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  1. #17
    Senior Member
    madasahat is offline
    Join Date : Dec 2010
    Posts : 110
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    I will test the save you did tonight as I.was in bed after u posted mine cheers


    GS2 Android With Tapatalk

    Downloads : 46 || Uploads : 2 || Rep Power : 3739 || Posts : 110 || Thanks : 31 || Thanked 80 Times in 34 Posts



  2. #18
    Senior Member
    Gamer
    SH4DOWKIN is offline
    Join Date : Feb 2012
    Age : 22
    Posts : 187
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    Re: [RELEASE] Syndicate Token Editor

    Quote Originally Posted by Countryboy View Post
    Ok guys here is my second Editor that allows you to edit your tokens in multiplayer. The Editor fixes the Checksum for you, so you don't need to worry about that.

    How to Use:
    Code:
    1. Load usb in Horizon or 360Rev
    2. extract _profile from DEFAULT
    3. Load up save in editor
    4. Change tokens to your heart's desire
    5. Save
    6. Replace _profile back into DEFAULT
    7. R&R with Horizon or 360Rev
    8. PLAY
    NOTE: You must have acquired at least ONE Blueprint and ONE Application token before using this Editor.

    EDITOR:


    Thanks to feudalnate for PackageIO
    Thanks to Idlehands88 for some coding help
    thanks ill use this wen i get the game
    Downloads : 17 || Uploads : 0 || Rep Power : 3388 || Posts : 187 || Thanks : 64 || Thanked 15 Times in 14 Posts


    If you change the future, you change the past.



  3. #19
    Haven Donator
    Demonchildfp is offline
    Join Date : Feb 2012
    Posts : 36
    Array

    Re: [RELEASE] Syndicate Token Editor

    So should I do a brand spanking new save and then try again.....

  4. #20
    Junior Member
    irishsailor is offline
    Join Date : Feb 2012
    Location : California
    Posts : 10
    Array

    Re: [RELEASE] Syndicate Token Editor

    Im getting an error: Is there a better way to post codes on this?

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at Syndicate_Token_Editor.STSE.ReadFile(String FilePath)
    at Syndicate_Token_Editor.STSE.OpenToolStripMenuItem_ Click(Object sender, EventArgs e)
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.MenuStrip.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    Syndicate Token Editor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/xbox%20360%20stuff/mod%20programs/Syndicate/Syndicate%20Token%20Editor/Syndicate%20Token%20Editor.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.236 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    PackageIO
    Assembly Version: 0.1.9.3
    Win32 Version: 0.1.9.3
    CodeBase: file:///D:/xbox%20360%20stuff/mod%20programs/Syndicate/Syndicate%20Token%20Editor/PackageIO.DLL
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  5. #21
    Haven Donator
    Menov is offline
    Join Date : Jan 2012
    Location : Indiana
    Age : 44
    Posts : 86
    Array

    Re: [RELEASE] Syndicate Token Editor

    Quote Originally Posted by irishsailor View Post
    Im getting an error: Is there a better way to post codes on this?

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at Syndicate_Token_Editor.STSE.ReadFile(String FilePath)
    at Syndicate_Token_Editor.STSE.OpenToolStripMenuItem_ Click(Object sender, EventArgs e)
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.MenuStrip.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    Syndicate Token Editor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/xbox%20360%20stuff/mod%20programs/Syndicate/Syndicate%20Token%20Editor/Syndicate%20Token%20Editor.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.236 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    PackageIO
    Assembly Version: 0.1.9.3
    Win32 Version: 0.1.9.3
    CodeBase: file:///D:/xbox%20360%20stuff/mod%20programs/Syndicate/Syndicate%20Token%20Editor/PackageIO.DLL
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Play online and earn weapon tokens(3) & application tokens(3) then mod it and it will save.

  6. #22
    Strykewulf

    Re: [RELEASE] Syndicate Token Editor

    Are there instructions for installing and using the editor that I'm missing? I extracted but when I click on the editor, get a .NET framework initialization error. something about installing a specific version of .NET framework... What am I doing wrong here?

  7. #23
    losefrag

    Re: [RELEASE] Syndicate Token Editor

    This tool still work?

    I edited my _profile with some blueprint and application, but when I started coop mode, looks like the game bring the values of EA Server.

    EDIT: Ok, I found!!! You need to use the other Syndicate tool from Idle that Fix the Checksum, then you inject your _profile to the save.

  8. #24
    Lifetime Stealth baby ;)
    Exiledone

    Countryboy is offline
    Join Date : Dec 2010
    Age : 29
    Posts : 521
    Array
    Twitter: @

    Re: [RELEASE] Syndicate Token Editor

    Quote Originally Posted by losefrag View Post
    This tool still work?

    I edited my _profile with some blueprint and application, but when I started coop mode, looks like the game bring the values of EA Server.

    EDIT: Ok, I found!!! You need to use the other Syndicate tool from Idle that Fix the Checksum, then you inject your _profile to the save.
    ??? mine should fix the checksum as well though. Is it not working for you? Are you using the PAL version of the game?
    Downloads : 183 || Uploads : 4 || Rep Power : 4178 || Posts : 521 || Thanks : 506 || Thanked 221 Times in 83 Posts



    Thanks Original Boss your a beast!

 

 
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