Re: Dark Souls Modding Discussion Only!
:P i will have every weapon properly labled soon.
Edit: >.> There are 4 IDs for the Crystal Ring Sheild. They all have the same stats
Re: Dark Souls Modding Discussion Only!
Found a problem with your Dark Souls Beta .3 Save. Since the character has 999999 hp, you can not progress in the Dukes Archives. You must die to Scaleless to progress.
Re: Dark Souls Modding Discussion Only!
Quote:
Originally Posted by
KiLLeGaCy
Found a problem with your Dark Souls Beta .3 Save. Since the character has 999999 hp, you can not progress in the Dukes Archives. You must die to Scaleless to progress.
power within kills you, mod your health down to normal levels or lower your curse resist.
Re: Dark Souls Modding Discussion Only!
Lifehunt Scythe ID is the Divine Longbow + 5 ID.
Re: Dark Souls Modding Discussion Only!
Quote:
Originally Posted by
Furui mono
Lifehunt Scythe ID is the Divine Longbow + 5 ID.
00119018 - Lifehunt Scythe that is what the correct sythe id should be
Edit: at this rate, hopefully i can get an update to the structure soon to have every base id.
Re: Dark Souls Modding Discussion Only!
I see there is a spell count and I've been playing around with that with no success, is there any way to increase the number of uses for spells? Or is this not doable because of how the spell uses are already set permanently?
Re: Dark Souls Modding Discussion Only!
i would like to see this as well but i think that information is contained with the .iso
Quote:
Originally Posted by
Furui mono
Wait... on the ID's page it says the Lifehunt Scythe ID is 1251DD. Anyway, I see there is a spell count and I've been playing around with that with no success, is there any way to increase the number of uses for spells? Or is this not doable because of how the spell uses are already set permanently?
Re: Dark Souls Modding Discussion Only!
Quote:
Originally Posted by
Furui mono
I see there is a spell count and I've been playing around with that with no success, is there any way to increase the number of uses for spells? Or is this not doable because of how the spell uses are already set permanently?
I modded the spells uses (someone posted how to a couple of pages back). I modded the uses to 999 :) However as soon as you rest at a bonfire they reset back to normal... To find the uses you have to take your amount of uses and multiply it by 3, for example if I had 11 uses then I would go 11x3=33 (33=21 in hex) so you would search for 00000021 in hex. Also an easier way is to search for the spell ID then the amount of uses (ie. 000014BE00000021 = Wraith of the Gods spell with 11 uses).