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  1. #105
    inforsir

    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    basically im stuck on this,
    edit the size of your item and a few blocks... as well as the size of the whole file in the header.......
    i know how to to edit the the amout of effects iv found that atm mine is 00 00 00 02 and im going to change the 02 to 04 but increasing the block i dont know how to nor do i know how to do that last part


  2. #106
    Haven Donator
    blacksnight is offline
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Ok Idle here is my save http://www.mediafire.com/?8eh8l890y2n69 i'm trying to modd the 1 editable effect on my dagger, from looking at the cyber tut , but the FFFF i'm support to keep adding the effect to like in cyber tut, the only FFFF i can c is the want with my effect on it. like in pure save when i did the comparing the were a lot of FFFF that u could add effect to, sorry for been a pain, but i'm trying to learn. and thanks for the great work u and cyber are doing. item name bloodletting dagger......

  3. #107
    Haven Martial Arts God


    cybersam is offline
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Quote Originally Posted by inforsir View Post
    iv read the hole tut but i dont know how to add more bytes to the area after i editted my amount of effects
    , i know how to do just about every bit of that tut now but knowing how to add more of the effects im pretty lame to not know how to add more with out going over whats allready there
    its simple to add more if you can follow the rest of the tut about the changing of the sizes...
    if you hex editor isn't set to add but just to replace then you have to change that first... if you're using Hex workshop then just press the "ins"(insert) key on your keyboard
    that should have change the mode... you can just add it byte by byte or just copy the one you have and past it after the last "FF"
    after that... as mention... you need to change the size of the blocks... ^_^

    Quote Originally Posted by blacksnight View Post
    Ok Idle here is my save http://www.mediafire.com/?8eh8l890y2n69 i'm trying to modd the 1 editable effect on my dagger, from looking at the cyber tut , but the FFFF i'm support to keep adding the effect to like in cyber tut, the only FFFF i can c is the want with my effect on it. like in pure save when i did the comparing the were a lot of FFFF that u could add effect to, sorry for been a pain, but i'm trying to learn. and thanks for the great work u and cyber are doing. item name bloodletting dagger......
    that's the trick here...
    as long as you have at least 1 effect you can add more effects
    just copy the one you have there (including the "FF FF FF FF") and paste it right after the last "FF" then if you want you can change the effects id...
    don't forget to change the effect amount and the sizes as mentioned above
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    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
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    So far, the Universe is winning.

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  4. #108
    inforsir

    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Quote Originally Posted by cybersam View Post
    its simple to add more if you can follow the rest of the tut about the changing of the sizes...
    if you hex editor isn't set to add but just to replace then you have to change that first... if you're using Hex workshop then just press the "ins"(insert) key on your keyboard
    that should have change the mode... you can just add it byte by byte or just copy the one you have and past it after the last "FF"
    after that... as mention... you need to change the size of the blocks... ^_^


    that's the trick here...
    as long as you have at least 1 effect you can add more effects
    just copy the one you have there (including the "FF FF FF FF") and paste it right after the last "FF" then if you want you can change the effects id...
    don't forget to change the effect amount and the sizes as mentioned above

    and u just fixed my problem

    my old size block was 33 its 267 now do i change it into hex or just change the 33 into 267?

    also do i have to do this if i named my item in game? or only if u changed the name in the editer?
    -- NOTICE --
    if you named your item then the size that is marked in red may change in size...
    if that is the case then select what i've shown in that pic in red + everything after that till the end of the name of your item
    -- /NOTICE --

  5. #109
    Haven Martial Arts God


    cybersam is offline
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    well if 33 is the value you see in that list.. then you have to convert the 267 to hex... if the 33 is the actual amount (not hex) then you change that 33 to 267

    it always depends which value you're talking about... ^_^'

    as for the name... don't change it in the hex editor if you don't know what you do... or you might mess your save up...
    i added that notice because in the picture i posted the item had no name...
    Downloads : 17 || Uploads : 2 || Rep Power : 6217 || Posts : 1,193 || Thanks : 43 || Thanked 4,057 Times in 398 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  6. #110
    inforsir

    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    ah k thanks for clear those 2 up so it wont matter that my item was made in the blacksmith and has a name on it gotcha and the value before was 33 so ill change to to 267 now


    in the last bit where u search for hexvalue 00 43 9F 3D iv found the size of the list what value do i add to it? so that 1 is the size of how many effects i added,i also assume on the last bit with the size of block i would just add 267 to it but the how do i also add it if it is in hex form

  7. #111
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    blacksnight is offline
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    hi cyber in ur tut where u said now we don't have to search again as the next value is the 4bytes before our search result
    add the same amount to that value, do add the value i had before to this 00439F3D all the value before it. thanks

  8. #112
    Haven Martial Arts God


    cybersam is offline
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Quote Originally Posted by inforsir View Post
    ah k thanks for clear those 2 up so it wont matter that my item was made in the blacksmith and has a name on it gotcha and the value before was 33 so ill change to to 267 now


    in the last bit where u search for hexvalue 00 43 9F 3D iv found the size of the list what value do i add to it? so that 1 is the size of how many effects i added,i also assume on the last bit with the size of block i would just add 267 to it but the how do i also add it if it is in hex form
    uh... i think you didn't completely follow the tutorial bit by bit... ^_^
    you still have to change the actual size of the item (byte size)
    and you also have to change the byte size of the other blocks as well...


    Quote Originally Posted by blacksnight View Post
    hi cyber in ur tut where u said now we don't have to search again as the next value is the 4bytes before our search result
    add the same amount to that value, do add the value i had before to this 00439F3D all the value before it. thanks
    you add only the difference between the old size(in bytes) value and your new value
    these sizes here are all in bytes... so you have to know how many bytes you've added... each effect that you add... add additional 8 bytes to your item...
    and thus it adds the same amount of bytes to the other blocks i mentioned in the tut
    Downloads : 17 || Uploads : 2 || Rep Power : 6217 || Posts : 1,193 || Thanks : 43 || Thanked 4,057 Times in 398 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

 

 

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