Re: Dark Souls Modding Discussion Only!
Quote:
Originally Posted by
hk11
Structures file works now, thanks!
I noticed in Turk's screen shot it would have the item id and then the item name below that. When I look at it, the item names do not display. I see IDTYPE of goods, weapon, armor, rings, and one unknown one. Below that is int32 value that I "think" is the item ID.
Also my output displays : "WARNING: Array length greater then max array length (109829) for unknowna[000000000001AD05], setting to 30000."
Im really just trying to find a way to change the quantity of large titanite chunks. I have been successful with changing souls, humanity, stats etc with hex workshop but I'm sort of swimming when it comes to items. I've read through this entire thread but I think I am missing something.
4000000000000406 - Titanite Chunk = 4000000000000406 then look at the next 32 byte and hat is ur amount change it to 63 for 99. so u will see 400000000000040600000063:bigsmile:
Re: Dark Souls Modding Discussion Only!
Quote:
Originally Posted by
hk11
Structures file works now, thanks!
I noticed in Turk's screen shot it would have the item id and then the item name below that. When I look at it, the item names do not display. I see IDTYPE of goods, weapon, armor, rings, and one unknown one. Below that is int32 value that I "think" is the item ID.
Also my output displays : "WARNING: Array length greater then max array length (109829) for unknowna[000000000001AD05], setting to 30000."
Im really just trying to find a way to change the quantity of large titanite chunks. I have been successful with changing souls, humanity, stats etc with hex workshop but I'm sort of swimming when it comes to items. I've read through this entire thread but I think I am missing something.
The array thing is an oversight on my end and could be ignored. As for the item id thing, what version hex workshop are you using. Im just wondering if an older version isnt liking the case statement. Also the itemid will be unknown if it's not in the file yet as well. Even though it has a large number of items, it's not entirely complete.
Edit: The structure is also set to default to a basic long value if you set the itemIDTYPE to an unknown value. So if it doesnt register as a goods, ring, armor, or weapon then that what it would do.
Re: Dark Souls Modding Discussion Only!
Quote:
Originally Posted by
Magnus Hydra
4000000000000406 - Titanite Chunk = 4000000000000406 then look at the next 32 byte and hat is ur amount change it to 63 for 99. so u will see 400000000000040600000063:bigsmile:
Thanks that worked great.
Re: Dark Souls Modding Discussion Only!
Quote:
Originally Posted by
turk645
The array thing is an oversight on my end and could be ignored. As for the item id thing, what version hex workshop are you using. Im just wondering if an older version isnt liking the case statement. Also the itemid will be unknown if it's not in the file yet as well. Even though it has a large number of items, it's not entirely complete.
Edit: The structure is also set to default to a basic long value if you set the itemIDTYPE to an unknown value. So if it doesnt register as a goods, ring, armor, or weapon then that what it would do.
I have 6.6. I could be something I am doing wrong :D
Re: Dark Souls Modding Discussion Only!
From looking at the list, this is what we're missing now
Hammers:
Pickaxe
Large hammers:
Great Club
Spears:
Dragonslayer Spear
Poles:
Titanite Catch Pole
Gargoyle's Halberd
Crossbows:
Avelyn
Curved Swords:
Shotel
Server (I thought I posted an ID for that one)
Large Swords:
Flamberge
Greatsword
Catalysts:
Oolacile Catalyst
Beatrice's Catalyst
Pyro:
Pyro Flame (ascended/2nd one)
Talisman:
Canvas Talisman
Daggers:
Priscilla's dagger
Ghost Blade
Straight Sword:
Balder Side Sword
(missing from weapons, too early in the morning for armor)
Also, small matter, but the "Black Knight Sword" is a large sword. The BK Sword and Greatsword are both large swords, the Greatsword is just even bigger. Dark Hand is a fist weapon, but it also functions as a shield in the offhand.... it's in Talismans now... but it's kinda odd as an item, so.. yeah.
Re: Dark Souls Modding Discussion Only!
Here's some of the items. Also there are 2 type of Ghost Blades the Jagged and Regular.
Pickaxe- 00031CE0
Greatsword- 00055B18
Jagged Ghost Blade- 0006263A
Balder Side Sword- 000C44A0
Pyromancy Flame +5 (Ascended)- 00145514
Magic Avelyn +6- 00131C36
Chaos Server +3- 0006E157
Re: Dark Souls Modding Discussion Only!
07AD41 Shotel
Had this one up previously. Won't have any time to look up the others but the Flamberge you can pick off the ground right where the giant skeleton is in the graveyard before the Catacombs.
Re: Dark Souls Modding Discussion Only!
Quote:
Originally Posted by
cowboy713
07AD41 Shotel
Had this one up previously. Won't have any time to look up the others but the Flamberge you can pick off the ground right where the giant skeleton is in the graveyard before the Catacombs.
I believe that is actually the Zweihander.