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  1. #169
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    Dodob is offline
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Quote Originally Posted by darksoulzero View Post
    Hey Sam, when you say "add the value from before" what value are you referring to? Are you referring to the block size value before adding the effects, or the block size value after adding the effects?? And is that the value wee add to the values we find after searching for " 43 9f 3D", and for the other hex strings after that?
    Thank you! Basically what I was asking but you put it in better words haha.


  2. #170
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    Demon

    xICEMANx117 is offline
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Quote Originally Posted by cybersam View Post
    uh... well... first... for those who are new to working with hex stuff... please wait for the editor...
    these are the things you need to do and know how to do already (for everyone whom i don't know if they can do it or not)

    first you need to extract your save file from the CON
    then look for the item you want to edit...
    see idlehands tut in the first page for that

    now for the adding effect you need to know the effects are saved in 8 bytes (4bytes for the id and 4bytes as FF FF FF FF)
    so for example if you want to add "50 Physical Damage"
    you need to add it like this
    "00 1C CB 81 FF FF FF FF"

    this is important (for those besides idlehands) ^-^'''

    now you can add effects to any item with an effect on it
    (it is possible to add effects to items without previous effects but i'm not going to cover that... at least not atm)

    here is a pic how my "Silkie Veil" looks like (i multiplied the effect that was on it... one of them)


    blue is the amount of effects
    red is the effect id plus the addition at the end (FF FF FF FF)

    black is important... this is the size of this block... will explain it a bit lower

    i hope this makes some sense... that's how it should look like if you add more effects
    you can add more than that...


    how once you've done with adding your items the real challenge comes...
    first you need to remember how many effects you've added and put the right amount to the value that is marked in blue
    (IMPORTANT: the amount must be correct or the game will crash)

    now count the bytes that are used for the item... this might be a bit hard if you don't know how big that block actually is...
    to do that mark every byte from the black highlighted value in the previous picture till the end of the block
    like its shown in this image (marked in this color)


    now how to know the size of your item (size in bytes)
    that's easy from my research its always from the black marked value in the first image til 19bytes after the last "FF" of an effect
    like its showing in the next image



    if you have that size...
    change the size that was marked in black in the first image to the new one (best is if you remember how much the size has grown as we still need that)

    -- NOTICE --
    if you named your item then the size that is marked in red may change in size...
    if that is the case then select what i've shown in that pic in red + everything after that till the end of the name of your item
    -- /NOTICE --


    now we are going on a tour ^_^

    first search for this hex string "00 43 9F 3D" (every searched string should only give you 1 result)

    right after that value you will see "01"
    and after that you have a value that is saved in 4bytes... that's the size of this list
    add the value we had from before to this one (important the value must be correct or the save will get corrupted)

    now we don't have to search again as the next value is the 4bytes before our search result
    add the same amount to that value (again the value must be correct or the save will get corrupted)

    now search for "00 32 AE 0C"
    right after our result you will see "00" and after that we have the size of our block
    add the value we had from before to this too... (again the value must be correct or the save will get corrupted)

    now for the last time search for "00 58 CC 23"
    right after the result you should see "03" and after that the size of the block again...
    add the value we had from before to this too... (again the value must be correct or the save will get corrupted)

    we are almost done ^_^'

    first save the file

    then replace the file from your CON file with the edited one

    now open the con file in the hex editor and go to 0xD05C
    there we have the size of the whole file
    either change the size to the new one or add the value from before here too... (this is also needed... didn't try without changing this value but i'm sure this will corrupt your save if you don't change it as well)

    now your done...

    wait...
    rehash/resign

    now its done... have fun... and i hope i explained it in a way most of you can understand ^_^'''

    Thanks for this. Is there any ETA on the Save Editor

  3. #171
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    darksoulzero is offline
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Dear CyberSam,

    So yeah, I've been trying to mod my file following your guide cybersam but the part after "We're going for a tour" is really confusing. When you say use the "value from before", what value are you talking about? Are you talking about the amount the block size has increased, or the block size after adding an effect?

    "first search for this hex string "00 43 9F 3D" (every searched string should only give you 1 result)

    right after that value you will see "01"
    and after that you have a value that is saved in 4bytes... that's the size of this list
    add the value we had from before to this one (important the value must be correct or the save will get corrupted)


    I understand this.

    "now search for "00 32 AE 0C"
    right after our result you will see "00" and after that we have the size of our block
    add the value we had from before to this too... (again the value must be correct or the save will get corrupted)
    "

    Do you mean RIGHT after, or the 4bytes after the '00' you just mentioned? And again, what value are you talking about?

    "now for the last time search for "00 58 CC 23"
    right after the result you should see "03" and after that the size of the block again...
    add the value we had from before to this too... (again the value must be correct or the save will get corrupted)
    "

    Same thing as the previous paragraph: do you mean the byte right after the 03, or the 4 bytes after "03"?

    now open the con file in the hex editor and go to 0xD05C
    there we have the size of the whole file
    either change the size to the new one or add the value from before here too... (this is also needed... didn't try without changing this value but i'm sure this will corrupt your save if you don't change it as well)




    So, when I go to 0xD05C, what do I do? Do I just replace the number at the offset, or do I add that "value" you're talking about?
    Last edited by darksoulzero; 02-16-2012 at 04:26 AM.

  4. #172
    Ratman1

    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Ok yeah got confused as well here. You say I will have 1 instance for each hex string. Yet for some reason mine is showing 43. lol

  5. #173
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    Folly is offline
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    @ darksoulzero You have to change the 4 bytes after the 00 and after 03. The d05c offset wont take you to the exact location but it is in the right area, I find it's the second block of bytes after the text of your characters name and location. I normally have a 4f hex string followed by two 01 then the block I need to change.

    @Ratman1 Try searching for 00 43 34 D3.

  6. #174
    Ratman1

    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    ok guys kinda stuck here I have 24 effects which in bytes is 192 = hex c0. I changed the block size in black to 000000c0 (dunno if that was right) then when searching for 00 43 34 D3 I dont have a 01 value that follows. Instead I get 00 00 00 7A 4A 00 43 9F 3D 01 after it and 00 00 00 00 before it. Not sure what to do with that. lol can ya tell I am confused yet? anyway thats where I am stuck. Anyone able to help?

  7. #175
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    darksoulzero is offline
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Quote Originally Posted by Folly View Post
    @ darksoulzero You have to change the 4 bytes after the 00 and after 03. The d05c offset wont take you to the exact location but it is in the right area, I find it's the second block of bytes after the text of your characters name and location. I normally have a 4f hex string followed by two 01 then the block I need to change.

    @Ratman1 Try searching for 00 43 34 D3.
    Thanks for clearing that up Folly. Now, when cybersam says add the value from before, what value is he talking about?

  8. #176
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    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    The value of the bytes from the effects you've added. If you added 8 effects, you multiply 8 by 8 to get the bytes then convert that number to hex.

    @Idlehands88
    Here's Some more IDs

    1D1E81- +5% Melee block efficacy
    1CD641- +18% Lightning Damage
    081EDB- +5% Critical Hit Damage
    07A743- +14% Health
    080B04- +5% Critical Hit Damage With Physical
    1D74CF- +60% Damage, 60% Damage Resistence, 60% Status Effect Durations, 100% Stun Resistence [DO NOT USE]
    1D7D31- +15% Physical Resistance, 15% Piercing Resistance
    1B3AA8- +5% Damage, 5% Damage Resistance
    1CCAAB- +20% Armor
    191119- -20% Mana Costs
    191113- +50 Health, 50 Mana
    191111- +20% Gold Drops
    191112- +8% Experience Bonus
    1FAEA8- +15% Reckoning Duration
    1D2A2E- +6 Fire Damage, 3 Burning Damage Over 6 Seconds
    1D2B46- +1 Persuasion
    1D2B00- +0.5 Mana Regen Per Sec
    1D2AFF- -10% Mana Costs
    1D2AFD- +4 Mana
    1D2AFE- +5% Chance To Critical Hit With Magic
    1D2AFB- +5% Chance To Critical Hit
    1D2AFA- +0.1 Health Regen Per Sec
    1D2AF6- +0.5 Mana Regen Per Sec
    1D2AF7- +5 Chance To Evade
    1D2AF8- +5% Critical Hit Damage
    1D2AF5- +2 Armor
    1D2AF2- +10 Health
    1D2AF3- +2 Physical Damage
    1D2AF1- +0.1 Health Regen Per Sec
    1D2B05- +5% Physical Resistance, 5% Piercing Resistance
    1D2B01- +10 Health
    1D2B02- +0.1 Health Regen Per Sec
    1D2B03- +5% Chance to Critical Hit
    1D2B04- +5% Stun Duration
    1D2A24- +10 Health
    1D2A25- +10 Mana
    1D2A35- +4 Fire Damage
    1F985F- +5% Fate
    1F9860- +15% Reckoning Duration
    1AA0F8- +25% Damage Resistance

 

 

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