Golem
40000000000002C1 - Soul Of The Moonlight Butterfly
40000000000002C2 - Soul of Smough
40000000000002C3 - Soul of Priscilla
No luck with Ornstein yet though, tried B1-CF and didn't find any other souls even though Ornstein was in my inventory so unsure where he might be
4000000000000177 Medal of Sunlight
I'm getting on a pretty good streak today and currently I'm on my new game+. Any items in particular we're looking to identify that I could take a whack at?
Please Dont double post id even if they "look nice" as we already have them. Doing testing with the bottomless box and once an instance of the item is put into the bottomless box you can swap out (I left one in my invent for good messure) the id for something similar in length then simply move back the original item without problem which will provide an avenue for super edited saves still doing some testing to refine the idea and make sure there arent any draw backs.
Only double post(ID) from me would be the corrected edits made in a separate post get your shit right. I'm not posting the same ids over for the appearance. Ill save the smiles for after the work. anyways that is off topic so I wont be doing this bs. Start using common sense. Okay on topic I had a chance to sit with my user_data for a sec once you bring items back into your invent if swapped out the file does assign a new place to it. However I'm still unable to locate the bottomless box I've attempted looking for the values of what I have in there with no luck in either the user data or the user data0a file. So I'm guessing the item IDs are changed once an Item goes into the Box? Update: SO I also started looking for the quantity (searching both entire files) as I figured that wouldnt change but I still can find any traces of the items in there is that even possible?
4000000000000176 - Souvenir of Reprisal
Is the modeling program actually up? The link just takes you to page 4 of the forums... Anyway was wondering if anyone else has made any progression on modifying spells or items directly. I'm pretty satisfied with the item collection I've managed to obtain so my new goal is to obtain the actual sword that Lord Gwyn uses when you fight him. It's the greatsword you can craft with his soul but enchanted. The enchant looks very similar to the Sunlight Blade enchant. So I've looked through my options and come down to this...
1) I can attempt to find the hex indicating Gwyn and see if there's a weapon code right there for it. Would probably take quite a while but we had success doing this in previous games to obtain boss related items.
2) Locate the hex for the sword and determine if there's a section which determines if the weapon has an aura on it. Locate the hex for the Sunlight Blade and determine which part of that hex represents the aura it bestows on a weapon. Combine the 2 and modify the duration and voila.
So as originally stated, if anyone has had any luck on modifying weapon variables or spell variables directly the information would definitely help in my pursuit of this as for now I think choice 2 is my best bet.
I don't really think you can edit items in that way.
I've done a bit of experimenting and found this:
The first three bits tell the item not only what level it is, but also what attribute it carries. For example, a normal long sword starts with the value 03 11 28.
What do you do if you want, say, a crystal long sword? Add 100 (or 64 in hex) to those three bits. 03 11 28 becomes 03 11 8C and you have a crystal long sword.
Here's a list that covers all of the upgradable types:
Normal: DEC HEX
Crystal: +100 (+64)
Lightning: +200 (+C8)
Raw: +300 (+012C)
Magic: +400 (+0190)
Enchanted: +500 (+01F4)
Divine: +600 (+258)
Dark: +700 (+2BC)
Fire: +800 (+320)
Chaos: +900 (+384)
Other attributes, unfortunately, seem to be tied to the item and not stored in the save.
I've made a few other notes on the subject, but I don't know how much they would help here.
Hopefully that does help, though.
When i mod my save with the Dark Souls Editor .. it always corrupts my game .. why is it doing that now it never did it before .. i fell off a cliff and lost ll my stuff so now im at 0 souls and humanity idk how to use hex workshop but i have it can anyone help me plz??
also, im fighting Seth the Scaleless and i cant die because my health is at 1bil so i cant progress in the story, is there a way to lower my health so that he could kill me and i can finally be able to kill him??