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[Release] [FINAL] Final Fantasy XIII-2 Save Editor - Page 14
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  1. #105
    wkndplaya

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Here is my modded (save that loads with zero stats) if it helps. I have all the current dlc with this one.
    http://www.mediafire.com/?xls1vts1ef1eyyz

  2. #106
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 925
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Echelo View Post
    Upload a save file with these Kaiser Knuckles that you speak of.
    I don't have the Save. I only listed the bugs mentioned by people so far so it's a bit more organized in the topic.
    But I know for a fact that Kaiser Knuckles has more than just a STR boost.

    [Edit]
    I think I might have a Save file with the Knuckles in my Inventory somewhere, but I'll have to doublecheck. (This is an unmodded one though, you'll most likely want a modded Save I guess?)

    Still need to delete my DLC either way if I can even remotely supply Saves that are useful, I'll get around to this stuff later.
    Downloads : 25 || Uploads : 1 || Rep Power : 5903 || Posts : 925 || Thanks : 86 || Thanked 234 Times in 134 Posts



  3. #107
    XeDev
    Echelo is offline
    Join Date : Oct 2011
    Posts : 247
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by Ryudo View Post
    I don't have the Save. I only listed the bugs mentioned by people so far so it's a bit more organized in the topic.
    But I know for a fact that Kaiser Knuckles has more than just a STR boost.

    [Edit]
    I think I might have a Save file with the Knuckles in my Inventory somewhere, but I'll have to doublecheck. (This is an unmodded one though, you'll most likely want a modded Save I guess?)

    Still need to delete my DLC either way if I can even remotely supply Saves that are useful, I'll get around to this stuff later.
    I just need the save with the Knuckles that have the extra attributes.

  4. #108
    wkndplaya

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    well it's supposed to do this >.<
    http://guides.gamercorner.net/ffxiii...aiser-knuckles

  5. #109
    Omarus

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Ok got it to work. Kinda long winded tho for this noob :p First things first. I was going to USB mode and trying to open my save. A small window poped up and was asking for profile id. Me being silly I was entering my gamer tag and not the 16 character id starting as E000************. Was getting errors by doing that. Did some messing about and got hold of a program called Modio which it was there I was able to see my id code. So off I went to ender that newly found profile id. Editor found my save game but everything was greyed out and could not select Sareh, Noel ect. Had to close editor down and restarted it again. This time it works and I see USB MODE Enabled in red looking at me.

    So happy that this is now working for me. Nothing wrong with the program just me not knowing enough at the start. Cheers for the editor guys.

  6. #110
    XeDev
    Echelo is offline
    Join Date : Oct 2011
    Posts : 247
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Quote Originally Posted by wkndplaya View Post
    Are you guys selecting Durable Kaiser Knuckles, or Kaiser Knuckles when you mod your save file?

  7. #111
    wkndplaya

    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    I went ahead and pulled the save I am messing with now and it;s the Kaiser knuckle not the durable and it has the correct stats.
    Save is here for reference.
    [save]

    http://www.mediafire.com/?pjgccwwp1m8lchp

    note: to get the modded save to work I made a fresh save from the historia crux after loading the modded one.

  8. #112
    XeDev
    Echelo is offline
    Join Date : Oct 2011
    Posts : 247
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    Re: [FINAL] Final Fantasy XIII-2 Save Editor

    Ok, I checked, it seems there is more than 1 accessory code for the Durable Kaiser Knuckles. I'll still need a save file with the one in question.

 

 

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