Re: { Release } Front Mission Evolved SE
Im just letting everyone know since this is another editor that i made that nobody else made im goin to focus on this one fo awhile cause its fun as shit...Good news i found some stuff and will update the editor tomorrow....Here's a sneek peek..
I found where ur total kills is at and also Sensors..Sensors r something in the game u have to shoot in the game to collect and each stage u ahev to collect quite a few..i been searching and comparing and finally found all sensor lochations for Act 1 will be working on Act 2 and Act 3....Also u have to collect Emblems will found those offsets and add them as well...So look out ima do this editor and game justice ppppeeeaaccceee..
Re: { Release } Front Mission Evolved SE
Awesome work again red hulk pumping these awesome editors out
Re: { Release } Front Mission Evolved SE
Quote:
Originally Posted by
Serious_M
Awesome work again red hulk pumping these awesome editors out
thank u and @CyberSam Ima give u a reason to go back and play, just wait on the next update...
Re: { Release } Front Mission Evolved SE
well then... can't wait to see what you will add to the editor ^_^
Re: { Release } Front Mission Evolved SE
Quote:
Originally Posted by
cybersam
well then... can't wait to see what you will add to the editor ^_^
updated check first post..released this version so u can use.....will update more pretty soon enjoy
Re: { Release } Front Mission Evolved SE
nice... but is there a way to modify the stats of the mech it self ?!...
Re: { Release } Front Mission Evolved SE
Quote:
Originally Posted by
cybersam
nice... but is there a way to modify the stats of the mech it self ?!...
still looking for all that...i hope so
Re: { Release } Front Mission Evolved SE
There's not, sadly. The stats are calculated in real-time based on the parts you're using, so they aren't stored to the save.
Which reminds me, in case you ever get interested Hulk, the mech parts in single player have different values from those same parts in multiplayer. It's basically a copy of one part, with the same name and same look, but different stats. I assume they did it this way so that one part on multiplayer will have different stats from that same part on campaign (without putting the stats in the save itself). So if you see a part in multiplayer you'd like to carry over into single player (or vice versa), it will just crash your game when you try to load it. I hope that helps your research.