Re: Dark Souls Modding Discussion Only!
Please Dont double post id even if they "look nice" as we already have them. Doing testing with the bottomless box and once an instance of the item is put into the bottomless box you can swap out (I left one in my invent for good messure) the id for something similar in length then simply move back the original item without problem which will provide an avenue for super edited saves still doing some testing to refine the idea and make sure there arent any draw backs.
Re: Dark Souls Modding Discussion Only!
Quote:
Originally Posted by
azulthewise
Please Dont double post id even if they "look nice" as we already have them. Doing testing with the bottomless box and once an instance of the item is put into the bottomless box you can swap out (I left one in my invent for good messure) the id for something similar in length then simply move back the original item without problem which will provide an avenue for super edited saves still doing some testing to refine the idea and make sure there arent any draw backs.
so grouchy all the time lol, get drunk and put a smile on
Re: Dark Souls Modding Discussion Only!
Quote:
Originally Posted by
azulthewise
Please Dont double post id even if they "look nice" as we already have them. Doing testing with the bottomless box and once an instance of the item is put into the bottomless box you can swap out (I left one in my invent for good messure) the id for something similar in length then simply move back the original item without problem which will provide an avenue for super edited saves still doing some testing to refine the idea and make sure there arent any draw backs.
I've seen many double posts of ID's from you and Turk...
Re: Dark Souls Modding Discussion Only!
Only double post(ID) from me would be the corrected edits made in a separate post get your shit right. I'm not posting the same ids over for the appearance. Ill save the smiles for after the work. anyways that is off topic so I wont be doing this bs. Start using common sense. Okay on topic I had a chance to sit with my user_data for a sec once you bring items back into your invent if swapped out the file does assign a new place to it. However I'm still unable to locate the bottomless box I've attempted looking for the values of what I have in there with no luck in either the user data or the user data0a file. So I'm guessing the item IDs are changed once an Item goes into the Box? Update: SO I also started looking for the quantity (searching both entire files) as I figured that wouldnt change but I still can find any traces of the items in there is that even possible?
Re: Dark Souls Modding Discussion Only!
4000000000000176 - Souvenir of Reprisal
Re: Dark Souls Modding Discussion Only!
Is the modeling program actually up? The link just takes you to page 4 of the forums... Anyway was wondering if anyone else has made any progression on modifying spells or items directly. I'm pretty satisfied with the item collection I've managed to obtain so my new goal is to obtain the actual sword that Lord Gwyn uses when you fight him. It's the greatsword you can craft with his soul but enchanted. The enchant looks very similar to the Sunlight Blade enchant. So I've looked through my options and come down to this...
1) I can attempt to find the hex indicating Gwyn and see if there's a weapon code right there for it. Would probably take quite a while but we had success doing this in previous games to obtain boss related items.
2) Locate the hex for the sword and determine if there's a section which determines if the weapon has an aura on it. Locate the hex for the Sunlight Blade and determine which part of that hex represents the aura it bestows on a weapon. Combine the 2 and modify the duration and voila.
So as originally stated, if anyone has had any luck on modifying weapon variables or spell variables directly the information would definitely help in my pursuit of this as for now I think choice 2 is my best bet.
Re: Dark Souls Modding Discussion Only!
I don't really think you can edit items in that way.
I've done a bit of experimenting and found this:
The first three bits tell the item not only what level it is, but also what attribute it carries. For example, a normal long sword starts with the value 03 11 28.
What do you do if you want, say, a crystal long sword? Add 100 (or 64 in hex) to those three bits. 03 11 28 becomes 03 11 8C and you have a crystal long sword.
Here's a list that covers all of the upgradable types:
Normal: DEC HEX
Crystal: +100 (+64)
Lightning: +200 (+C8)
Raw: +300 (+012C)
Magic: +400 (+0190)
Enchanted: +500 (+01F4)
Divine: +600 (+258)
Dark: +700 (+2BC)
Fire: +800 (+320)
Chaos: +900 (+384)
Other attributes, unfortunately, seem to be tied to the item and not stored in the save.
I've made a few other notes on the subject, but I don't know how much they would help here.
Hopefully that does help, though.
Re: Dark Souls Modding Discussion Only!
When i mod my save with the Dark Souls Editor .. it always corrupts my game .. why is it doing that now it never did it before .. i fell off a cliff and lost ll my stuff so now im at 0 souls and humanity idk how to use hex workshop but i have it can anyone help me plz??
also, im fighting Seth the Scaleless and i cant die because my health is at 1bil so i cant progress in the story, is there a way to lower my health so that he could kill me and i can finally be able to kill him??