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  1. #1
    Junior Member
    vxand is offline
    Join Date : Feb 2012
    Posts : 10
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Great work. Thanks mate
    Very very cool









    Ok I moved everything in a read me file clean it up alil

    =========================================
    Dev Mode
    FTP Mode
    USB Mode
    ----------
    Weapon Editor
    Accessory Editor
    Item Editor
    Monster Meterial Editor
    Component Editor
    Special Item Editor
    Party Editor
    Monster Stat Editor
    Historia Crux --------Hacks fragments,frag skils,timeline etc.
    Memory Editor
    Etro-----------Ps3
    =========================================
    (There was a Glitch that if you hacked to much on the first Level and in the game for that matter you will corrupt your save with this editor no more need in messing up your save thank Echelo for that one:)


    Make sure if your gonna use the monster editor to un-slot your monsters first then hack your monsters.
    also if you don't know how to use the party editor don't use lol,and you cannot ride chocobos with anyone besides serah and noel

    For anybody else having problems include your save when your asking for help so i can see what's going on.

    DLC SUPPORT ADDED

    Had to update some things but it's back online.

    Ok guys please download 1.15 thx:P

    Known problems



    If your goona use the memory editor make sure to download xdevkit.dll (xbox nieghborhood) and dont work with TU1 ( i think but works with dlc lol) And memory editor only been tested on pal version:([/QUOTE]

  2. #2
    Junior Member
    Marlupus is offline
    Join Date : Jan 2012
    Posts : 7
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    This is a great editor, but for some reason, it won't let me open my second save file. I keep getting an error screen come up saying that the value is not valid. It'll open my first save no problem, but nothing else. I'm confused and I'd really like to use the editor on this file specifically. Any help?

  3. #3
    rahxephonic

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Ive been trying to use your editor and i set everything up that i want click save and at the bottom it says it has but i cant find where it saved it?

  4. #4
    Haven Donator
    smoko400 is offline
    Join Date : Feb 2011
    Posts : 149
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Genesis View Post
    Ok guys along awaited editor finally here.This editor took months to complete lol but besides all that there is SO MANY options you can use with our editor it's not even funny so let's get started.

    But first I would like to thank Echelo for EVERYTHING and has I said in the about form godly programming skills:) I also want to thank unknownV2 and fairchild I don't want to take up to much of your time with credits lol (Look in the about box for that.)











    Ok I moved everything in a read me file clean it up alil

    =========================================
    Dev Mode
    FTP Mode
    USB Mode
    ----------
    Weapon Editor
    Accessory Editor
    Item Editor
    Monster Meterial Editor
    Component Editor
    Special Item Editor
    Party Editor
    Monster Stat Editor
    Historia Crux --------Hacks fragments,frag skils,timeline etc.
    Memory Editor
    Etro-----------Ps3
    =========================================
    (There was a Glitch that if you hacked to much on the first Level and in the game for that matter you will corrupt your save with this editor no more need in messing up your save thank Echelo for that one:)


    Make sure if your gonna use the monster editor to un-slot your monsters first then hack your monsters.
    also if you don't know how to use the party editor don't use lol,and you cannot ride chocobos with anyone besides serah and noel

    For anybody else having problems include your save when your asking for help so i can see what's going on.

    DLC SUPPORT ADDED

    Had to update some things but it's back online.

    Ok guys please download 1.15 thx:P

    Known problems



    If your goona use the memory editor make sure to download xdevkit.dll (xbox nieghborhood) and dont work with TU1 ( i think but works with dlc lol) And memory editor only been tested on pal version:(
    Hi Genesis is it OK if i post ur awesome looking FFXIII-2 save editor on XPGamesaves, im sure every one there will appreciate hard work that u put in to it.
    Downloads : 71 || Uploads : 0 || Rep Power : 5064 || Posts : 149 || Thanks : 183 || Thanked 219 Times in 36 Posts




    360HAVEN.COM

  5. #5
    Junior Member
    sparda89 is offline
    Join Date : Jan 2012
    Posts : 17
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Love this editor it is so much fun. Is there any chance that the next update will include a complete beastiary option? It would be nice to be able to not have to use a librascope every time i run into a new enemy.

  6. #6
    Member
    Reanimator is offline
    Join Date : Dec 2010
    Location : Ohio
    Posts : 75
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by sparda89 View Post
    Love this editor it is so much fun. Is there any chance that the next update will include a complete beastiary option? It would be nice to be able to not have to use a librascope every time i run into a new enemy.
    For what it is worth, you don't need the complete info for the achievement, you only need to have beaten the enemy once.

    If you want the complete info anyway, you could add the ability kill: librascope to the two main characters.

  7. #7
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 925
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Reanimator View Post
    For what it is worth, you don't need the complete info for the achievement, you only need to have beaten the enemy once.

    If you want the complete info anyway, you could add the ability kill: librascope to the two main characters.
    Alternatively he can just manually hex edit the entries to complete the bestiary.

    Btw Echelo/Genesis, any word on the accessories yet? (The missing passive abilities). And weapons for that matter too, since again, only the first passive ability is on them.
    Last edited by Ryudo; 03-09-2012 at 09:22 PM.
    Downloads : 25 || Uploads : 1 || Rep Power : 5914 || Posts : 925 || Thanks : 86 || Thanked 234 Times in 134 Posts



  8. #8
    Shengtu

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Ryudo View Post
    Alternatively he can just manually hex edit the entries to complete the bestiary.

    Btw Echelo/Genesis, any word on the accessories yet? (The missing passive abilities).
    how? tut for a noob anywhere? i'd like to try it, but my knowledge of hex editing is nil! lol

 

 
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