Re: [Updated !] Dark Souls - Save editor V 1.9.0.0
Quote:
Originally Posted by
Derpitalism
I've just been informed of something pretty interesting that may benefit this mod tool when you finally have the option to add in armor.
Apparently any armor that typically is non-upgradeable can be set to +10 regardless and it will Rename it to ?ProtectorName? along with the stats on it scaling as if it were a normal armor being upgraded.
i.e. Smough's armor now gives 848 physical defense.
How exactly is this done? Some new armor would be nice for how hard the enemies hit in NG +++.
Re: [Updated !] Dark Souls - Save editor V 1.9.0.0
when i mod stuff like the durability 10 to higher
Re: [Updated !] Dark Souls - Save editor V 1.9.0.0
[QUOTE=ihadtroll4lunchlol;60208]when i mod stuff like the durability 10
Re: [Updated !] Dark Souls - Save editor V 1.9.0.0
when i mod stuff like the durability like 2 10
Re: [Updated !] Dark Souls - Save editor V 1.9.0.0
Quote:
Originally Posted by
riku123
I noticed so many people worrying about corrupt saves...
MAKE BACK-UPS!!!!¡!!!¡!!¡!!!¡¡!!!
Yeah you would think that they would get that part but still not many do. It's one of the most important rules of modding......BACK UP YOUR SAVE! It's common sense actually lol!
Re: [Updated !] Dark Souls - Save editor V 1.9.0.0
thanks alot this will come in handy
Re: [Updated !] Dark Souls - Save editor V 1.9.0.0
Thanks a lot.
Wish to see armor editing version soon
Re: [Updated !] Dark Souls - Save editor V 1.9.0.0
I've been the investigating the Armour problem recently and the reason it doesn't work is that the hex codes in the armor.all.txt file are wrong. All items need to begin with 1 and not 0.
For example - for a Brigand Hood + 10
Change the entry from 000000000000C35A to 100000000000C35A
The easiest thing to do is a global substitute on the whole file replacing the first 0 with a 1.