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Kitase: Square 'learnt a lesson' with FF XIII, franchise needs more frequent releases
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Apart from numerous re-releases and spin-offs, the Final Fantasy series isn't exactly known for its frequency.
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The most recent title,
Final Fantasy XIII, was released in Japan in 2009 – four years into the lifespan of the current generation of consoles. Speaking to GameReactor, Final Fantasy producer Yoshinori Kitase expressed his belief that Square-Enix needs to speed up development times to keep the series successful.
Kitase pointed to annual western franchises like Assassin's Creed, Call of Duty and Battlefield, saying that the one to two year development cycle would be "the best way to keep [Final Fantasy] fans interested and attracted to the franchise." He elaborated that Square "learnt a lesson" from the long development of
Final Fantasy XIII, and that subsequently,
Final Fantasy XIII-2 has taken around one and a half years to complete.
It's worth pointing out that
XIII-2 reuses many of
XIII's assets and, indeed, some of its characters, which probably helped speed things up considerably. Of course, there are other ways to shorten development time ... opening a
new studio, perhaps?
Re: Kitase: Square 'learnt a lesson' with FF XIII, franchise needs more frequent rele
that would be awesome if we had more frequent releases of Final Fantasy, nice information shared :)
Re: Kitase: Square 'learnt a lesson' with FF XIII, franchise needs more frequent rele
nonono, I dont want a FF title every year, It would kill the series the same way Activision has killed both CoD and Guitar Hero. 2 years at the very minimum, at least to either enhance their engine even more so or to build a whole new engine.
Re: Kitase: Square 'learnt a lesson' with FF XIII, franchise needs more frequent rele
I didn't care for the gameplay
Re: Kitase: Square 'learnt a lesson' with FF XIII, franchise needs more frequent rele
Quote:
Originally Posted by
Paprika
nonono, I dont want a FF title every year, It would kill the series the same way Activision has killed both CoD and Guitar Hero. 2 years at the very minimum, at least to either enhance their engine even more so or to build a whole new engine.
I agree with this. Once they decide to release one a year or so then they start to cut corners and it starts to feel like the same game with different backgrounds.