1 Attachment(s)
Assassins Creed Revelation SE
Attachment 4591
This is Horizon's baby now...didnt know he was working on one first..so goodluck hope u get urs up and running..i'll have another editor up later tonight of something with better stuff included....again any info to help horizon finish this would be nice...ITS ALL URS BUDDY LOL
Re: Assassins Creed Revelation SE
great work. :) keep it up bro.
Re: Assassins Creed Revelation SE
another awesome job Red Hulk, nice looking tool :)
Re: Assassins Creed Revelation SE
Just asking have you tested this for multiple saves? Cause if you did this with only your save it will only find your money in that one save since in Assassins Creed Revelations the offsets are not dynamic (in other words the offsets move everytime you save/load a different save) so if you know how to code it to where it finds your money in any save then great job :)
I tried to make this but i then found out that the offsets move/are different in ever save :)
PS: Nice job getting your title :P
Re: Assassins Creed Revelation SE
Quote:
Originally Posted by
CloudStrife7x
another awesome job Red Hulk, nice looking tool :)
i promise i will make much better tools soon that include more stuff and look better im still learning alot.
Re: Assassins Creed Revelation SE
Sorry one more thing, the max money that you can add for this game is around 160k or FF FF FF, the save cannot read 32 bytes and your money will not go to 999999999 just cause it will overwrite something that shouldn't be overwritten then your save will become corrupted
Just letting you know Hulk so you can fix this stuff if it doesn't work for other people
Re: Assassins Creed Revelation SE
thank u...i did mod 2 saves but thats y i said whoever uses this please let me know asap...but i hope it works if not i will eventually fix it
Re: Assassins Creed Revelation SE
Quote:
Originally Posted by
red hulk
thank u...i did mod 2 saves but thats y i said whoever uses this please let me know asap...but i hope it works if not i will eventually fix it
No problem, just trying to help you :) and try to change the Reader.ReadInt32 or whatever you coded your editor to read as Reader.ReadUInt24 and it should read 3 bytes instead of 4
EDIT: one more thing i forgot to mention but the bytes are also byte flipped, easy way to do that is when you code it and its like
Code:
(FilePath, PackageIO.Endian.Little)
That should make your editor where it reads bytes that are flipped, change Little to Big to have your editor read normal bytes that are not flipped