Re: Version 2.3 Bug Report
Attune Magic worked for me!
First of all, Jappi, THANK YOU SO MUCH for this wonderful program. Can't express in mere words how much more I'm able to enjoy this great game because of your fantastic tool. Please keep improving it.
Now, for those of you that are having problems with not being able to attune your spells/magic, here's what worked for me after several trial-and-error. Like most of you, I tried adding certain spells like WoG or CMW in the EmptySlot, and tried to attune it at the bonfire without success. The WoG and CMW show up in my inventory but are not available in the Attune Magic screen.
To make it work, try this:
1) In the editor, scan your magic or spell items.
2) Replace one of your existing spell/magic with the one you want, choose quantity, then SetItem.
3) For example, highlight Homeward (or anything you don't care for) if you have already have it, then use the drop-down list at the bottom and choose WoG (or whatever you want to replace it with), set the qty (like 2, 5, 10, etc.), then click on SetItem.
4) Save Changes, then File> Save + Fix STFS.
5) Load the save and at the bonfire, you should now be able to see the spell/magic in the Attune Magic screen and add it to one of your open slots.
6) I replaced several of my existing spells (like Homeward, Heal, Hush, etc.) with more useful ones (like WoG, CMW, Crystal Soul Spear, TWoP, etc.), with quantities set at 10.
7) Again, it worked for me only when I REPLACED AN EXISTING SPELL/MAGIC.
Try it and let us know if you're successful too...
Re: Version 2.3 Bug Report
One additional note: PLEASE MAKE A BACKUP OF YOUR SAVE BEFORE USING ANY EDITOR! I always do.
Re: Version 2.3 Bug Report
Quote:
Originally Posted by
caseylee
One additional note: PLEASE MAKE A BACKUP OF YOUR SAVE BEFORE USING ANY EDITOR! I always do.
It's the #1 golden rule of modding lol! BACK UP YOUR SAVES! :yeah:
Re: Version 2.3 Bug Report
when i try to run this i get an error "Dark Souls.exe has stopped working" and i don't know what i'm doing wrong, can anybody help?
Re: Version 2.3 Bug Report
Quote:
Originally Posted by
caseylee
To make it work, try this:
1) In the editor, scan your magic or spell items.
2) Replace one of your existing spell/magic with the one you want, choose quantity, then SetItem.
3) For example, highlight Homeward (or anything you don't care for) if you have already have it, then use the drop-down list at the bottom and choose WoG (or whatever you want to replace it with), set the qty (like 2, 5, 10, etc.), then click on SetItem.
4) Save Changes, then File> Save + Fix STFS.
5) Load the save and at the bonfire, you should now be able to see the spell/magic in the Attune Magic screen and add it to one of your open slots.
6) I replaced several of my existing spells (like Homeward, Heal, Hush, etc.) with more useful ones (like WoG, CMW, Crystal Soul Spear, TWoP, etc.), with quantities set at 10.
7) Again, it worked for me only when I REPLACED AN EXISTING SPELL/MAGIC.
Try it and let us know if you're successful too...
Well like I showed yesterday, I tried putting in a spell for Attune Magic, meaning I was generating it raw, I don't think it has a set place to go once the tool writes it so it stays in your inventory like an item. I will try your method Casey and I'll once again post a video, I'll do this with a PyroMancer or a Sorcerer. Since they both get spells.
Re: Version 2.3 Bug Report
Quote:
Originally Posted by
kois
when i try to run this i get an error "Dark Souls.exe has stopped working" and i don't know what i'm doing wrong, can anybody help?
As for your problem, run it as Administrator if you're on Vista/7
Re: Version 2.3 Bug Report
i'm on 7 and i already tried that.
Re: Version 2.3 Bug Report
Quote:
Originally Posted by
kois
i'm on 7 and i already tried that.
you need Net framework 3.5 or higher... if you dont know , use google and search for Net Framework 4.0 , download and install it.
if you already have the netframework , then it may be a compatible issue... what system are you running ? x86/x64 ?