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  1. #33
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: [RELEASE] Syndicate AIO Editor

    Quote Originally Posted by hanson185 View Post
    Would someone uploading their save help you out?, one that the save dosent work with the tool.
    No because I already know the problem, I just don't know how to code the pointer to read both Lower and Upper Case....

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  2. #34
    Noctis Caelum

    Re: [RELEASE] Syndicate AIO Editor

    I thought he uploaded a new packageIO that did that now...1.9.4

  3. #35
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: [RELEASE] Syndicate AIO Editor

    Quote Originally Posted by red hulk View Post
    I thought he uploaded a new packageIO that did that now...1.9.4
    He did, but I don't know the coding for it lol
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  4. #36
    Noctis Caelum

    Re: [RELEASE] Syndicate AIO Editor

    Quote Originally Posted by Idlehands88 View Post
    He did, but I don't know the coding for it lol
    lol understandable pm him lol...think I'm still using 9.2 lol

  5. #37
    Senior Member
    Swiftus is offline
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    Re: [RELEASE] Syndicate AIO Editor

    Quote Originally Posted by red hulk View Post
    I have to say you have the creepiest avatar pic lol
    I do like the scary clowns
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  6. #38
    zarraj

    Re: [RELEASE] Syndicate AIO Editor

    Quote Originally Posted by Idlehands88 View Post
    The tool isn't working because sometimes the game saves the info as "loot_Blueprint_UpgradeToken_progress" (which is what I used as a pointer for my Editor). But sometimes the game saves the info as "LOOT_BLUEPRINT_UPGRADETOKEN_progress" That change from Lower Case to Upper Case is what the problem is... The Editor can't search for an ASCII string in both Cases....
    Can you make a second editor that looks for the all-caps version? Or is there a way to correct the checksum? I can see the data when I open the file in a hex editor, but I cannot correct the save. I was able to open up my file in your editor by changing the names of the item to match your case. But same issue with the file being corrupted after R/R and reloading.

  7. #39
    Calintz20

    Re: [RELEASE] Syndicate AIO Editor

    Can some post a mod save for MP with make tokens and blueprints?

  8. #40
    unholy

    Re: [RELEASE] Syndicate AIO Editor

    Hey are you ever going to fix the editor to work with those saves that have upper case data?

 

 
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