making save game editors- requirements.
Hey all!
Could someone point me to a way to create save game editors? I noticed some are in C#. I would like to know if there are some created in C++? I particularly would be interested in VC2010 or Embarcedaro C++Builder types.
Also, what are the libraries is it linked against? I noticed some of the rehashing stuff is included.
I have a few hex editors and I modify using differentials, but everytime I start doing it, someone else beat me to it already ;) haha, no problem, I would like to to it for fun.
Thanks!
Re: making save game editors- requirements.
You can write them in any language you can do basic file I/O in. There are a few Xbox 360 libraries around, one of more used ones is X360 for .NET languages (http://skunkiebutt.com/?page_id=362). There aren't any libs for C/C++ as far as I know but if you make an app that requires people to extract their savedata first then you shouldn't need one.