Re: [Tutorial] Dungeon Defenders- Character Modding Tutorial *v2*
Quote:
Originally Posted by
Raklik
here is a chart that i ended up making last night with char stats that work for modding. Everything is listed from top to bottom in order it goes in while editing to make it even easier for you. Enjoy
---------------------- squ -------------------------- app ----------------------- monk --------------------------- hunt
ply hlth ------ 1.5mil== 00 16 e3 60 ------ 1.5mil== 00 16 e3 60 ----- 1.5mil== 00 16 e3 60 ----- 1.5mil== 00 16 e3 60
ply sped ----- 50k == 00 00 c3 50 -------- 50k == 00 00 c3 50 -------- 50k == 00 00 c3 50 ------ 50k == 00 00 c3 50
ply damg ---- 50k == 00 00 c3 50 -------- 50k == 00 00 c3 50 -------- 50k == 00 00 c3 50 ------- 50k == 00 00 c3 50
ply castspd -- 50k == 00 00 c3 50 ------- 50k == 00 00 c3 50 -------- 50k == 00 00 c3 50 ------- 50k == 00 00 c3 50
ability ------- 150k == 00 00 c3 50 ------ 50k == 00 00 c3 50 -------- 50k == 00 00 c3 50 ------- 50k == 00 00 c3 50
ability ------- 250k == 00 00 c3 50 ------ 50k == 00 00 c3 50 -------- 50k == 00 00 c3 50 ------- 50k == 00 00 c3 50
twr hlth ----- 2 mil == 00 1e 84 80 ------ 2 mil == 00 1e 84 80 ------- 2 mil == 00 1e 84 80 ------- 2 mil == 00 1e 84 80
twr atkspd -- 8000 == 00 00 1f 40 ------ 8000 == 00 00 1f 40 ------- 2 mil == 00 1e 84 80 ------ 2 mil == 00 1e 84 80
twr damg --- 2 mil == 00 1e 84 80 ------ 2 mil == 00 1e 84 80 -------- 2 mil == 00 1e 84 80 ------ 2 mil == 00 1e 84 80
twr rang ---- 2 mil == 00 1e 84 80 ------ 2 mil == 00 1e 84 80 -------- 750 == 00 00 02 ee ------ 1000 == 00 00 03 e8
char lvl ----- 2 mil == 00 1e 84 80 ------ 2 mil == 00 1e 84 80 -------- 2 mil == 00 1e 84 80 ------- 2 mil == 00 1e 84 80
**props to SSSTONERRR for helping me out with my noobness in spacing, lol**
Nice chart, buy you did not say what your character levels were, so people might get confused- just saying
Re: [Tutorial] Dungeon Defenders- Character Modding Tutorial *v2*
bow do you lnow how much experience u have for 210
Re: [Tutorial] Dungeon Defenders- Character Modding Tutorial *v2*
for level 210 you don't have to worry about experience total. experience will auto adjust itself once you login to game. The only thing you have to worry about hex editing is the character level itself. for level 210 character code with be 00 00 00 D2 and you would have a total of 859 skill points to distribute for your character without them resetting back to 0 again.
Re: [Tutorial] Dungeon Defenders- Character Modding Tutorial *v2*
I just want to know about the "item color 1" and "item color 2"
both are 1 byte and I can't find a list anywhere as the what hex codes are what colors..do you happen to have a list that you could share?
I've gotten everything else but this, I'm trying 09 09 but haven't tried it in game to see what color that changes too...
1 Attachment(s)
Re: [Tutorial] Dungeon Defenders- Character Modding Tutorial *v2*
Hey I am having trouble pinpointing where the stats start can u give me a hand?
Attachment 5096
It would be greatly appreciated. Thanks.
Re: [Tutorial] Dungeon Defenders- Character Modding Tutorial *v2*
Quote:
Originally Posted by
erikomg
Okay i talked to you yesterday and i was looking on the internet trying to find a good hex decimal calculator and found this chart on colors.
http://www.random411.com/html-color-...t%5Cindex.html
Now they only use 3 sets or 6 digit hex and I know there are 8 digits on the hex editor slots on the diagram from idlehands picture. would these still work if i just used these codes with 00 in front of them?
second question. one the chart i was talking about from you and idlehands pictures on editing character and weapons, do i have to change the primaries and the secondaries and the 2 digits slots for item color and item secondary? or just use the primary and secondary with the glows... thats where i am lost on the matter... my luck the answer is in front of my face but. no harm asking....
Quote:
Originally Posted by
SSSTONERRR
The color wheel is only to figure out what color + what color equals the color you want.
you need to add them in the primary/secondary red/green/blue colors, not the 1 byte colors.
So, you only answered part of his question. I have the same question as him, kinda.
Now they only use 3 sets or 6 digit hex and I know there are 8 digits on the hex editor slots on the diagram from idlehands picture. would these still work if i just used these codes with 00 in front of them?
That is where I'm stuck at.
Re: [Tutorial] Dungeon Defenders- Character Modding Tutorial *v2*
Quote:
Originally Posted by
hi5er9
Hey I am having trouble pinpointing where the stats start can u give me a hand?
Attachment 5096
It would be greatly appreciated. Thanks.
Change your byte array from 0-1A to 0-0F and you will be able to find them much easier!
Quote:
Originally Posted by
Deku
So, you only answered part of his question. I have the same question as him, kinda.
Now they only use 3 sets or 6 digit hex and I know there are 8 digits on the hex editor slots on the diagram from idlehands picture. would these still work if i just used these codes with 00 in front of them?
That is where I'm stuck at.
This game is not designed for a 3 or 6 byte color wheel, the color wheel is for you to be able to mix your colors. The game is based off of 3 main colors Red, Green and Blue.
Re: [Tutorial] Dungeon Defenders- Character Modding Tutorial *v2*
Quote:
Originally Posted by
SSSTONERRR
This game is not designed for a 3 or 6 byte color wheel, the color wheel is for you to be able to mix your colors. The game is based off of 3 main colors Red, Green and Blue.
Nevermind, figured everything out myself.