Re: Dark Souls Modding Discussion Only!
Quote:
Originally Posted by
Magnus Hydra
Yes in my bookmark where u find the ID of equipped shields/weapons are the game flags of what you have done. Items you have picked up boss killed ect... Good luck finding which one is which...
Its an app I had made a few years ago its in the downloads under apps or stfs. It was made so I didnt have to open up a program and find my save and click resign/rehash... Its faster to drag the save and drop it on the icon. It beeps when it is done. It does not change IDs for you like your profile Id and stuff. You will have to use a different program.
So basically after you edit the USER_DATA, and re-do the checksum you just drop it in to that quick STFS program and after injecting it back to the DRAKS0005 and resigning it with Horizon it should be okay?
I think you lost me somewhere in that description back there.
Re: Dark Souls Modding Discussion Only!
my WIP structure now supports stats, iem structure, and has all rings selectable. It's slowly getting to a stable release
Re: Dark Souls Modding Discussion Only!
Quote:
Originally Posted by
MST246
All I found was the "ring of sacrifice" on that ledge.Where exactly are you talking about?
maybe there's a trigger for the guy to appear but that's the right ledge. he sold me all kinds of badass armor
Re: Dark Souls Modding Discussion Only!
I still don't understand where everyone is having problems with corruption, during my testing last night I edited and reloaded my save well over 20+ times alone and never received a corruption. I open the save with modio, extract my user data, change my values, save, redo checksum, save again, replace the user data in modio, rehash/resign, save to usb. my saves been the 4.5 mb since i started and I've never had problems with that either. I honestly think it has to do with doing it all in offline. I do every hex while I'm in a party with friends or even alone and have never had problems. The only time I've seen corruptions is what I'm editing a save in online mode...
Re: Dark Souls Modding Discussion Only!
Can i just doublecheck some things with you all, is the inventory always within a specific offset range (if so where's it start and end?) and is there still a point to me constructing this bookmark updater or will the structure file render it obsolete?
I'm looking to redesign the app to make it more efficient as the current method is slow and seemingly unsupportive in comparison to what i could make if the conditions are right.
Re: Dark Souls Modding Discussion Only!
That's gotta be what it is then...as soon as you DO go in online mode though, prepare for corruption my friend. It's weird because I have a save file just before heading in to the Darkwood Garden and as soon as I kill the giant butterfly there and go to quit and save...it corrupts the file upon load. Maybe I'll try doing it in offline mode or something....that means you have to always be in party chat even if it's by yourself.
But yeah, mine is corrupting every time I save and quit...meaning I have to complete the rest of the game in a single sitting, which is like 20-30 more hours of game play all at once...it's not gonna happen unless someone finds a way around it. Also, I still don't understand how that one guy is keeping his file size at 8.5. As soon as you tamper with the file (meaning injecting ANYTHING in to it) the size decreases from 8.5 to 4.5 megs...right now mine is at 4.99 megs but I can tell when it gets corrupted because it will go down to 4.6...that means it's no good...mine has to be at 4.99 to load.
What I've been doing is just injecting the USER_DATA and USER_DATA0a in to a fresh 8.5 meg file and it lowers it to 4.99 when rehashing with Horizon. It will load, it just won't save properly afterwards. If I use that quick STFS thing or whatever, it corrupts the file and changes it to 4.60 megs.
I really can't understand how people are making this work except for the whole offline thing. I've been playing online, I just modded my souls so I can buy crap without having to grind and I edited my crafting materials so I can upgrade whatever I want and it's still corrupting. I'm not even doing anything crazy with it...just trying to save time on grinding out souls / crafting items.
Any way, whatever, maybe ill try playing in offline mode and perhaps just trying to inject USER_DATA instead of the USER_DATA0a file along with it... I edited this shit before but only injected the USER_DATA file and I was able to play for a VERY long time in online mode ...after I tried to edit it again, it worked, but this shit started happening now...meh. I dunno, it's gay.
Re: Dark Souls Modding Discussion Only!
I was having issues early on with Horizon and Modio ended up working for me so that's why I went that route. Also I never touch the USER_DATA0a file. It has similarities to the USER_DATA file but I just leave it alone and everything seems to work fine. I've been continually playing off my usb on the 4.5meg save though and thats been fine. I've also had luck with online though. Generally I'll finish editing my save and then load it up while still in offline mode, once it loads i save/quit. Then I'll dashboard, leave xbox party, and load the game in online play and it works fine. If I want to edit my file again I'll save/quit, dashboard and join a file, and then reload the save in offline mode. Save/quit to make sure its designated as an offline save and I can hex it fine again and reload it with no corruptions.
Quote:
Originally Posted by
NeoRizer
That's gotta be what it is then...as soon as you DO go in online mode though, prepare for corruption my friend. It's weird because I have a save file just before heading in to the Darkwood Garden and as soon as I kill the giant butterfly there and go to quit and save...it corrupts the file upon load. Maybe I'll try doing it in offline mode or something....that means you have to always be in party chat even if it's by yourself.
But yeah, mine is corrupting every time I save and quit...meaning I have to complete the rest of the game in a single sitting, which is like 20-30 more hours of game play all at once...it's not gonna happen unless someone finds a way around it. Also, I still don't understand how that one guy is keeping his file size at 8.5. As soon as you tamper with the file (meaning injecting ANYTHING in to it) the size decreases from 8.5 to 4.5 megs...right now mine is at 4.99 megs but I can tell when it gets corrupted because it will go down to 4.6...that means it's no good...mine has to be at 4.99 to load.
What I've been doing is just injecting the USER_DATA and USER_DATA0a in to a fresh 8.5 meg file and it lowers it to 4.99 when rehashing with Horizon. It will load, it just won't save properly afterwards. If I use that quick STFS thing or whatever, it corrupts the file and changes it to 4.60 megs.
I really can't understand how people are making this work except for the whole offline thing. I've been playing online, I just modded my souls so I can buy crap without having to grind and I edited my crafting materials so I can upgrade whatever I want and it's still corrupting. I'm not even doing anything crazy with it...just trying to save time on grinding out souls / crafting items.
Any way, whatever, maybe ill try playing in offline mode and perhaps just trying to inject USER_DATA instead of the USER_DATA0a file along with it... I edited this shit before but only injected the USER_DATA file and I was able to play for a VERY long time in online mode ...after I tried to edit it again, it worked, but this shit started happening now...meh. I dunno, it's gay.
Re: Dark Souls Modding Discussion Only!
Quote:
Originally Posted by
8Ball
Can i just doublecheck some things with you all, is the inventory always within a specific offset range (if so where's it start and end?) and is there still a point to me constructing this bookmark updater or will the structure file render it obsolete?
I'm looking to redesign the app to make it more efficient as the current method is slow and seemingly unsupportive in comparison to what i could make if the conditions are right.
With the weapons I was working with last night they were in a general range but bookmarks were inefficient. When I swapped out all the swords I was working with for 6 new random assorted weapons the bookmarks I originally had for the swords weren't accurate anymore. I had assumed the new weapons would be directly in place of them but some were slightly off whereas others were in a different location all together. It seems like the location of the weapons within the hex will change dependant on if they are in the bottomless bag or within your inventory in addition to changing depending on what weapon you're looking for. I think the most viable solution would be able to map out the codes that indicate the actual weapon you're looking for as the location in hex will change but the basic weapon ID will not.