Re: [RELEASE] Total Miner: Forge Editor
I just got a sledge hammer to last 80 trips up and down Dig Deep By taking its normal durability as posted before and changing it to 50,000 it was originally 5,000 but 1 Q what is the max you can put a number for the four bytes of 00 00 and also it is flipped like the amount is
Re: [RELEASE] Total Miner: Forge Editor
Cant wait for durability editor (:
Re: [RELEASE] Total Miner: Forge Editor
i couldent get it to work i opened the editor then added my world file and says program not responding for aprox 10 min then comes up with somekind of error to do with pakagei0.dll and net framwork ????? i have net framework 4 any sugestions i tryed few dif options and no joy
Re: [RELEASE] Total Miner: Forge Editor
Re: [RELEASE] Total Miner: Forge Editor
Quote:
Originally Posted by
sever862045
i couldent get it to work i opened the editor then added my world file and says program not responding for aprox 10 min then comes up with somekind of error to do with pakagei0.dll and net framwork ????? i have net framework 4 any sugestions i tryed few dif options and no joy
Make sure PackageIO.dll is in the same folder as the Editor.
Re: [RELEASE] Total Miner: Forge Editor
it looks nice but doesnt work
Re: [RELEASE] Total Miner: Forge Editor
Great tool, but your tool does not track the inventory, you can only mod ID's in your inventory as soon as you make your world, then you start building/digging there are other values/items/blocks that are filled in the slots.
But if you just load a NEW world, and take your gold pieces, place one in each inventory slot, then save, and go to decompress and mod it works perfectly.
Just thought I'd let you know! :tastey:
Re: [RELEASE] Total Miner: Forge Editor
Finnally a editor for a indie game, testing it out now :oya: