Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor
nice mode buddy how do i download it
Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor
Quote:
Originally Posted by
carlosloko
nice mode buddy how do i download it
Take a look at the first post on the first page. At the very bottom you will see "Final Fantasy Save editor 3.5.rar" click on that.
Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor
I am seriously loving my 360 right now.
This editor is super stable.
I only have one question.
Does anybody know how to use the editor without your monsters getting erased? Is there any trick to use before saving to ensure that you get to keep your monsters as is?
I love maxing the monster materials and building up new monsters I find. However at the moment, I can be pretty sure that if I use the editor I will gain the materials and loose my custom monsters.
EDIT - No Worries. I used the remove all and select all method and have all the monsters now which allows me to select the ones I want and ignore the others.
Thanks.
Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor
i downloaded the ff13 save file editor since it said for ps3 and xbox 360 and the save file editor seems to be for final fantasy 13-2 Jappi do you have the ps3 one for final fantasy 13 i am stuck at a point that is 2 hard for me get stuck at the cystal Sarah thing where u have to battle that monster
Re: [Basic] Final Fantasy XIII-2 Save editor
Great save editor, easy to use and works amazing. Well done on the editor.
Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor
Quote:
Sorry if I sound noobish, as this is my first post. I'm using a Memory Unit formated for Xbox360, for FF12 and the editor catches it and allows me to edit things, but upon saving finally, I get a long debug text scroll.:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at (Object )
at A.cce65a25174907b9bedbc33a72fbfb88c.c091c839aff6da eaa32ce5a0aa5ef9a59(Object )
at Final_Fantasy_XIII_2.Main.FolderFromPath(String Path)
at (Object , String )
at A.c2153bf07267c8d9ef399344a74feafe4.c091c839aff6da eaa32ce5a0aa5ef9a59(Object , String )
at Final_Fantasy_XIII_2.FF13.c16fd26f5e1e800ef32e423e 6d65d8acb()
at Final_Fantasy_XIII_2.FF13.c4969c53f56a93643006ea02 575d903c7(Object , EventArgs )
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4216 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Final Fantasy XIII-2
Assembly Version: 3.5.0.0
Win32 Version: 3.5.0.0
CodeBase: file:///C:/Users/Admin/Desktop/Final%20Fantasy%20Save%20editor%203.5/Final%20Fantasy%20XIII-2.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4215 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
ResourceAssembly
Assembly Version: 1.0.0.0
Win32 Version: 3.5.0.0
CodeBase: file:///C:/Users/Admin/Desktop/Final%20Fantasy%20Save%20editor%203.5/Final%20Fantasy%20XIII-2.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4214 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
CLKsFATXLib
Assembly Version: 1.0.0.7
Win32 Version: 3.5.0.0
CodeBase: file:///C:/Users/Admin/Desktop/Final%20Fantasy%20Save%20editor%203.5/Final%20Fantasy%20XIII-2.exe
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.1 built by: SP
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Management
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ISOLib
Assembly Version: 0.1.3.2
Win32 Version: 3.5.0.0
CodeBase: file:///C:/Users/Admin/Desktop/Final%20Fantasy%20Save%20editor%203.5/Final%20Fantasy%20XIII-2.exe
----------------------------------------
System.Data
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Any idea for help, anyone?
I have the same problem with FF13 saves, i don't have the solution but you can try this: http://www.youtube.com/watch?v=XVGMHRzNWhc (works fine for me)
Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor
Excellent save editor, Jappi.
Re: [Special Edition] Final Fantasy FXIII & XIII-2 Save editor
It seems that the codes for monsters is screwed up as it does not properly display the name of monsters, as well as completely changing the monsters in party if the save is modified in any way.