Re: [RELEASE] SKYRIM Semi-Legit Save Before Character Creation
Thanks for the save and you only have to change Just the device id and gt id. I think.
Re: [RELEASE] SKYRIM Semi-Legit Save Before Character Creation
updated it guys. try the new one out
2 Attachment(s)
Re: [RELEASE] SKYRIM Semi-Legit Save Before Character Creation
Here is the save I edited using the PC version's console commands. Hopefully it saved and transferred everything over properly.
It has everything that's mentioned in the first post PLUS (As a bonus) 9,999 gold; 999 lockpicks and 500 Carry Weight.
All you have to do is replace the IDs (Which have been zero'd out/anonymized) with yours and then rehash and resign. Or you can leave it as is if you like. (Anonymized saves will still work on your Xbox 360. Or at least it does for me!)
I have included a rar'd version, a zipped version and will include a megaupload version for those who don't have winrar or winzip or 7-Zip.
http://www.megaupload.com/?d=RSY6C8MU
Re: [RELEASE] SKYRIM Semi-Legit Save Before Character Creation
Thanks. I edited my first one, added a few more things in there, and included the whole save file instead of just the gamesave.dat
Re: [RELEASE] SKYRIM Semi-Legit Save Before Character Creation
No problem. Keep both mine and yours up in the first post.
By the way, one thing: Apparently the carry weight did not carry over properly and it stays normal (Starts off as 300), but everything else works fine.
There's a catch, though! At first you will see normal values... But after you use your skills (I.E. One-Handed, Blocking, Lightarmor, Destruction, etc.) and equip stuff, you should begin to notice the changes and all the values will be exactly what I set them to, as was mentioned in the first post.
So don't be alarmed if the values still seem normal at first. You will notice the change eventually because I just tested it out myself.
That is all. Thanks and happy gaming! Cheers!
Re: [RELEASE] SKYRIM Semi-Legit Save Before Character Creation
Also noticed another thing. Loaded up my modded gamesave, immediately saved over it (to fix the screenshot -- i'm anal like that), played through to where my hands weren't tied anymore, checked skills and they were normal. Reloaded another mod save, didn't save over it, played through, and my modded skills are there. So I guess moral of the story is don't save over the modded save? Not sure what went on there. Everything is fine now, though.
Re: [RELEASE] SKYRIM Semi-Legit Save Before Character Creation
Quote:
Originally Posted by
shotgunn
updated it guys. try the new one out
Sure will. Sorry about the other one not working. I really appreciate your efforts though. I'll try this other one and give feedback asap. :-l
Re: [RELEASE] SKYRIM Semi-Legit Save Before Character Creation
Quote:
Originally Posted by
shotgunn
Also noticed another thing. Loaded up my modded gamesave, immediately saved over it (to fix the screenshot -- i'm anal like that), played through to where my hands weren't tied anymore, checked skills and they were normal. Reloaded another mod save, didn't save over it, played through, and my modded skills are there. So I guess moral of the story is don't save over the modded save? Not sure what went on there. Everything is fine now, though.
Yeah true. I will keep that in mind. I always keep the modded save in a different slot away from my next save so that I can use it over and over without having to put it back on the hard drive every time I want to start a new character. Like a template.