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[Release] [FINAL] Final Fantasy XIII-2 Save Editor - Page 89
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  1. #705
    Jack 360

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by nicola37 View Post
    Did you remove all the monsters from party (and eventually the chocobo from Serendipity) before modding? May be no if you say the editor turn them into sazh, light and amodar. By the way, the first time i used the editor i did not have a 4 gb pen drive, so i used this program (and i still use it today sometime) to extract (and injiect) files: USBXTAFGUI.exe (i think it has not any other name) becouse both modio and horizon did not work fine with this editor; every time i modded a file (even for changing one single item) i had a lot of problems (game crashed or freezed while loading, ect...). May be becouse modio and horizon rehash and resign or they do other things, i don't now (infact they do not let you insert every kind of file), while this program do nothing but extract/insert files.
    Here is a link to download it, i hope it will work for you too

    http://www.filestube.com/u/usbxtafgui+exe
    I have already used this program, but if I put my own save in the USB device with this program the game doesn't read the save. This happens even if i open the USB device with the editor the game will crash. I have followed your advice, to remove all the monsters from the party, and if save the modded file with modio all works as well. The only monster that doesn't appear is odin. Thanks for the help

  2. #706
    Junior Member
    jaimaz is offline
    Join Date : Jul 2011
    Posts : 10
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    thank you guys these is great thanks a loooooooooooooooooooooooooooooooooooooooottttttttt tttt

  3. #707
    Member
    MasterJ360 is offline
    Join Date : Feb 2012
    Location : Wilson, North Carolina, United States
    Age : 35
    Posts : 85
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Jack 360 View Post
    I have already used this program, but if I put my own save in the USB device with this program the game doesn't read the save. This happens even if i open the USB device with the editor the game will crash. I have followed your advice, to remove all the monsters from the party, and if save the modded file with modio all works as well. The only monster that doesn't appear is odin. Thanks for the help
    Again make sure your USB is 4GB anything below that will not work. Don't use modio. Theres no need for that b/c when you save your file in USB Mode the editor does the resigning and hashing for you. If you are using a 4GB and your getting an error pop up click tools and clear xbox360 configurations
    Downloads : 30 || Uploads : 0 || Rep Power : 4608 || Posts : 85 || Thanks : 20 || Thanked 2 Times in 2 Posts


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  4. #708
    spoon98

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    hey does this have all dlc characters now like snow and pupu?

  5. #709
    Haven Donator
    nicola37 is offline
    Join Date : Mar 2012
    Location : Italy
    Posts : 84
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by spoon98 View Post
    hey does this have all dlc characters now like snow and pupu?
    There are Omega, Light, Amodar, Jihl Nabaat, Ulthros & Typhon, Pupu and Gilgamesh. At the moment only Snow, Valfodr and armored Lightning are missing. But you can still use this editor if you do not edit monsters. If you edit them you will lose Snow, Valfodr and Lightning crystals (but the file will not be corrupted, all is still working fine).

    jack 360: strange, that program do nothing but injiect/extract saves. Are you sure you injiected the save game in the right folder?
    About Odin: i have had a similar problem some time ago, i think it was beocuse i had more of one chocobo of the same type. You should try to edit another save game (for example starting a new game) to see if the problem is Odin. By the way, when you are in game you can check the crystals (inventory -> crystals) to see if you have some "unknown monster lv.0" or "unknown monster", may be adding to many monster's crystals generated some errors (it can happend sometime).

  6. #710
    spoon98

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by nicola37 View Post
    There are Omega, Light, Amodar, Jihl Nabaat, Ulthros & Typhon, Pupu and Gilgamesh. At the moment only Snow, Valfodr and armored Lightning are missing. But you can still use this editor if you do not edit monsters. If you edit them you will lose Snow, Valfodr and Lightning crystals (but the file will not be corrupted, all is still working fine).
    can i stilll edit monster matierals and regular items?

  7. #711
    cyan

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by spoon98 View Post
    can i stilll edit monster matierals and regular items?
    yes you can.

  8. #712
    Member
    MasterJ360 is offline
    Join Date : Feb 2012
    Location : Wilson, North Carolina, United States
    Age : 35
    Posts : 85
    Array

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by nicola37 View Post
    There are Omega, Light, Amodar, Jihl Nabaat, Ulthros & Typhon, Pupu and Gilgamesh. At the moment only Snow, Valfodr and armored Lightning are missing. But you can still use this editor if you do not edit monsters. If you edit them you will lose Snow, Valfodr and Lightning crystals (but the file will not be corrupted, all is still working fine).

    jack 360: strange, that program do nothing but injiect/extract saves. Are you sure you injiected the save game in the right folder?
    About Odin: i have had a similar problem some time ago, i think it was beocuse i had more of one chocobo of the same type. You should try to edit another save game (for example starting a new game) to see if the problem is Odin. By the way, when you are in game you can check the crystals (inventory -> crystals) to see if you have some "unknown monster lv.0" or "unknown monster", may be adding to many monster's crystals generated some errors (it can happend sometime).
    Actually the problem he is having was the very same issue I discovered in the previous version of this editor. This is what happening here. Every time he goes back into the monster editor Twilight Odin's stat resets to 0. This happen to me, but worse b/c I had all the DLC during that time and it would randomly reset 1 of the DLC monsters or Twilight Odin. I notified Echelo this right before he was working on this version, which he has fixed, b/c he appointed me to test it out for myself. The reason Twilight Odin stats is resetting is b/c Echelo didn't have the right number of monsters setup in the monster editor with the previous DLC at that time, which was when Typhon and Ultros were new. So the problem is that hes using the previous editor and not the current one thats fixed with Gilgamesh and Pupu.
    Downloads : 30 || Uploads : 0 || Rep Power : 4608 || Posts : 85 || Thanks : 20 || Thanked 2 Times in 2 Posts


    Rukia: "Don't just sit there type back and reply to me!"

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    Youtube Channel http://www.youtube.com/user/xXMasterJ360Xx?feature=mhee

 

 

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