The checksum is the last 4 bytes, and its calculated from 0x0 to end of file minus 4 bytes (the checksum), and it's CRC32 BZip2.
The checksum is the last 4 bytes, and its calculated from 0x0 to end of file minus 4 bytes (the checksum), and it's CRC32 BZip2.
If you feel like donating some bit coins, please do so to address "1DNcjKhrVTGnKTyQYbjx8yTRoenTSySeoP", if you are interested in other projects visit www.chipit.se or www.baeckstrom.com, thanks!
Downloading now. I'll get some saves uploaded once its finished.
Here is the snippet for fixing the Security...
Thank Fairchild for his findings :)
VB :
C#:Code:Private Sub FixHash(ByVal FilePath As String) Dim IO As New PackageIO.IO(FilePath) Dim buffer As Byte() = IO.ReadBytes(IO.Length - 4) Dim Crc As New PackageIO.Algorithms.BZIP2 IO.Write(Crc.Compute(buffer)) IO.Flush() IO.Close(True, True) End Sub
Code:private void FixHash(string FilePath) { PackageIO.IO IO = new PackageIO.IO(FilePath); byte[] buffer = IO.ReadBytes(IO.Length - 4); PackageIO.Algorithms.BZIP2 Crc = new PackageIO.Algorithms.BZIP2(); IO.Write(Crc.Compute(buffer)); IO.Flush(); IO.Close(true, true); }

Like always...thanks Red Hulk...and everyone that help...
you guys are awesome..to make editor like this...
downloading game now will provide saves when i have them















Nice work idle :)
Health = not working (as stats, and not ingame)
Ammo = Works
Exp = working (from lvl 3 to 59)
Level up = 255 points
On squads nothing changes, dunno if ya checked that ^^
Will give ya a new save with money on it also