If you have a file before it corrupted I can fix it for you. A back up of before it corrupted that is.
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If you have a file before it corrupted I can fix it for you. A back up of before it corrupted that is.
Ive updated the item list thank you guys for all ur finds!! I am going to start making a save at the start of the game with everthing. Anyone play online around 11pm -5am Eastern time zone would like to help me out would be great. This is what the save will have. All items, keys, 1 of each upgraded weapon and there different types. All the different armors upgraded, same with helms and all rings. This is going to take alot of time. It took me a week on demon souls it will probably take longer for dark souls. Anyone willing to help please do! I will give credit to all those that help.
Don't know how long I'll be awake, I start training for a new job in morning, but I can help until then. What exactly did you need help with just identifying everything or actually creating this ideal save?
I'm down to help what all will we be doing and will it require bodies on XBLA?
First I got to make the char. Then I want to trade all I have to someone and they give it to the new char. Then we find items edit them or upgrade in game. I am making the char tonight and going to make a list of weapons and stuff.
Well in terms up upgrading I doubt I'll be very helpful, recently started my new game+ and sprinted through it to the final blacksmith so I could make the Gwyn sword so I'm missing all my embers...but with that being considered I do have a very large collection of weapons and/or armor I could contribute. Also I found a pretty unique vendor earlier today. Before you take the sewers up to Undeadburg from firelink shrine. there's a walkway that you can roll onto instead of heading up into the sewer entrance, the one with pillars actually supporting the sewer. There's a vendor at the end of it that sells unique armor, seemingly based off bosses that you've killed. I went by him today and got Gwyn, Gwyndolin, Ornstein, and Iron Golem armor sets.
Aye I have a bunch of things i can trade just pm me you live addy and ill be ready when you message I guess will need to back my save up
Alrighty I've added things to the list that we are missing if any of u have them please post the ids as well with weapons and spells.
noticed a few of the weapon IDs we had posted were incorrect, i'm going through some item modification right now while talking with Mr Rouseau so I'll have an update for everyone in a little after I have some more definitive information on each byte in the sequence.
I opened up my save that was corrupted, "file could not be loaded." Turns out the User_data file in the contents deleted itself 0.o
Tryed inserting the user_data from an older save that i backed up, but horizon didn't like it. Just gave me an error message. Oh well, gotta start a new game :P
The rings should be complete. I'm now looking into armor. I have a long list of helms to go off of :P.
Mags buddy I'm getting sleepy and have to get an SI injection tomorrow shall we just call my contribution the ids I posted a few days back or maybe get together tomorrow? also mags you got a boorkmark with all the ids or something similar I seem to have deleted min and dont want to do it manually xD
@turk and mag I noticed on the updated post theres ids which we found not accounted for >..> If need be I have them hand written. for example newlondo key is marked ??? it is the 07d8 id :P think that was post 103.
lol sorry I started finding out what items are what in my saves... Later on this week. The book mark will be back with more info before I got to bed.
Update of Weapon Modifications: Both Codes below are for Great Lord Greatsword +5 (Gwyn's Sword). The first is the item when in the first slot of bag space(character inventory). The second is the item when in first slot of bag space within bottomless bag. The underscores are only in place to provide a visual comparison.
1) 04D0D5 00000001 02B5C0D9 01000000000000 0190 000000 0640
2) 04D0D5 ________ 02B5C0D9 __000180000000 0190 000000 0600
The teal bytes at the beginning always represent the weapon. These will change based off of the number of upgrades the weapons has received. As Mr. Rouseau previously stated the upgrades go in a system of +100 for each upgrade path, then increase by 1-5 or 1-10 accordingly. For a non-leveled up sword it would simply be 04D0D0. Lv 1 upgrade: 04D0D1, etc. Since this weapon was created from a boss soul however it is unique and cannot increase or decrease to a different path of upgrades(using the 100 scale), so you can't produce a "Chaos Great Lord Greatsword".
The bytes in green represent the items inventory position, previously I had thought this was set in stone but after some more recent testing the number seems to change depending on whether the weapon is in your bag, inventory, equipped, etc.
The red bytes represent durability. This will be the best way to locate you weapons/armor. Bang your weapon against the wall to get a non-common number, say 578, convert to hex, search, GG. The most effective sequence I found to search with was 010000000000XXXX, where the 4 Xs represent your durability, this will greatly help to weed out other factors that may share a number with your durability.
The bytes in yellow are only relevant if the weapon is within your characters inventory and not in the bottomless bag. When the item is in the bottomless bag, the yellow bytes are removed and the orange bytes are added to the item code.
The final set of values I'm still not 100% on. I've seen this particular sword with 0640 listed after while equipped, 0600 while in bottomless, and then 0200 while in inventory but not equipped. I feel the values may have something to do with whether the item is equipped and which slot it's in but I haven't tested it yet.
I'd like to specially thank Mr. Rouseau for the earlier work he did with weapons to help me get this going.
Edit: For anyone looking to determine the hex for a weapon not in your possession you can just drop in guessed codes until you're within the ballpark (spears, swords, etc). If the code you enter doesn't correspond to an actual in game item the save will still load, your item will just be tagged as ??? with zeros for all stats.
Been playing around with values some more. While the information above is obviously valuable for importing in items I still haven't found anything relating to the actual stats of the item (damage, resists, stability, etc.) If anyone has any luck with that please drop me a line...
Edit: Was talking with idlehands earlier and we've come to the conclusion that the variables determining weapon statistics is most likely within the .iso for the game. It saddens me to say this but seeing as neither of us have been able to find any hex relating to the weapon data/statistics, this info being stored on the .iso is the probable reason.
@azulthewise were you replying to my post?
hey bro did you us ethe modtool ? cuase i try to mod my save and it always get corrupted idk why i cant even change the amount of the soul more then 4 digit with out get corrupt or failed to load can you help i always save on the first bond fire and mod the save always happend the save any ideas why ?
4000000000000199 - Soul Of A Great Hero
I don't really see the point in all of this item modding if the fucking save file won't load or gets corrupted every time you try to edit something.... LOL, what a waste of time all this is.
I have my USER_DATA and USER_DATA0a files backed up and they work when I inject them in to a new save file but the second I save and reload the file just won't load at all. This means I have to beat the entire last portion of the game in a single sitting and once I beat it, my save data is garbage. Try working on the corrupted save files first before going all fucking crazy on modding shit that won't matter in the end any way.
i havent had an issue with corrupted saves ever since i lowered the ammount of souls i had. having 999,999,999 souls seems to mess up the save. try lowering it to 0000FF00 and see if that helps.
Since you asked nicely. First I edited a stat and fix it in the con and the checksum in the userdata without injecting. Dragged and drop my save file into quick STFS Repair after the beep the file size stayed the same I load the save and play alittle.Then Signout in the middle of playing. Then I took the save and started extracting the userdate and injecting it. Then user let Horizon resign/rehash.
Is there any chance to find the code to revive dead NPCs or remove sins?
IMHO sometimes is more important than upgrading stats, since is a frequent problem for all of us: if you accidentally attack some NPC merchant or trainer, he comes hostile FOREVER and never stops attacking the player until you kill him, losing all possibility to get some unique items.
I would request specially about Laurentius the pyromancer, found at depths area which I accidentally attacked trying to liberate from a barrel and had to kill him.
Thanks in advance!
Yes in my bookmark where u find the ID of equipped shields/weapons are the game flags of what you have done. Items you have picked up boss killed ect... Good luck finding which one is which...
Its an app I had made a few years ago its in the downloads under apps or stfs. It was made so I didnt have to open up a program and find my save and click resign/rehash... Its faster to drag the save and drop it on the icon. It beeps when it is done. It does not change IDs for you like your profile Id and stuff. You will have to use a different program.
speaking of bookmarks yours will work no matter where the value is or is it like the ones I've made exclusive to your save and im checking now ty ty
The bookmark is for the USER_DATA that you have extracted from the save. I am going to try to finish adding all the weapon name on the 2nd post before work. I will not beable to replay anymore until I get off of work.
hey i downloaded this program when first released and it worked fine but now it seems every time i mod a new save i keep corrupting -.-'' it worked fine before but now it just keeps crashing i used 4 different readers (modio 2.35,modio 3.0, horizon, and USBXTAFGUI_v44) all still corrupt i always make backups so i have an unmodded file then a modded it seems to be this program because if i put the modded one in the usb it corrupts but if i just replace the unmodded one my game works fine.... help?
So basically after you edit the USER_DATA, and re-do the checksum you just drop it in to that quick STFS program and after injecting it back to the DRAKS0005 and resigning it with Horizon it should be okay?
I think you lost me somewhere in that description back there.
my WIP structure now supports stats, iem structure, and has all rings selectable. It's slowly getting to a stable release
I still don't understand where everyone is having problems with corruption, during my testing last night I edited and reloaded my save well over 20+ times alone and never received a corruption. I open the save with modio, extract my user data, change my values, save, redo checksum, save again, replace the user data in modio, rehash/resign, save to usb. my saves been the 4.5 mb since i started and I've never had problems with that either. I honestly think it has to do with doing it all in offline. I do every hex while I'm in a party with friends or even alone and have never had problems. The only time I've seen corruptions is what I'm editing a save in online mode...
Can i just doublecheck some things with you all, is the inventory always within a specific offset range (if so where's it start and end?) and is there still a point to me constructing this bookmark updater or will the structure file render it obsolete?
I'm looking to redesign the app to make it more efficient as the current method is slow and seemingly unsupportive in comparison to what i could make if the conditions are right.
That's gotta be what it is then...as soon as you DO go in online mode though, prepare for corruption my friend. It's weird because I have a save file just before heading in to the Darkwood Garden and as soon as I kill the giant butterfly there and go to quit and save...it corrupts the file upon load. Maybe I'll try doing it in offline mode or something....that means you have to always be in party chat even if it's by yourself.
But yeah, mine is corrupting every time I save and quit...meaning I have to complete the rest of the game in a single sitting, which is like 20-30 more hours of game play all at once...it's not gonna happen unless someone finds a way around it. Also, I still don't understand how that one guy is keeping his file size at 8.5. As soon as you tamper with the file (meaning injecting ANYTHING in to it) the size decreases from 8.5 to 4.5 megs...right now mine is at 4.99 megs but I can tell when it gets corrupted because it will go down to 4.6...that means it's no good...mine has to be at 4.99 to load.
What I've been doing is just injecting the USER_DATA and USER_DATA0a in to a fresh 8.5 meg file and it lowers it to 4.99 when rehashing with Horizon. It will load, it just won't save properly afterwards. If I use that quick STFS thing or whatever, it corrupts the file and changes it to 4.60 megs.
I really can't understand how people are making this work except for the whole offline thing. I've been playing online, I just modded my souls so I can buy crap without having to grind and I edited my crafting materials so I can upgrade whatever I want and it's still corrupting. I'm not even doing anything crazy with it...just trying to save time on grinding out souls / crafting items.
Any way, whatever, maybe ill try playing in offline mode and perhaps just trying to inject USER_DATA instead of the USER_DATA0a file along with it... I edited this shit before but only injected the USER_DATA file and I was able to play for a VERY long time in online mode ...after I tried to edit it again, it worked, but this shit started happening now...meh. I dunno, it's gay.
I was having issues early on with Horizon and Modio ended up working for me so that's why I went that route. Also I never touch the USER_DATA0a file. It has similarities to the USER_DATA file but I just leave it alone and everything seems to work fine. I've been continually playing off my usb on the 4.5meg save though and thats been fine. I've also had luck with online though. Generally I'll finish editing my save and then load it up while still in offline mode, once it loads i save/quit. Then I'll dashboard, leave xbox party, and load the game in online play and it works fine. If I want to edit my file again I'll save/quit, dashboard and join a file, and then reload the save in offline mode. Save/quit to make sure its designated as an offline save and I can hex it fine again and reload it with no corruptions.
With the weapons I was working with last night they were in a general range but bookmarks were inefficient. When I swapped out all the swords I was working with for 6 new random assorted weapons the bookmarks I originally had for the swords weren't accurate anymore. I had assumed the new weapons would be directly in place of them but some were slightly off whereas others were in a different location all together. It seems like the location of the weapons within the hex will change dependant on if they are in the bottomless bag or within your inventory in addition to changing depending on what weapon you're looking for. I think the most viable solution would be able to map out the codes that indicate the actual weapon you're looking for as the location in hex will change but the basic weapon ID will not.