Re: [FINAL] Final Fantasy XIII-2 Save Editor
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Originally Posted by
nicola37
There are Omega, Light, Amodar, Jihl Nabaat, Ulthros & Typhon, Pupu and Gilgamesh. At the moment only Snow, Valfodr and armored Lightning are missing. But you can still use this editor if you do not edit monsters. If you edit them you will lose Snow, Valfodr and Lightning crystals (but the file will not be corrupted, all is still working fine).
jack 360: strange, that program do nothing but injiect/extract saves. Are you sure you injiected the save game in the right folder?
About Odin: i have had a similar problem some time ago, i think it was beocuse i had more of one chocobo of the same type. You should try to edit another save game (for example starting a new game) to see if the problem is Odin. By the way, when you are in game you can check the crystals (inventory -> crystals) to see if you have some "unknown monster lv.0" or "unknown monster", may be adding to many monster's crystals generated some errors (it can happend sometime).
Actually the problem he is having was the very same issue I discovered in the previous version of this editor. This is what happening here. Every time he goes back into the monster editor Twilight Odin's stat resets to 0. This happen to me, but worse b/c I had all the DLC during that time and it would randomly reset 1 of the DLC monsters or Twilight Odin. I notified Echelo this right before he was working on this version, which he has fixed, b/c he appointed me to test it out for myself. The reason Twilight Odin stats is resetting is b/c Echelo didn't have the right number of monsters setup in the monster editor with the previous DLC at that time, which was when Typhon and Ultros were new. So the problem is that hes using the previous editor and not the current one thats fixed with Gilgamesh and Pupu.
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